eXalted
Arcane
- Joined
- Dec 16, 2014
- Messages
- 1,234
I mentioned this in another topic but I liked that you did the bobbing animation thing with all the pc & npc tiles. It reminds me of some of the better early basic RPGs in the apple/MS-DOS era. I find it a bit visually dull when a roguelike has completely static sprites or tiles, which is probably why I could never get into the ASCII ones.
Yeah, it feels so good. If there is a slight desync, it will be even better.
I find these settings really smooth and good looking:
Wiggle speed: 4
Wiggle depth: 3
Wiggle pause: 6
Wiggle horizontal: checked