Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Yet Another Morrowind Thread

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I don't want answers to any of that.

Indeed. Let the mysteries be mysteries. Too much definite talk destroys the charm.
 

Jugashvili

管官的官
Patron
Joined
Aug 20, 2013
Messages
2,632
Location
Georgia, Asia
Codex 2013
It's a tiny world. Even though it still has about twice as many NPCs as Oblivion, it's still tiny. The "Radiant AI" (actually scripted NPC routines...) systems only make this fault all the more glaring -- seeing an entire "city" fit in a single tavern at nighttime is telling. Making characters mobile ironically led to a decrease in populations, since there was no need to add more characters to keep different spaces full (patrons at bars, shopkeeps, street walkers, etc.) and they just relied on shuffling around two dozen or so NPCs between locations. Plus, these routines often led to characters spouting immershun-shattering banal nonsense about their daily schedule just to allow the PC to find them at any given moment ("first thing in the morning I like to go have my coffee at the Wretched Netch, then I go get a blowjob at the Saucy Seryne's..."). I never minded bars always being open and people always hanging around at the same place, other than the fact that it made stealing ridiculously easy (or challenging, if the object was in the same room as the NPC). At least it didn't feel like a suburbia populated by Ned Flanders clones, like Oblivion.
 
Last edited:

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
True simulating something which PC won't and should not see nor care for is waste of RAM and programmers time which could be used making better quests f.e. The role of Blacksmith is to sell buy junk from PC not to told Him his life story and opinion on mudcrabs; too much Simulationism pollutes TES games... This and Bethpizda ''finests'' ineptitude at coding properly hence the NPC talking to walls and falling thru surfaces. Commissar liked the aproach of Two Worlds 2 developers; Important NPCs are at logical places plot puts them so City Guard Captain met at Bar leaves to his Office while the common rabble simulates Nights and Days circles moving from houses to their day jobs and simulating urban crowds far better than empty Skyrim cities. BTW Did He mentioned how far better Vanilla TW2 runs and looks too compared to Skyrim?
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
Hmm i only played a little of this a few years back been thinking of giving it another go, anyone know of an alternative leveling mod? I remember the way it handled leveling to be annoying as fuck (especially since i'm ocd about mix-maxing that shit) and wondered if there's a more d&d - like leveling mod or something that just maxes out points per level.

GCD is fine. I'd really wait for OpenMW 1.0 though.

What is GCD and what is OpenMW 1.0? D:
 

Akratus

Self-loathing fascist drunken misogynist asshole
Patron
Joined
May 7, 2013
Messages
0
Location
The Netherlands
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
You know what happened last time someone tried to give all the answers to videogame lore?

latest
 
Last edited:

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,419
Location
Dutchland
He wants to give us the final word on many lore questions.

But we already know that the ending of the words is ALMSIVI.
 

Drax

Arcane
Joined
Apr 6, 2013
Messages
10,986
Location
Silver City, Southern Lands
Vivec’s use of her divine rage as a woman, using her Muatra-as-a-dancing-pole included and her Listening Frame as a yeah-c’mere-baby-you-know-you-wanna-lick-this-all-the-way-up-into-my-void NOM NOM NOM YOUR FUCKING FACE, PIG.

I fucking love Kirkbride.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,977
Location
Flowery Land
Hmm i only played a little of this a few years back been thinking of giving it another go, anyone know of an alternative leveling mod? I remember the way it handled leveling to be annoying as fuck (especially since i'm ocd about mix-maxing that shit) and wondered if there's a more d&d - like leveling mod or something that just maxes out points per level.

GCD is fine. I'd really wait for OpenMW 1.0 though.

What is GCD and what is OpenMW 1.0? D:

As googling Morrowind GCD will tell you... Galsiah's Character Development, a mod that makes the leveling process not shit, tying your attributes to progressing your skills directly instead of the awful "select 3 skills on level up that will rise a different amount" and gets rid of leveling (it still increases your level after so many skill gains to avoid problems with scripts that check the PC's level, but you'll never see the level up screen).

OpenMW is a sourceport that's nearly finished, with pretty much just 1 major feature left (and a few minor ones) before the "finished" 1.0 release
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
Apparantly that C0DA is about Kirkbride's adagio that Tamriel is open-source project, meaning everybody can send his/her fan fiction/art.

tumblr_n0yr5crilJ1t3fruoo1_r1_1280.jpg
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
True simulating something which PC won't and should not see nor care for is waste of RAM and programmers time which could be used making better quests
Depends, usually true, but sometimes you can still see the effects of something and they are difficult to replicate directly.

f.e. The role of Blacksmith is to sell buy junk from PC not to told Him his life story and opinion on mudcrabs; too much Simulationism pollutes TES games...
That's bullshit. Having someone tell their life story and deepest secrets to the first passing stranger isn't in the least bit simulationist. It's an attempt to inject narrativism into simulation. So is replacement of guild work and open ended quest design with tightly scripted epic rollercoasters of utter linearity.

Simulationism doesn't pollute TES.
TES games have always functioned the best when they stuck to worldbuilding and extending it into gameplay via simulation. What pollutes TES is forced narrativism and inept one at that. Or is it so much better to have unpickable locks and unkillable/absent NPCs everywhere, so that you can have time-bending Psijjjic monks not teleport glowy buzzing orb away only to do it later so that you can have an epic showdown against unlikeable piss-elf?
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,862
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So guys, is there any one single mod for this that changes all armours suited to the Better Bodies mod?
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
"Tomorrowind" sounds like a good name for Morrowind successor. The pun is awesome, much more creative compared to titles which only increment numbers and yet everyone can associate it easily with the original title.

The third title in the series could be "The Day After Tomorrowind" (similar to a movie title).

A subseries could then be established which allows you to fly dragon (as you are a dragonborn) and therefore featuring the title "Tomorrowing"

Bethesda really fucked this up.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
The elder scrolls just spreads their jam too thin.
Nope, they spread their jelly too thick.

Jelly of storyfaggotry and cinematic experiences. Instead of being themselves and doing freeform games they try to become shittier bioware.

So guys, is there any one single mod for this that changes all armours suited to the Better Bodies mod?
Why? Is some minor clipping once in a while that much of a problem?
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
f.e. The role of Blacksmith is to sell buy junk from PC not to told Him his life story and opinion on mudcrabs; too much Simulationism pollutes TES games...
That's bullshit. Having someone tell their life story and deepest secrets to the first passing stranger isn't in the least bit simulationist. It's an attempt to inject narrativism into simulation. So is replacement of guild work and open ended quest design with tightly scripted epic rollercoasters of utter linearity.

Simulationism doesn't pollute TES.
TES games have always functioned the best when they stuck to worldbuilding and extending it into gameplay via simulation. What pollutes TES is forced narrativism and inept one at that. Or is it so much better to have unpickable locks and unkillable/absent NPCs everywhere, so that you can have time-bending Psijjjic monks not teleport glowy buzzing orb away only to do it later so that you can have an epic showdown against unlikeable piss-elf?
Incidentally, the tightly scripted content results in more bugs.

Instead of being themselves and doing freeform games they try to become shittier bioware.
In Dawnguard, they have successfully become that.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Original Armors look good with Better Bodies and for clothes seek out Better Clothes Mod, which can be found after 5 minutes of using your Google Thun; and don't forget about Better Heads neither.

Incidentally, the tightly scripted content results in more bugs.
Of course.
And I think the last thing Bethesda needs in their games is *more* bugs.

Unfortunatly Idiots will buy it anyway :decline: and moders will fix it like they did recently with Memory allocation bug; played Skyrim for 3 hours today in one session without CTD. :incline:
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,862
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So guys, is there any one single mod for this that changes all armours suited to the Better Bodies mod?
Why? Is some minor clipping once in a while that much of a problem?
Not really, but as well go the distance.

Funny how I remember being hopeless at combat in the beginning when I played it before. This time around my hits are actually connecting.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom