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Yet Another Morrowind Thread

DalekFlay

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That is pretty sexy.

Also an entirely different thing, of course.

In any event it likely does depend on when you played. To me when loading up with full MGE and seeing Vivec from the starting boat I'm like "WTF the world is that small? This is supposed to be a tiny fishing town in the middle of nowhere!" If I never played it normally though I likely wouldn't be so turned off.
 

DraQ

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I used BTB's GI last time and while most of the fixes were amazing I couldn't stand things like the removal of constant effect-enchanting and enchanted items recharging over time (the latter makes sense, but recharging them yourself is torture with low skill even though I had all the money in the world). There were also some annoying changes to races in the name of balance, namely giving Imperials 75% resist shock out of nowhere and completely removing Altmers' weakness to magic which is a crime not even Oblivion did commit.
BTB is a bit shit.

With all the restrictions it puts in place what good is spellmaker if the only thing you can possibly do with it is bigger fireball, and God's Fire spell is already in game?
It might have just as well disabled spellmaker altogether and called itself Skyrim.

As for GCD I just never felt the need especially given that it rarely but nastily clashes with Adul's Advanced Combad, which, for all its simplicity and minimalism livens up the combat quite a bit.

My first TES was Draw Distance IV: Oblivion and I've used MGE with distant land set to ridiculous amounts since the beginning in Morrowind. I like seeing other cities and Dwemer ruins in the distance, it doesn't ruin anything for me and to me this is the default way to play. I understand and respect your decision to play it wrong the way you want, though.

It just makes the world seem smaller.
It makes this Emperor's dick hard!!

almasthirr1.jpg

http://www.somethingfornobody.com/blog/tamriel-rebuilt/
And why is Emperor's dick protruding from Red Mountain?

Anyway, I have the best of both worlds - distant land, but with fog distance set to around 3 cells.
Land mesh at low detail (additional details are lost with this setup, and only large statics visible at significant distance.

What does it give me? Horizon.
This and stuff doesn't just clip into view.

I get better water too.

Another fun thing I recently discovered about Morrowind is that it does not give a fuck about you doing certain things in it when you are not yet supposed to.
ES4's treatment of this (especially unclusterfucking the journal) made it more playable. Anyone who disagrees should loosen the strap on the nostalgia goggles.
Oh yes, the journal is one of the few improvements in Oblivion.
Go die in a fire. OB journal is shit.

Morrowind + expansions has full quest log, as well as ordinary chronological journal and ability to search for pretty much any information you've ever heard by keyword.
Is the fucking king with possibly only The Witcher journal standing above it.
 

AW8

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Pillars of Eternity 2: Deadfire
That is pretty sexy.

Also an entirely different thing, of course.

In any event it likely does depend on when you played. To me when loading up with full MGE and seeing Vivec from the starting boat I'm like "WTF the world is that small? This is supposed to be a tiny fishing town in the middle of nowhere!" If I never played it normally though I likely wouldn't be so turned off.
This is true. I guess Skyrim players new to Morrowind would crank it up, while the oldschool players keep it oldschool.

For me, I started up Morrowind the first time and was "WTF major fog?", then grabbed MGE and cranked it up.

As for GCD I just never felt the need especially given that it rarely but nastily clashes with Adul's Advanced Combad, which, for all its simplicity and minimalism livens up the combat quite a bit.
I searched for Adul's Advanced Combat before, but I didn't find anything on Adul's site.

What is it, what does it do, where can I get it?
Never mind, I found it on Morrowind Modding History.

And why is Emperor's dick protruding from Red Mountain?
:D

I noticed that too. As long as they didn't add another Ghostfence, that is Vvardenfell... and WTF is the Emperor's dick doing there, indeed.

Another fun thing I recently discovered about Morrowind is that it does not give a fuck about you doing certain things in it when you are not yet supposed to.
ES4's treatment of this (especially unclusterfucking the journal) made it more playable. Anyone who disagrees should loosen the strap on the nostalgia goggles.
Oh yes, the journal is one of the few improvements in Oblivion.
Go die in a fire. OB journal is shit.

Morrowind + expansions has full quest log, as well as ordinary chronological journal and ability to search for pretty much any information you've ever heard by keyword.
Is the fucking king with possibly only The Witcher journal standing above it.
:salute:

Morrowind also has killer UI, still unsurpassed by sequels. Customizable, PC-friendly and non-clunky. Inventory could have been in text form as well, but other than that, it's perfect.

In comparison Oblivion's UI is shit, and Skyrim's UI makes me so sad I want to cry.
 
Last edited:
Joined
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I had BTB's version of Wakim's Service Requirements, which makes joining and advancing in factions more difficult, and makes a lot of faction members refuse you services unless you're of a high enough rank with them, or pay a surcharge every time. I turned it off because I found some things a bit too harsh and implausible. For instance, having to pay a 100g surcharge to be allowed to use the guild guide for 10g, while my interpretation was always that the guild guide was "public" transport. But you might as well use this mod, since you'll always have gold in MW, even with the aforementioned Economy Adjuster. And in the regular game, services are just too easy to come by. Surely there has to be a happy medium between that and the surcharge madness. Maybe make the surcharge one-time?

*Guild* guide. Public transport are the boats and silt striders.

The surcharges are a good way to make guild membership more important while still giving you some room to use a NPC's services if you really need it, I think.
 

wwsd

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Yeah, like I said, it's an interpretation thing. I always just saw it as a transport between guilds, hence *guild* guide, and there isn't any vanilla dialogue or lore that says it's anything else. It doesn't really matter in the end, because even with the surcharges included and with all the other mods I mentioned, you'll still see your gold pile up eventually. But it just seems kind of silly to me to pay hundreds of septims for the privilege of travelling somewhere for 10g or selling some diamonds or skill books.

Maybe it would be better to simply make the guild guide 10 times more expensive. Hell, make that 30-50 times. Just so that it's more expensive than the striders and boats (hey, instant teleportation has its price), so that it's basically a service that not just any peasant can use. I think it's because of LGNPC that many commoners now tell me "Never heard of that" when I ask them about the topic "guild guide", and that makes sense.
 

Akratus

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
To what, then, may we liken Morrowind? The October Revolution - starry-eyed ambition belying untold adversities to come? But I don't believe you've ever been to a labor camp, enjoy your flawed worldview and stale videogames.

You seem to be laboring under the impression that I think Morrowind is a great game. I actually think it's an average game that managed to entertain me for all its flaws. I don't think Morrowind is great, you see -- I think Oblivion is just plain bad and a failure as a game in pretty much all aspects.

HEY! Did I hear someone like a game?!

*Eyes you all suspiciously*

That's what i thought. .
 

Jugashvili

管官的官
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Codex 2013


In this time, the most precious substance in the universe is the grunt melange. The grunt extends life. The grunt expands consciousness. The grunt is vital to space travel. The Grunting Guild and its gruntigators, who the grunt has mutated over 4,000 years, use the grunting grunt gas, which grunts them the ability to grunt space. That is, to grunt to any part of the gruntiverse without grunting.

They have grunted you to the Imperial City's prison, first by carriage and now by boat. To the east, to Gruntowind. Grunt not, for I am gruntful. You have been grunted.
 

uaciaut

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Feb 18, 2013
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Hmm i only played a little of this a few years back been thinking of giving it another go, anyone know of an alternative leveling mod? I remember the way it handled leveling to be annoying as fuck (especially since i'm ocd about mix-maxing that shit) and wondered if there's a more d&d - like leveling mod or something that just maxes out points per level.
 

Caim

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Oh, Kirkbride had a tumblr? I didn't know that. Let's take a look...

"Most people will make Muatra jokes as its penis form; hardly anyone has cottoned onto Muatra as a vagina(l Swiss Army Knife). But it’s there: check out how Vivec literally smothers Ysmir’s Thoom to death by shoving her pussy AROUND the Nord Demon’s head. Another thread idea: Vivec’s use of her divine rage as a woman, using her Muatra-as-a-dancing-pole included and her Listening Frame as a yeah-c’mere-baby-you-know-you-wanna-lick-this-all-the-way-up-into-my-void NOM NOM NOM YOUR FUCKING FACE, PIG."

:whatho:
 

DraQ

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Oh, Kirkbride had a tumblr? I didn't know that. Let's take a look...

"Most people will make Muatra jokes as its penis form; hardly anyone has cottoned onto Muatra as a vagina(l Swiss Army Knife). But it’s there: check out how Vivec literally smothers Ysmir’s Thoom to death by shoving her pussy AROUND the Nord Demon’s head. Another thread idea: Vivec’s use of her divine rage as a woman, using her Muatra-as-a-dancing-pole included and her Listening Frame as a yeah-c’mere-baby-you-know-you-wanna-lick-this-all-the-way-up-into-my-void NOM NOM NOM YOUR FUCKING FACE, PIG."

:whatho:
http://www.imperial-library.info/content/approaching-vivec
wleljd.png

Hmm i only played a little of this a few years back been thinking of giving it another go, anyone know of an alternative leveling mod? I remember the way it handled leveling to be annoying as fuck (especially since i'm ocd about mix-maxing that shit) and wondered if there's a more d&d - like leveling mod or something that just maxes out points per level.
GCD is supposed to fix that and is supposedly good.
I don't use it because it never bothered me and it sometimes conflicts with a combat mod more important for my experience.
 

abnaxus

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"Most people will make Muatra jokes as its penis form; hardly anyone has cottoned onto Muatra as a vagina(l Swiss Army Knife). But it’s there: check out how Vivec literally smothers Ysmir’s Thoom to death by shoving her pussy AROUND the Nord Demon’s head. Another thread idea: Vivec’s use of her divine rage as a woman, using her Muatra-as-a-dancing-pole included and her Listening Frame as a yeah-c’mere-baby-you-know-you-wanna-lick-this-all-the-way-up-into-my-void NOM NOM NOM YOUR FUCKING FACE, PIG."

:whatho:
That'd exactly make decent material for the SJW thread.

wleljd.jpg
 

deuxhero

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Flowery Land
Hmm i only played a little of this a few years back been thinking of giving it another go, anyone know of an alternative leveling mod? I remember the way it handled leveling to be annoying as fuck (especially since i'm ocd about mix-maxing that shit) and wondered if there's a more d&d - like leveling mod or something that just maxes out points per level.

GCD is fine. I'd really wait for OpenMW 1.0 though.
 
Self-Ejected

ZodoZ

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Shadorwun: Hong Kong
My hazy recollection of MW is that in a basic way exploration could fork either towards more exploration or that combat initiated at some point.
As combat initiated I could direct my character to run away {possibly} or my character could fight.
Open world combat seemed to revolve around a creature of some type detecting my character then making a straight line approach to my character very quickly {relative to overall movement speeds}.

Games seem to either stress the strategic planning that turn based combat allows for or the pulse quickening frenetic pace of real time combat.
I can't recall in all the games I have ever played whether there is a combat system {game engine?} that is flexible enough for designers to create the option of having a spectrum of possibilities that can allow both of these conditions to exist in one game.

Doesn't real time kind of negate the need to micro-manage that some turn based games focus on?
For real time combat it would seem to be a "gather better equipment, then adapt movement based combat style to maximize output" whereas turn based allows a player to fine tune character's and strategically {or not} apply tactics, analyze results, and re-tweak until the player is content or mentally stimulated enough to keep trying.

Morrowind wasn't perfect...what game is?
I'm pretty sure I could re-install and re-experience MW and not be disappointed in the first 5 minutes.
Just depends on an individual's litmus test for playability and enjoyment...

Now that I write that, is not in some way, RPGCodex a place where people write about their personal Litmus tests for gaming enjoyment?
 

octavius

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Morrowind with a properly working Radiant AI and Factions system would have been a dream game.
 

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