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Yet Another Morrowind Thread

None

Arbiter
Joined
Sep 5, 2019
Messages
2,055
Other question. Anyone here have a good vampire mod? Just allow me to talk with NPCs. I don't need anything else, I tried to find a mod for it but all seems bugged.
Here's one. Haven't played it, but it looks fine. Let's you talk to NPCs if you drink blood or are wearing a closed helmet, among other things.
 

Yosharian

Arcane
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Other question. Anyone here have a good vampire mod? Just allow me to talk with NPCs. I don't need anything else, I tried to find a mod for it but all seems bugged.
Here's one. Haven't played it, but it looks fine. Let's you talk to NPCs if you drink blood or are wearing a closed helmet, among other things.
Wow that's really cool actually. Not being able to talk to anyone as a vampire really makes it unusable in MW.
 

Butter

Arcane
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Did anyone here played with Hardcore mode? Look how is to fight the archamge in normal morrowind and in hardcore mode >



The archmage now summons powerful daedra, blinds you, has a lot of nasty powerful spells, moves around...

Other question. Anyone here have a good vampire mod? Just allow me to talk with NPCs. I don't need anything else, I tried to find a mod for it but all seems bugged.



Looks interesting. I don't have it in me to commit to another Morrowind playthrough right now, but I might give it a try at some point.
 
Joined
Sep 1, 2020
Messages
1,458
Did anyone here played with Hardcore mode? Look how is to fight the archamge in normal morrowind and in hardcore mode >



The archmage now summons powerful daedra, blinds you, has a lot of nasty powerful spells, moves around...

Other question. Anyone here have a good vampire mod? Just allow me to talk with NPCs. I don't need anything else, I tried to find a mod for it but all seems bugged.


"Hardcore mode" is just a bunch of editor tweaks that anyone can do packaged as a mod. When I was really into Morrowind, I used some of its values as a reference while doing my own changes to equipment stats. Most of the other stuff is better left unchanged or done better by other mods.

I'd avoid big overhaul mods in general. It's better to install small mods where you agree with every change and learn to use the editor if you can(if you used other Bethesda editors before, it's a piece of cake).
 

None

Arbiter
Joined
Sep 5, 2019
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Wow that's really cool actually. Not being able to talk to anyone as a vampire really makes it unusable in MW.
It helps, but the whole vampirism feature seems as if it was an afterthought. Cool to have options, I guess, but it's in dire need of a complete overhaul.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,064
I was following all the steps in his guide, though I didn't want to install all of the mods. I got a bug where there was this weird buzzing sound outside of the Census office in Seyda Neen.
 

Yosharian

Arcane
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I was following all the steps in his guide, though I didn't want to install all of the mods. I got a bug where there was this weird buzzing sound outside of the Census office in Seyda Neen.
Well user error I guess, I installed it too and didn't get any bugs

One of the drawbacks of manual lists, you have to do every single fucking step with absolute precision or somewhere you'll fuck up and you'll have to restart the entire process
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,807
Did anyone here played with Hardcore mode? Look how is to fight the archamge in normal morrowind and in hardcore mode >



The archmage now summons powerful daedra, blinds you, has a lot of nasty powerful spells, moves around...

Other question. Anyone here have a good vampire mod? Just allow me to talk with NPCs. I don't need anything else, I tried to find a mod for it but all seems bugged.

actually mods to turn morrowind into a roguelike would be really interesting, i never used potions or other consumables on my playthroughs because the game is too easy
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
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Australia
Wow that's really cool actually. Not being able to talk to anyone as a vampire really makes it unusable in MW.
It helps, but the whole vampirism feature seems as if it was an afterthought. Cool to have options, I guess, but it's in dire need of a complete overhaul.
The biggest vampire overhauls are pretty LARPy, and also a remnant of Morrowind modding pre-2010s and MWSE. They're very script-heavy and therefore drain performance, and are prone to crashing. Vampire Embrace is a good example, and because it uses MWScript to get around issues with greetings, it then makes quests that also use MWScript to bypass greeting bug out. It's cool in theory to be able to embrace an NPC and turn them into a follower, use powers to make mortals do your bidding, etc. but it ends up getting in the way of just...playing the game. Doing quests and stuff, actually progressing with the story.
 

Cryomancer

Arcane
Glory to Ukraine
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Yes, I'm playing with vampire embrace. So far is the unique which made vampirism playable which is working and not heavily bugged.
 

Funposter

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Yes, I'm playing with vampire embrace. So far is the unique which made vampirism playable which is working and not heavily bugged.
I think you'll be alright just playing vanilla, but conflicts begin to appear in more heavily modded playthroughs. I know that I encountered a few problems with quests in Tamriel Rebuilt.
 

Cryomancer

Arcane
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I'm playing with only hardcore mode + vampire embrace.

Anyway, the mod made morrowind so much harder that Golden Saints are OHKilling my lv 23 Breton with its racial defensive ability and full glass armor at light armor skill level 60 and a bit more than 220 hp.
 

Saldrone

Educated
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Feb 18, 2024
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181
Some people complain about Argonians/Khajits not being able to wear helmets and boots in the game but i think that's cool since it highlights their 'beastly' side and distinction among the other races. If that limitation was that much of an issue they could just have made beast-exclusive helmets and boots
 

Cryomancer

Arcane
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Some people complain about Argonians/Khajits not being able to wear helmets and boots in the game but i think that's cool since it highlights their 'beastly' side and distinction among the other races. If that limitation was that much of an issue they could just have made beast-exclusive helmets and boots

For me this is a dumb complaint. They want every fantasy race to be human reskin N165641651546

I would say that we need more racial drawbacks and limitations, not less. Eg - Bretons having a max STR of 70 and weakness vs normal weapon to compensate their magical resistance, nords weaker to fire as they are resistant to frost, among other things. Altmer having much more magicka but at the same time being much more vulnerable to magicka is how imo every race should be designed.
 

Yosharian

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It wouldn't be a problem if they had racial abilities that compensated for the loss of those slots, but they don't, really... So they end up just being hard mode races, I guess that's fine in its own way
 

ds

Cipher
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It wouldn't be a problem if they had racial abilities that compensated for the loss of those slots, but they don't, really... So they end up just being hard mode races, I guess that's fine in its own way
I don't see anything wrong with some races being harder to play (or at least needing a different approach). I much prefer that over making the differences meaningless in the quest to achieve perfect balance. And it's really not like Elder Scrolls games are particularly difficult in the first place, even before you learn the "exploits" (recursive alchemy/enchanting/spell-making) that let you trivialize the game.
 

Funposter

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It wouldn't be a problem if they had racial abilities that compensated for the loss of those slots, but they don't, really... So they end up just being hard mode races, I guess that's fine in its own way
Morrowind is notoriously easy to break anyway, so having a "hard mode" race is probably a good thing. Realistically you aren't missing out on anything apart from the Boots of Blinding Speed, since the best helmet artifact is an open helm as is the most enchantable generic helmet.

I would say that we need more racial drawbacks and limitations, not less. Eg - Bretons having a max STR of 70 and weakness vs normal weapon to compensate their magical resistance, nords weaker to fire as they are resistant to frost, among other things. Altmer having much more magicka but at the same time being much more vulnerable to magicka is how imo every race should be designed.
The designers clearly weren't in agreement about how races should work. As you said, High Elves have the most distinct profile as aggressive mages that take more damage and fill the niche of being a "glass cannon", but everything else is very murky. What really differentiates Orcs and Nords apart from the resistances, and how are the other warrior races not just worse Nords? Why are Bretons so ridiculously good? I'm not sure if I agree with having permanent stat caps on account of the race the player chooses - after all, the whole idea is that you can play ANY class with ANY race - and I think that moving in this direction makes it a bit too much like DnD and its derivatives, where you're basically a moron for not minmaxing. However, this does already exist with Mage classes (pick Breton or High Elf, duh) so there is some precedent, but this is a problem anyway.

In some ways I lean in the other direction, more towards Daggerfall. Make the race choices less impactful (maybe load them all up with lots of relatively minor buffs and debuffs) and have it serve more as flavour. The advantages and disadvantages should be worked into the classes.
 

lukaszek

the determinator
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What really differentiates Orcs and Nords apart from the resistances, and how are the other warrior races not just worse Nords?
orcs are glass cannon even more than elves, unless you give them spear/bow that is
 

Tenebris

Scholar
Joined
Sep 18, 2017
Messages
278
For me this is a dumb complaint. They want every fantasy race to be human reskin N165641651546
Complaints like that have been becoming more and more common unfortunately. Everyone wants to make their super OC version of X race that can do anything.
 

Cryomancer

Arcane
Glory to Ukraine
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Frostfell
Yes, everyone wanting to be OP in everything without any significant drawback is in huge decline.

That said, one problem of Morrowind is that you can max out all attributes, if you spent money in each trainer properly. I prefer the daggerfall leveling system, where you only get 4~6 attribute points per level up. IMO PCs should be able to reach 100 in their major skills, 70 in minor skills, and 40 in the rest. That would be an incline; not everyone should be able to cast powerful spells like God's Frost/Fire. And fortify skill/attribute from spells, and magical items should have a hard cap.
 

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