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Yet Another Morrowind Thread

None

Arbiter
Joined
Sep 5, 2019
Messages
2,055
The graphics whore in me is constantly tempted by OpenMW. MGE-XE's dx11 port can't come sooner.
 

Hag

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Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
This is Dallara's Balmora but BCOM's Balmora, the fork with the waterworks and elaborated canal, is the best Balmora IMO
Not bad. Though maybe too heavy on filters, it seems kind of blurred.

But it makes me happy this 20 years old game keeps bringing so much fun and enthusiasm.
 

luj1

You're all shills
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The graphics whore in me is constantly tempted by OpenMW. MGE-XE's dx11 port can't come sooner.

The big advantages to OpenMW are native support for normal maps (PBR) and volumetric fog/clouds. It's only graphical. I am still undecided, I think MWSE might be better for gameplay. And you can still make it look pretty. Even has limited PBR support.

Either way, I think if you get too graphic whorey with Morrowind, you are going to get really low FPS, around 30 at best. It just doesn't run well. Doesn't matter which platform you use - MWSE/MGE XE or OpenMW. The only shader I consider essential are water and depth of field. Neither of them is heavy.
 

luj1

You're all shills
Vatnik
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Not bad. Though maybe too heavy on filters, it seems kind of blurred.

Shaders you mean. People like different Balmora's though and use many different setups.

3346952-1646748326.png


This one is 20-40 FPS on the best machines. At best. Way too many polygons.

ZZ1AWJp.png


This one is basically the "I Heart Vanilla" modlist on modding-openmw with the omwx and volumetric shaders. It's only like 22 mods but because the view distance is cranked up, you would probably get 40-60 FPS at best. Which is still trash IMO. And you are forgoing awesome gameplay mods.
 

Hag

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Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
The first one looks comfy indeed.
Second one... Something's off, the colorimetry maybe.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
485
The PvP mod by Archimag does the same thing but better
Damn, this mod looks nice.

Never played Morrowind with mods, any other mods that you can recommend? No graphics mods, I like the old graphics and they are pretty enough for me. Also by Morrowind I mean Morrowind, not OpenMW.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,064
Given that OpenMW is open source, why can't someone mod in a melee combat overhaul that is at least serviceable? Like one that at least puts it on par with Skyrim?
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
Never played Morrowind with mods, any other mods that you can recommend?
1. Install a mod that sets stat multipliers on level up to 1x regardless of skill increments. This way even at super high levels (50+) your build will not become a master of everything.

2. Install Tamriel Rebuilt.

You don't need anything else.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
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Mosqueow
This came out yesterday.
Mercy - Combat AI Overhaul

List of potential behaviors from the description

-- Hitting an npc might pull nearby friends if they are in a line of sight.
-- NPCs might be unwilling to engage, warn player not to come closer (probability based on disposition towards the player)
-- Can chase, fallback, strafe around in combat. Walk menacingly. Rare actors will jump around or run around the player full-speed.
-- Chain attacks together, max amount of attacks depends on a weapon skill
-- Make mistakes in picking best attack types (more mistakes at lower weapon skill)
-- Some might get angry when spammed with quick attacks and respond with a similar quick spam
-- At low hp (<33%) each damage even has a chance of making them scared, which in turn will result in an attempt to run away searching for a friendly npc, or in asking for mercy, giving up all the items they possess (except their clothing/armor) and leaving the combat state.
-- Probably other smaller things that I forgot about.

This got potential. Thanks for the tip.

Hopefully there will be mwse version too.
 

luj1

You're all shills
Vatnik
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Given that OpenMW is open source, why can't someone mod in a melee combat overhaul that is at least serviceable? Like one that at least puts it on par with Skyrim?

You don't need always hit IMO

I like having some kind of to-hit calculation, makes the game feel like an actual RPG instead of an action adventure game
 

actor

Literate
Joined
Jul 22, 2024
Messages
34
If you build your character properly, you can start the game with over 50% hit rate and quickly raise it with some training. It's a non issue, fussed about by idiots
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
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Location
Frostfell
The unique thing that Morrowind needs in combat is to have animations if the enemy armor bounces your blow, or you miss. To hit chances are great and prevent the game from becoming full of spongee enemies like oblivion at high level.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,623
It has hit sounds. So if you don't hear the hit sound, you missed.
It doesn't distinguish between glancing blows, misses that are you character's fault, dodges that are the result of enemy skill, etc. Animations could help with this. More sound effects could help with this.
 

BrainMuncher

Liturgist
Joined
Jan 26, 2015
Messages
150
It has hit sounds. So if you don't hear the hit sound, you missed.
It doesn't distinguish between glancing blows, misses that are you character's fault, dodges that are the result of enemy skill, etc. Animations could help with this. More sound effects could help with this.
I don't remember any glancing blow or dodge mechanics. Every miss is your fault.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,807
If you build your character properly, you can start the game with over 50% hit rate and quickly raise it with some training. It's a non issue, fussed about by idiots
it is an issue but only because there are people who play morrowind without reading the manual and don't realize that the direction they swing their weapons is actually really important. in daggerfall every single person would do the up-swing for increased % to-hit, right? that's what I did IIRC
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
485
2. Install Tamriel Rebuilt.
I did that yesterday's afternoon and I completely lost the track of time, it was suddenly 4AM as my budding mage was enchanting his first semi-decent weapon. I almost forgot how amazing Morrowind is, been a while since I last played it. Incredible how nobody ever made anything similar, nothing hits the same spot. Can't wait to explore the new content in Tamriel Rebuilt, but first I've got to get myself a comfy Telvanni stronghold. Shout out to my n'wah Divayth Fyr by the way, the ultimate sigma.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,026
Location
Frostfell
Did anyone here played with Hardcore mode? Look how is to fight the archamge in normal morrowind and in hardcore mode >



The archmage now summons powerful daedra, blinds you, has a lot of nasty powerful spells, moves around...

Other question. Anyone here have a good vampire mod? Just allow me to talk with NPCs. I don't need anything else, I tried to find a mod for it but all seems bugged.
 

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