Not bad. Though maybe too heavy on filters, it seems kind of blurred.This is Dallara's Balmora but BCOM's Balmora, the fork with the waterworks and elaborated canal, is the best Balmora IMO
The graphics whore in me is constantly tempted by OpenMW. MGE-XE's dx11 port can't come sooner.
Not bad. Though maybe too heavy on filters, it seems kind of blurred.
The first one looks comfy indeed.
Second one... Something's off, the colorimetry maybe.
Damn, this mod looks nice.The PvP mod by Archimag does the same thing but better
Oh boyNever played Morrowind with mods, any other mods that you can recommend?
1. Install a mod that sets stat multipliers on level up to 1x regardless of skill increments. This way even at super high levels (50+) your build will not become a master of everything.Never played Morrowind with mods, any other mods that you can recommend?
This came out yesterday.
Mercy - Combat AI Overhaul
List of potential behaviors from the description
-- Hitting an npc might pull nearby friends if they are in a line of sight.
-- NPCs might be unwilling to engage, warn player not to come closer (probability based on disposition towards the player)
-- Can chase, fallback, strafe around in combat. Walk menacingly. Rare actors will jump around or run around the player full-speed.
-- Chain attacks together, max amount of attacks depends on a weapon skill
-- Make mistakes in picking best attack types (more mistakes at lower weapon skill)
-- Some might get angry when spammed with quick attacks and respond with a similar quick spam
-- At low hp (<33%) each damage even has a chance of making them scared, which in turn will result in an attempt to run away searching for a friendly npc, or in asking for mercy, giving up all the items they possess (except their clothing/armor) and leaving the combat state.
-- Probably other smaller things that I forgot about.
Given that OpenMW is open source, why can't someone mod in a melee combat overhaul that is at least serviceable? Like one that at least puts it on par with Skyrim?
Even just sound effects would go a long way.The unique thing that Morrowind needs in combat is to have animations if the enemy armor bounces your blow, or you miss.
It doesn't distinguish between glancing blows, misses that are you character's fault, dodges that are the result of enemy skill, etc. Animations could help with this. More sound effects could help with this.It has hit sounds. So if you don't hear the hit sound, you missed.
What if you missed hearing the sound?It has hit sounds. So if you don't hear the hit sound, you missed.
I don't remember any glancing blow or dodge mechanics. Every miss is your fault.It doesn't distinguish between glancing blows, misses that are you character's fault, dodges that are the result of enemy skill, etc. Animations could help with this. More sound effects could help with this.It has hit sounds. So if you don't hear the hit sound, you missed.
it is an issue but only because there are people who play morrowind without reading the manual and don't realize that the direction they swing their weapons is actually really important. in daggerfall every single person would do the up-swing for increased % to-hit, right? that's what I did IIRCIf you build your character properly, you can start the game with over 50% hit rate and quickly raise it with some training. It's a non issue, fussed about by idiots
Even just sound effects would go a long way.The unique thing that Morrowind needs in combat is to have animations if the enemy armor bounces your blow, or you miss.
I did that yesterday's afternoon and I completely lost the track of time, it was suddenly 4AM as my budding mage was enchanting his first semi-decent weapon. I almost forgot how amazing Morrowind is, been a while since I last played it. Incredible how nobody ever made anything similar, nothing hits the same spot. Can't wait to explore the new content in Tamriel Rebuilt, but first I've got to get myself a comfy Telvanni stronghold. Shout out to my n'wah Divayth Fyr by the way, the ultimate sigma.2. Install Tamriel Rebuilt.