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Yet Another Morrowind Thread

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Stacking Sanctuary sure is fun. Sitting at 71pts with constant enchants and mobs have a real hard time hitting me. I aiming towards hitting 100% constant sanctuary so only the strongest mobs get to hit me

Look at this dumbass lizard trying to hit me, stupid daedra

yzzx41.png
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,847
Stacking Sanctuary sure is fun. Sitting at 71pts with constant enchants and mobs have a real hard time hitting me. I aiming towards hitting 100% constant sanctuary so only the strongest mobs get to hit me

Look at this dumbass lizard trying to hit me, stupid daedra

yzzx41.png
I never tried messing around with Sanctuary effects much.
I'm guessing you stack Sanctuary and Agility and Luck to avoid enemies from hitting you entirely.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
I'm guessing you stack Sanctuary and Agility and Luck to avoid enemies from hitting you entirely.
That's the plan, you're right

I have high agi (plus the Ring of the Wind) and around 74 luck. Sanctuary caps at 100, with high enough AGI and LCK, only the Hands of Almalexia and Gaenor could hit you (reliably) since they have ridiculous fortify attack/long blade (the hands) and luck (Gaenor's got 770 i believe).

I have a lot of modded content, so i don't know about modded bosses, i'm about to start Caldera Priory and see if the bosses can hit me
 

Losus4

Educated
Joined
Feb 20, 2024
Messages
123
You're better off selling that daedric shield and spending the money on block training. High block skill with an iron shield will do more than high level gear with inadequate skill. Even with high block the weight/defence value of the shield does not compensate for it's selling value.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
You're better off selling that daedric shield and spending the money on block training. High block skill with an iron shield will do more than high level gear with inadequate skill. Even with high block the weight/defence value of the shield does not compensate for it's selling value.
That shield is giving me 89+ strength... And my block is at 50.
 

grimer

Learned
Joined
Feb 24, 2021
Messages
157
my quest towards finding perfect larp continues. Ive realized that I quite enjoy unarmored. Which got me thinking, perhaps monk?
i've done this larp before on ironman and it was pretty fun although you need to grind hand to hand in the early game otherwise your punches will barely drain stamina and it would take forever to knock out enemies. not as painful as it sounds since the skill trains really fast. iirc my dunmer monk started with 35 and managed to train it to 80+ by punching every critter to death between seyda neen and balmora. i was also playing it with galsiah's character mod at the time (there is a better mod now called cccp) which allows you to increase skills/attributes past 100 but with diminishing returns and towards the end of the game my character had 160+ in hand to hand. he can deplete hundreds of stamina with a single sneak attack punch then stagger lock enemies with a flurry of punches to knock them out. the damage is pitiful though even with the bonus from attacking unconscious enemies (i think it was 2.5x?) but at that point you've already won. also fighting multiple enemies can be a problem so i used shuriken to lure them one by one or tried to separate them by jumping over obstacles with high acrobatics + hoptoad ring. i'd recommend playing as a dunmer (sanctuary) or breton (shield) to maximize early game survivability.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Turns out that 100 sanctuary is great for avoiding melee, but won't work so much for avoiding ranged attacks

1tcil5.png
 

Tel Velothi

Cipher
Joined
May 12, 2011
Messages
828
Location
beneath a lonely desert sun
It's a little bit sad that some skills are not well balanced. Like Acrobatics for example - it's much less usefull skill than Alteration which along with MANY different spells have Jump effect. Also Security skill vs Alteration's "Open" spell. :(
With Security you can only open stuff, while alteration is amazingly a much better and versatile skill.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
It's a little bit sad that some skills are not well balanced. Like Acrobatics for example - it's much less usefull skill than Alteration which along with MANY different spells have Jump effect. Also Security skill vs Alteration's "Open" spell. :(
With Security you can only open stuff, while alteration is amazingly a much better and versatile skill.
You can open any (non scripted) lock in the game with little alteration skill, there are some mods that try to fix this though

100pts open is cheap to cast, telekinesis counter any traps, no reason to train security
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,055
It's a little bit sad that some skills are not well balanced. Like Acrobatics for example - it's much less usefull skill than Alteration which along with MANY different spells have Jump effect. Also Security skill vs Alteration's "Open" spell. :(
With Security you can only open stuff, while alteration is amazingly a much better and versatile skill.
The purpose of Acrobatics is to help pump strength quickly and be a faster form of running.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien
It's basically impossible to do without mods because you will naturally max out every attribute as you reach the level cap. I'm going to use a mod which restricts you to +1 attribute point on every level up, which means I have to actually make tough decisions about what attributes to max - can't max them all.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Looks neat, pretty happy with the solution I already found though
I use this mod for balancing leveling. Makes you level slower (or faster), pretty customizable, even has support for custom new skills from the Skill Module. Add to this the expensive training mod, and you'll have a organic, hardcore run (which i'm doing right now)
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,847
It's a little bit sad that some skills are not well balanced. Like Acrobatics for example - it's much less usefull skill than Alteration which along with MANY different spells have Jump effect. Also Security skill vs Alteration's "Open" spell. :(
With Security you can only open stuff, while alteration is amazingly a much better and versatile skill.
The purpose of Acrobatics is to help pump strength quickly and be a faster form of running.
Acrobatics is great.
Make a Fortify Acrobatics custom spell or enchant an item with this effect to JUMP as high as you can.
The Alteration Jump spell is better, but it costs slightly more.
I have a Jump enchantment on an amulet. Basically you put Jump 100 pts for 2 secs and another Jump 100 pts for 2 secs (as high as the amulet allows it) and then activate it to FLY all over Morrowind.
Extremely useful for getting around Vvardenfell.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
It's a little bit sad that some skills are not well balanced. Like Acrobatics for example - it's much less usefull skill than Alteration which along with MANY different spells have Jump effect. Also Security skill vs Alteration's "Open" spell. :(
With Security you can only open stuff, while alteration is amazingly a much better and versatile skill.
The purpose of Acrobatics is to help pump strength quickly and be a faster form of running.
Acrobatics is great.
Make a Fortify Acrobatics custom spell or enchant an item with this effect to JUMP as high as you can.
The Alteration Jump spell is better, but it costs slightly more.
I have a Jump enchantment on an amulet. Basically you put Jump 100 pts for 2 secs and another Jump 100 pts for 2 secs (as high as the amulet allows it) and then activate it to FLY all over Morrowind.
Extremely useful for getting around Vvardenfell.
images


[AIIIIIIIIIEEEEEEEEEE intensifies]
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,847
It's a little bit sad that some skills are not well balanced. Like Acrobatics for example - it's much less usefull skill than Alteration which along with MANY different spells have Jump effect. Also Security skill vs Alteration's "Open" spell. :(
With Security you can only open stuff, while alteration is amazingly a much better and versatile skill.
The purpose of Acrobatics is to help pump strength quickly and be a faster form of running.
Acrobatics is great.
Make a Fortify Acrobatics custom spell or enchant an item with this effect to JUMP as high as you can.
The Alteration Jump spell is better, but it costs slightly more.
I have a Jump enchantment on an amulet. Basically you put Jump 100 pts for 2 secs and another Jump 100 pts for 2 secs (as high as the amulet allows it) and then activate it to FLY all over Morrowind.
Extremely useful for getting around Vvardenfell.
images


[AIIIIIIIIIEEEEEEEEEE intensifies]
Honestly it kinda startled me the first time I heard it, followed by him falling to his own death.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,216
my quest towards finding perfect larp continues. Ive realized that I quite enjoy unarmored. Which got me thinking, perhaps monk?

I enjoyed the monk more than any other playstyle.

By the time I got some acceptable enchantments and had hand-to-hand in the mid 200s, I was knocking down crowds of enemies with a flurry of swift punches, 2-3 per enemy, and finishing the fight at my leisure.

The god-like enemies were more of a challenge than with other playstyles, but that's even better imho
 
Joined
Jan 23, 2024
Messages
542
Location
The Freezer
my quest towards finding perfect larp continues. Ive realized that I quite enjoy unarmored. Which got me thinking, perhaps monk?

I enjoyed the monk more than any other playstyle.

By the time I got some acceptable enchantments and had hand-to-hand in the mid 200s, I was knocking down crowds of enemies with a flurry of swift punches, 2-3 per enemy, and finishing the fight at my leisure.

The god-like enemies were more of a challenge than with other playstyles, but that's even better imho
I already plan on making a Khajiit monk due to multiple bonuses in various skills, such as hand to hand, athletics, acrobatics, and sneak. Having 50 Agility at the start, in tandem with the +10 from class bonus and +25 from choosing steed as your birthsign helps as well. Sure, you start with 30 Willpower, but the +10 shores that up somewhat at the start and nothing is stopping you from buffing it up down the line.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
are sneak attacks + unarmed somehow special? Afaik it should be 4x but Im downing enemies on single hit that normally take more than 4 strikes.

Also animals appear to have way more stamina than humanoids?
 

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