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Yet Another Morrowind Thread

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
found a funny bug, for conjurer mage guild advancement, alchemy skill is not recognized at all. Only for that rank though
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,847
i have a confession. It was today that ive learnt that wpn dmg range is not about rng
You do max damage when you completely swing the weapon, aka hold the fire button until the weapon is fully overhead then release the fire button.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
i have a confession. It was today that ive learnt that wpn dmg range is not about rng
You do max damage when you completely swing the weapon, aka hold the fire button until the weapon is fully overhead then release the fire button.
yes, i know that now, meaning that my modded archery experience is more deterministic than i thought
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,977
Location
Flowery Land
The vanilla weapons actually have some conscious balance/differentiation choices around it. It's therefore extremely unfortunate this is never cleanly communicated to the player. Making things worse, for the AI it is random.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien
Nice, poison crafting is a great mod. I recommend using The Art of Alchemy along with it

As for economics overhaul, i use these:

Buying Game Updated
Harder Barter
Cheaper Enchanting Service
Silver Tongue
Enchantment Services Redone - ESR

Those mods will overhaul how the economy works, mercantile will actually be an important skill. Restocking goods no longer restock instantly, they take time now, so no more cheesing the mechanic. Items that you'd sell for thousands of gold will net you only a few hundred or a few thousand if your disposition/skill is very hard. There's also mechanics introducing supply and demand, so you can use regional scarcity to your favor and get better prices.

The Cheaper Enchanting Service and ESR mods are there to make the services usable. With the economic overhaul is just impossible to get 100k for a simple enchantment at the mages guild, those mods makes the service price match the new economy settings

Silver Tongue tweaks speechcraft since you'll want more disposition to get better prices
nothing is stopping you from casting 100 charm for 2 seconds though
Sigourn any of these good for Sharp?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
anyone with experience on bound weapons/armor mods?

some background: if i were to name the most annoying playstyle, it would be heavy armor + marksman + alchemy due to sheer annoyance of weight limit.
Yes, i was cheating the system so far with mods.

However now im thinking about disabling all the weight cheats by reducing the weight, while keeping my character relatively magic illiterate.

As such im thinking about running dagger+bow alchemist, in cloths, using bound equipment.
Quick look shows that there are mods which add missing bound armor pieces, other take care of bound armaments not being properly recognized as light armor.
Bound arrows appear to be wonky when looking at mods description...
Mid game would wear single jewelry having constant effect on all the bound stuff, early game would rely on time limited ones.

It would also reduce weight of hammers and need for armorer skill
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,847
Nice, poison crafting is a great mod. I recommend using The Art of Alchemy along with it

As for economics overhaul, i use these:

Buying Game Updated
Harder Barter
Cheaper Enchanting Service
Silver Tongue
Enchantment Services Redone - ESR

Those mods will overhaul how the economy works, mercantile will actually be an important skill. Restocking goods no longer restock instantly, they take time now, so no more cheesing the mechanic. Items that you'd sell for thousands of gold will net you only a few hundred or a few thousand if your disposition/skill is very hard. There's also mechanics introducing supply and demand, so you can use regional scarcity to your favor and get better prices.

The Cheaper Enchanting Service and ESR mods are there to make the services usable. With the economic overhaul is just impossible to get 100k for a simple enchantment at the mages guild, those mods makes the service price match the new economy settings

Silver Tongue tweaks speechcraft since you'll want more disposition to get better prices
nothing is stopping you from casting 100 charm for 2 seconds though
Sigourn any of these good for Sharp?
Sigourn any coomer mods you use?
Since those are your specialty, I think.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,867
Location
Mosqueow
Coomer mods for Morrowind died out sometime at the end of 2000s. There was an autistic MWSE hot coffee minigame mod with animations and shit, but beats me where to find it these days.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,847
Coomer mods for Morrowind died out sometime at the end of 2000s. There was an autistic MWSE hot coffee minigame mod with animations and shit, but beats me where to find it these days.
Let me guess...
Argonian and Khajiit buck breaking?
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
anyone with experience on bound weapons/armor mods?

some background: if i were to name the most annoying playstyle, it would be heavy armor + marksman + alchemy due to sheer annoyance of weight limit.
Yes, i was cheating the system so far with mods.

However now im thinking about disabling all the weight cheats by reducing the weight, while keeping my character relatively magic illiterate.

As such im thinking about running dagger+bow alchemist, in cloths, using bound equipment.
Quick look shows that there are mods which add missing bound armor pieces, other take care of bound armaments not being properly recognized as light armor.
Bound arrows appear to be wonky when looking at mods description...
Mid game would wear single jewelry having constant effect on all the bound stuff, early game would rely on time limited ones.

It would also reduce weight of hammers and need for armorer skill
Bound to Balance + Magicka Expanded + Magical Repairing + Animate Weapon = End of your problems
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Challenged Divayth Fyr for a Soul Battle and he summoned fucking Vivec and Dagoth Ur, what a cheating bitch

r0undc.png
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
Sigourn any of these good for Sharp?

I don't play Morrowind any more, but I've used and enjoyed Harder Barter, Silver Tongue, and Poison Crafting in the past.
Honestly I just consider all of these to be essential to a modern load order. Harder Barter in particular fixes like 90% of the issues with the economy and thereby around half of the balance issues in the entire game.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
End of your problems
with those my problems would just start!

to begin with, it all sounds like poorly emulating requiem experience.
It also forces me to get into conjuration, while id rather do it by enchanting.

then there is an issue of balance. Bound dagger is strong, but not op. You can use it through the whole game. Yes, you can get stronger options late game through daedric wakishazi, but it still does the job. Its also not too op early on.
Meanwhile bound bow is bonkers. Your character might suck but with this you can kill everything.

I think at this point i need to wait for alzheimer
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
End of your problems
with those my problems would just start!

to begin with, it all sounds like poorly emulating requiem experience.
It also forces me to get into conjuration, while id rather do it by enchanting.

then there is an issue of balance. Bound dagger is strong, but not op. You can use it through the whole game. Yes, you can get stronger options late game through daedric wakishazi, but it still does the job. Its also not too op early on.
Meanwhile bound bow is bonkers. Your character might suck but with this you can kill everything.

I think at this point i need to wait for alzheimer
Animate Weapons is conjuration, but it's actually very easy and cheap to cast. Kinda OP, really
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,847
End of your problems
with those my problems would just start!

to begin with, it all sounds like poorly emulating requiem experience.
It also forces me to get into conjuration, while id rather do it by enchanting.

then there is an issue of balance. Bound dagger is strong, but not op. You can use it through the whole game. Yes, you can get stronger options late game through daedric wakishazi, but it still does the job. Its also not too op early on.
Meanwhile bound bow is bonkers. Your character might suck but with this you can kill everything.

I think at this point i need to wait for alzheimer
Bound weapons and gear are just so powerful...
No weight AND no fatigue loss when swinging the weapon.
AND they do great damage since they are based on Daedric weapons...
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
my quest towards finding perfect larp continues. Ive realized that I quite enjoy unarmored. Which got me thinking, perhaps monk?
And then it progressed towards monk ninja vampire werewolf, possibly finishing main quest through dark path. Maybe skip werewolf, not sure.

Now I need a bunch of things:
- i know i recall seeing somewhere mod that affects potions chugging but I cant find it now. Does it ring a bell for anyone?
- im more or less fine with unarmored state of things in vanilla, becoming vampire bernie should give me enough of boost in there. What Im not too happy about is fisting. Is there anything that makes it a bit stronger? Perhaps give boost to vampires and beast races like what werewolves have with attacking health directly? I saw a number of mods but its hard to pick one without experience, some sound a bit op, other introduce gauntlets/knuckles that im not too happy about. I can do poisons with throwing knives. This sound intriguing https://www.nexusmods.com/morrowind/mods/45864?tab=description , especially the part about boosting certain enemies, but im not too sure if it isnt game braking.
- there are tons of vampire mods and I could use some guidance here too. For example this https://www.nexusmods.com/morrowind/mods/42209 sounds nice? Id like to be a bit more social for sure, progress some thieves guild quests in between murder hobo activities, dump gold into training etc

Side note - cant remember, do I need to postpone becoming vampire until I reach 100 in respective attributes?
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,847
my quest towards finding perfect larp continues. Ive realized that I quite enjoy unarmored. Which got me thinking, perhaps monk?
And then it progressed towards monk ninja vampire werewolf, possibly finishing main quest through dark path. Maybe skip werewolf, not sure.

Now I need a bunch of things:
- i know i recall seeing somewhere mod that affects potions chugging but I cant find it now. Does it ring a bell for anyone?
- im more or less fine with unarmored state of things in vanilla, becoming vampire bernie should give me enough of boost in there. What Im not too happy about is fisting. Is there anything that makes it a bit stronger? Perhaps give boost to vampires and beast races like what werewolves have with attacking health directly? I saw a number of mods but its hard to pick one without experience, some sound a bit op, other introduce gauntlets/knuckles that im not too happy about. I can do poisons with throwing knives. This sound intriguing https://www.nexusmods.com/morrowind/mods/45864?tab=description , especially the part about boosting certain enemies, but im not too sure if it isnt game braking.
- there are tons of vampire mods and I could use some guidance here too. For example this https://www.nexusmods.com/morrowind/mods/42209 sounds nice? Id like to be a bit more social for sure, progress some thieves guild quests in between murder hobo activities, dump gold into training etc

Side note - cant remember, do I need to postpone becoming vampire until I reach 100 in respective attributes?
Unarmed mods are a bit wonky in that they make the werewolves into absolute engines of massacre and destruction.
Unarmed damage is keyed to the skill itself, NOT Strength (as you would normally expect) in the original game.
Werewolves have huge Strength and their attacks are technically using the Unarmed skill, which they happen to have it very high...
I believe Morrowind Patch Project (or was it Open Morrowind?) fixed Unarmored.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
Unarmed damage is keyed to the skill itself, NOT Strength (as you would normally expect) in the original game.
(Hand-to-Hand Skill * 0.075 * Critical Hit Modifier) / Armor Reduction
skill value in formula makes it negligible. Basically increases it by 1 every 13 points.

With code patch:
Strength-based hand to hand damage. Hand to hand damage was only based on the skill level. It now varies with strength. The damage is equivalent to original Morrowind damage at 40 strength and increases up to 2.5x at 100 strength.
its still on meh side. Especially when you look at things from progression side and that my strength might not be reaching 100s

Unarmed mods are a bit wonky in that they make the werewolves into absolute engines of massacre and destruction.
im... fine with that actually. Especially Id welcome marara becoming true boss of morrowind.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,847
Unarmed damage is keyed to the skill itself, NOT Strength (as you would normally expect) in the original game.
(Hand-to-Hand Skill * 0.075 * Critical Hit Modifier) / Armor Reduction
skill value in formula makes it negligible. Basically increases it by 1 every 13 points.

With code patch:
Strength-based hand to hand damage. Hand to hand damage was only based on the skill level. It now varies with strength. The damage is equivalent to original Morrowind damage at 40 strength and increases up to 2.5x at 100 strength.
its still on meh side. Especially when you look at things from progression side and that my strength might not be reaching 100s

Unarmed mods are a bit wonky in that they make the werewolves into absolute engines of massacre and destruction.
im... fine with that actually. Especially Id welcome marara becoming true boss of morrowind.
The labyrinth of Hircine in Bloodmoon...
:shredder:
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
my quest towards finding perfect larp continues. Ive realized that I quite enjoy unarmored. Which got me thinking, perhaps monk?
And then it progressed towards monk ninja vampire werewolf, possibly finishing main quest through dark path. Maybe skip werewolf, not sure.

Now I need a bunch of things:
- i know i recall seeing somewhere mod that affects potions chugging but I cant find it now. Does it ring a bell for anyone?
- im more or less fine with unarmored state of things in vanilla, becoming vampire bernie should give me enough of boost in there. What Im not too happy about is fisting. Is there anything that makes it a bit stronger? Perhaps give boost to vampires and beast races like what werewolves have with attacking health directly? I saw a number of mods but its hard to pick one without experience, some sound a bit op, other introduce gauntlets/knuckles that im not too happy about. I can do poisons with throwing knives. This sound intriguing https://www.nexusmods.com/morrowind/mods/45864?tab=description , especially the part about boosting certain enemies, but im not too sure if it isnt game braking.
- there are tons of vampire mods and I could use some guidance here too. For example this https://www.nexusmods.com/morrowind/mods/42209 sounds nice? Id like to be a bit more social for sure, progress some thieves guild quests in between murder hobo activities, dump gold into training etc

Side note - cant remember, do I need to postpone becoming vampire until I reach 100 in respective attributes?
There's a mod for vampires called Vampiric Hunger or something like that, that allows you to use unarmored to immobilize, enslave or bleed dry other npcs. You can turn them into thralls and vampires too.

It's quite buggy though, so i won't recommend

- i know i recall seeing somewhere mod that affects potions chugging but I cant find it now. Does it ring a bell for anyone?
Controlled Consumption
Good mod, i have it in my load list
 

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