You'll all be dark VIPs in my game.
Will you guys be playing with the 3 mini mods from the Long War guys? I think I will, I like the "leadership" one as an idea. Will create a couple more dynamics in the game
http://www.techtimes.com/articles/1...e-guns-muton-centurion-and-special-leader.htmWill you guys be playing with the 3 mini mods from the Long War guys? I think I will, I like the "leadership" one as an idea. Will create a couple more dynamics in the game
I mostly try to go vanilla in my first playthroughs but I can make some exceptions. What are those mods BTW, haven't read anything about them yet.
1) SMGs. An extra basic weapon type that increases mobility and concealment but has weaker range and does less damage than good old assault rifles.What are those mods BTW, haven't read anything about them yet.
Yeah, I think I may as well use them all. I like the idea of a smaller gun for my guys who want to sneak around, I like the idea of extra customization for my soldiers, and an extra enemy type, sure, why not, mix things up a little more on missions.Will you guys be playing with the 3 mini mods from the Long War guys? I think I will, I like the "leadership" one as an idea. Will create a couple more dynamics in the game
If you feel like making a political commentary and for fun, you might as well make all the soldiers black and brown people from Africa and Middle East (shit is easy with baby names and surname sites) and all the dark VIPs be notable beautiful female German celebrities.
And voila!, there is your global machete rape gang simulator that you guys always wanted.
Comes with machete and mind rape too.
I believe the choices are Soldier, VIP, and Dark VIP. Maybe if you uncheck them all they can be civilians too? Or maybe people can randomly be civilians by default no matter what? Anybody know?Also - I think you can have people as civilians and that's what 99% of Codex will be. Chryssalid chow.
“It’s in your best interest to simply absorb the information without any sort of judgment and be able to say, ‘That’s better.' All I want as a designer is to make the best game possible, so I don’t care who came up with the idea, I don’t care if they insulted my mother as they delivered the idea to me, I don’t care because I’m more interested in ‘that’s a better idea.'"
“In regards to Long War, I’m almost more inclined to listen to them than anyone else because they’re only doing this out of passion. They don’t get paid, and so they’ve clearly put in time and are driven by passion. If the audience is passionate about it, they’ve clearly done some things better, they’ve shown more information to the player, and I’m not above throwing up m y hands and saying good for them.”
That said, there is an ethical concern when it comes to looking at these kinds of overhaul mods. Yes, they might do something better, and while they needed your base game to make their mod, how much can you take in terms of inspiration and mechanics from a mod before it becomes a form of theft?
Solomon has a few ideas. First of all, he tells me, “We wanted to make XCOM 2 in the mold of Enemy Unknown but better, and not in the mold of Long War but better. It still doesn’t come close to Long War in terms of complexity of some things, and certainly of challenge, although I will say that that is the biggest example of us looking at Long War, seeing how people responded to it, and being freed to say ‘I thinkEnemy Unknown has this reputation for challenge, but it’s only at its best when the player is under pressure and losing resources, and Long War was a really good example of that.’"
“There’s a magic in XCOM that Long War really found, and when you put the pressure on the player severely and more thoroughly, players engage with the systems more and the choices are more interesting," he adds."We tried to expressly make XCOM 2 more challenging than Enemy Unknown. [But] we wouldn’t dare try to take mechanics from a mod that’s done so much for you. Our ‘Legend’ difficulty is meant to bridge the gap until a Long War 2 comes along, because it’s clear that there’s an audience for that.”
While XCOM isn’t unique in having a thriving modding community, it is singular in that any mod made of it is an adaptation of an adaptation. As Solomon puts it, “I’ve never felt, and never will feel, a sense of ownership over the concept of XCOM. It was a masterpiece, and it’s Julian Gollop’s idea, and I don’t have any ego or sense that it’s mine.”
Random maps are not a good feature when it comes to MP and mixing aliens and xcom was already available in nuXcomThere is already some multiplayer footage as well. If someone enjoys the cancer that is multiplayer games - this time maps are also procedural. And squad can mix aliens and xcom units.
It is much better than playing the same 5 maps.
It adds additional layer to tactics instead of google best build for multiplayer then memorize maps to death.
I just received two cd-keys from them!?
the keys seems to be scanned
one key I've activated and now is preloading.
but how can I find out if the second key is viable?
You can play fast game that require brain and fast decision like SupCom FA. Why would you want to destroy decent offline game by MP?Random maps are not a good feature when it comes to MP and mixing aliens and xcom was already available in nuXcomThere is already some multiplayer footage as well. If someone enjoys the cancer that is multiplayer games - this time maps are also procedural. And squad can mix aliens and xcom units.
I had about 18 soldiers long rooster at the end of EW. And I don't count MECs, or SHIVs.Gonna be really hard to go back to "6 superheroes save the world" after so much Long War play and it's fatigue system forcing you to rotate 30-50+ soldiers.
I had about 18 soldiers long rooster at the end of EW. And I don't count MECs, or SHIVs.
My roster at the end of my recent EW run was... 4 people. (Classic / Army of Four)I had about 18 soldiers long rooster at the end of EW. And I don't count MECs, or SHIVs.Gonna be really hard to go back to "6 superheroes save the world" after so much Long War play and it's fatigue system forcing you to rotate 30-50+ soldiers.
Will you guys be playing with the 3 mini mods from the Long War guys? I think I will, I like the "leadership" one as an idea. Will create a couple more dynamics in the game