OK, time to address some of the bullshit in this thread.
When has dumbing down EVER meant "better menus?" At best it will mean simpler menus meaning a lot of functionality ripped out. So, worse not better. One game start? Yeah, not console like at all. Halp mommy, I can't make decishunz...
Better menus means stuff like sorting them more logical and make similar functions follow similar menu steps, something that needed a throrough cleanup.
Agreed. What I'm saying is when has that ever happened? Making things more logical or easier to use is good, as long as it can still do everything you need. What usually happens though is they take out stuff you do need and make it for morans, thus removing a lot of the strategic depth that made the X-series fun.
And as far as game starts are concerned, really? In X3, making a different game start meant choosing a different start sector, a different profile pic for you, setting faction relations and money differently and, if they felt generous, set a few triggers for special events. That's all nice and dandy, but not exactly overly difficult. Plus, it doesn't fit the game start they have planned for X:Rebirth.
Exactly. It's dead simple to implement, why didn't they do it? Doesn't fit the game start? Fuck that, many of the starts in X3 have story mode completely disabled, I'm sure they could have done that. What made the different starts good is it allowed you to choose what would help you start up easier based on your play style and basically added a layer of difficulty control. Starting in one puny M5 would mean a hell of a lot of grinding more than starting with a decent sized freighter, before you could actually attempt some story missions. I guess it's a bit harder to do with herp derp only one pilotable ship though. Maybe they could change the customisations of your ship based on the start you chose, who knows.
What is it with sci-fi fans and calculating the contents of their games in number of suns and cubic parsecs (although with the former X-games, a few cubic kilometers were sufficient)? In principle, you should already note how ridiculous such an approach is by looking at X3:TC with gate sectors and orbital accelerator sectors. The latter were larger although they altogether represented a much smaller piece of space. A game's size is defined by how much you have to look at and how much you can do there, not by how far the fictitious universe allegedly stretches.
Yeah, first off, a few km³ was never sufficient, I always said it was retarded, as are the super slow speeds of the ships. But that's not the issue here. The fact is the X-universe is an established universe, laid down in 5 (or 6 if you consider X-tension) games, however tiny it might have been. Now they are fucking with that universe by completely changing everything, making sectors bigger and fewer of them but it's still supposed to be the X-universe. It's like if the next Batman game is suddenly set in Miami in the daylight, only they don't call it Miami, they still call it Gotham.
By the way, jumpdrives for capital ships only is an excellent change. That's not dumbing down, but giving the game a new goal to go for.
Yeah, enjoy your "new goal" when an armada of pirates/Xenons/New Mystery Enemy #4 pounces on your slow and almost unarmed freighter/universe trader. Have fun sending it at a snail's pace to the nearest carrier (assuming you have some which for the majority of the game, you won't), and seeing it disappear off your map a few seconds later because "lolllolololollolollololo no jump drives for you mister". Then have fun busting your balls with missions so you can afford another one with all its necessary upgrades and spending ages leveling up the pilot so he can make good money, only for the same thing to happen shortly thereafter. Or have even more fun if that helpless ship without a jumpdrive is the one you happen to be in. Totally not retarded or frustrating.