Lazing Dirk
Arcane
One small step on the slippery slope towards simulated sexual situations with smooth-skinned sultry space sluts and their shapely - sorry, got carried away there.
Nothing wrong with adding NPCs and conversation. They were going for a more immersive experience, not the excel spreadsheets that were the predecessors.Here's an example of something "fresh," folks:
We want to make the game easier to understand by controlling many of the complex things you can do in an X game through conversations.
Instead of dry and hard-to-interpret text menus, you will be talking to people. You will give them commands and they will tell you about their progress - all in the form of conversations.
This BioWarean monstrosity is what adddeed is defending, in case you aren't familiar with the actual particulars of Stillbirth. "Reading is teh hard, so we'll simplify it with CONVERSATIONS!".
Did you even play the game? It played, looked, felt, entirely different than X1/2/3."Try and make something fresh," you say, but what of substance was added? In what way was any of it fresh? More neon on the space stations? Actual cockpit graphics? Man, that's revolutionary as HELL. Guess you told me! Best of luck actually explaining this baseless claim.
They deserved it. Stillbirth was worse than Hitler and aids combined. Literally!, as the millennials would say when they mean something figuratively.I feel bad for this company. They need to learn to go viral. They make good space games for 100 years and nobody buys them, then Elite:Faggotry comes along and millions of people buy it even though it is total trash.
Did you even play the game? It played, looked, felt, entirely different than X1/2/3.
I feel bad for this company. They need to learn to go viral. They make good space games for 100 years and nobody buys them, then Elite:Faggotry comes along and millions of people buy it even though it is total trash.
1) The most retarded UI and functionality ever made by man which destroys 70% of the game
Results and tests I ran
Here's some test results from only some of the countless tests I ran. Enemy ships with no weapons.
6 Phoenix Vs. 300 Jaguar
Bounce off: 300 losses
Bounce on: 1 loss (one to a North Gate, and one to a Jaguar)
2 Titan Vs. 30 Hydra
Bounce off: 4 losses
Bounce on: 0 losses
1 Megalodon Vs. 200 Buster
Bounce off: 123 losses
Bounce on: 0 losses
30 Panther Vs. 30 Shrike
Bounce off: 1 loss
Bounce on: 0 losses
30 Titan Vs. 30 Titan
Bounce off: 0 loss (Oddly)
Bounce on: 0 losses
30 Shark Vs. 160 Mamba
Bounce off: 92 losses
Bounce on: 0 losses
30 Shark Vs. 160 Elite
Bounce off: 34 losses
Bounce on: 0 losses
The most damning thing of all though is that EGOSOFT have yet to fix the retarded autopilot and NPC pathfinding AI, even in Stillbirth and even at the very end of Stillbirth's life cycle:
http://forum.egosoft.com/viewtopic.php?t=393878
It seems they eventually gave up and just disabled collision damage altogether, except for the Skunk. Meanwhile, modders have (mostly) done what EGOSOFT are incapable of doing and fixed it in AP:
http://forum.egosoft.com/viewtopic.php?t=295405
The Jaguar results are my favorite. 300/300 Jaguars lost from bumping and crashing into the enemy ship and each other until they exploded, but a modder was able to get that number down to 1 loss.
So it begins.
Ha, and you have the nerve to come here and argue with me. What a dumbfuk. Please just get the hell ouf of his thread, because anything you sau or post is completely useless and irrelevant. What a clown.Did you even play the game? It played, looked, felt, entirely different than X1/2/3.
I'm never going to buy Stillbirth, but I have watched a few hours' worth of Let's Plays, most lately this week as I was curious to see what's changed in Rebirth 4.0. Mind you, it's extraordinarily rare that I watch Let's Plays. Additionally I am aware of the game's feature list and I've perused people's threads and posts on the EGOSOFT forums.
EVE is where you have to go for that, and that game has made good money.
Perkel take your brother outside he might be.
The only good thing that X Rebirth did, is to have some nice effects, a decent cockpit and epic space vistas/backgrounds. Thats it, the rest absolute garbage because:
1) The most retarded UI and functionality ever made by man which destroys 70% of the game
Nope. Previous games had even worse UI, but you learn to use it and then it becomes easy.
2) The wannabe walk in stations which is horrible
Nope, as i said, they tried something new. It isn't perfect of course.
3) Lost everything that was good in the past Xs and removed it
They removed stuff, and added stuff. Dont see a problem here.
4) Only one ship to control...
Yes, like XBTF. Sure id love to control more, but im not going to get butthurt about it.
6) The most annoying and retarded voice overs
Yes like, all their previous titles. Nothing new here.
7) Those humanoid models
Its a small studio, building a huge game with a brand new engine. I dont expect Crysis level of fidelity here, especially in a space game. Come on bro.
8) Everything else
Butthurt detected.
X3 TC or AP its a masterpiece compared to this.
Nope, they have plenty of problems and shortcomings.
Ha, and you have the nerve to come here and argue with me. What a dumbfuk. Please just get the hell ouf of his thread, because anything you sau or post is completely useless and irrelevant. What a clown.Did you even play the game? It played, looked, felt, entirely different than X1/2/3.
I'm never going to buy Stillbirth, but I have watched a few hours' worth of Let's Plays, most lately this week as I was curious to see what's changed in Rebirth 4.0. Mind you, it's extraordinarily rare that I watch Let's Plays. Additionally I am aware of the game's feature list and I've perused people's threads and posts on the EGOSOFT forums.
t.
No, but you need to play before coming here trying to discuss anything. Game may or not be shit, but shitstains like you cant come and tell me that when you've only read about it. What a bunch of retards.