Morgoth
Ph.D. in World Saving
At the moment it has been announced as a PC exclusive.
Diablo 3 has been announced as a PC exclusive, too.
At the moment it has been announced as a PC exclusive.
At the moment it has been announced as a PC exclusive.
Diablo 3 has been announced as a PC exclusive, too.
Just found out this is a DX9 game only. Are X1/PS4 custom APIs even backward-compatible with DX9?
As a sim, it should have had gamepad support from day 1. No, scratch that. As PC GAME, it should have had gamepad support from day 1.Its hard to believe it will stay pc exclusive when the latest x3 patch added gamepad support.
No, scratch that. As PC GAME, it should have had gamepad support from day 1.
No, scratch that. As PC GAME, it should have had gamepad support from day 1.
No.
I used gamepads for my PC long before consoles became as popular as today, before the PS2 era. Gamepad periferals are made for PCs for decades now. A PC game should support more periferals than mouse and keyboard. This is why PCs are superiour to consoloes (among other things). Or do you think it would be OK for a flight sim for not supporting joysticks as well?No, scratch that. As PC GAME, it should have had gamepad support from day 1.
No.
I have not followed the later X games, but I played X: Beyond the Frontier and X-Tension with a joystick. Which is how every space sim used to be played. Internally, a gamepad and a joystick are the same thing. The "control space ships with mouse" only came about when space and flight sims were already a dead genre and people didn't want to buy controllers for a dead genre.No, scratch that. As PC GAME, it should have had gamepad support from day 1.
No.
What we do know is that there are mandatory tutorial missions before you're allowed to play in the sandbox, that certainly smells like decline. I'm sure mods will fix it though.
They are denying experienced players the opportunity to play the game how they want from the start, just to make it impossible for dumbfucks to miss the tutorial.What we do know is that there are mandatory tutorial missions before you're allowed to play in the sandbox, that certainly smells like decline. I'm sure mods will fix it though.
How is that decline? It suggests they understand they have a complicated game and the don't want the average player to leap straight in, without ever having opened a manual.
I used gamepads for my PC long before consoles became as popular as today, before the PS2 era. Gamepad periferals are made for PCs for decades now. A PC game should support more periferals than mouse and keyboard. This is why PCs are superiour to consoloes (among other things). Or do you think it would be OK for a flight sim for not supporting joysticks as well?No, scratch that. As PC GAME, it should have had gamepad support from day 1.
No.
Who talked about FPS games? Ok, when I talked about every PC game should support gamepad, I wasn't talking about FPSs and RTSs obviously. I meant an X space sim game, which is on PC must have gamepad support.I used gamepads for my PC long before consoles became as popular as today, before the PS2 era. Gamepad periferals are made for PCs for decades now. A PC game should support more periferals than mouse and keyboard. This is why PCs are superiour to consoloes (among other things). Or do you think it would be OK for a flight sim for not supporting joysticks as well?No, scratch that. As PC GAME, it should have had gamepad support from day 1.
No.
I think only a fucking retard would use a gamepad over M+K for an FPS. Hence, not all PC games need gamepad support. Apparently you and the other two momos that replied to me don't understand why I only quoted a select portion of your post.
It's apparently mixed with plot missions, so at least an hour wouldn't surprise me. But it's not the time that's really important, but the attitude that every player has to be sent through the same wringer just to ensure that some people don't lose their way.How long would it take for experienced players to complete this oppressive tutorial? 5 minutes? 10? Out of a game they'll play for 160 hours?
That's a lot of unnecessary butthurt, isn't it?
Wilian why are you defending the unwashed console hordes?
Just found out this is a DX9 game only. Are X1/PS4 custom APIs even backward-compatible with DX9?
Good job Egosoft, probably no multi-core support either and only a 32-bit executable.
Minimum:
OS: Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP3 (64-bit)
Processor: Intel i-Series at 2GHz or AMD equivalent
Memory: 4 GB RAM
Graphics: NVidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
DirectX: Version 9.0c
Hard Drive: 6 GB available space
Sound Card: DirectX 9.0c Compatible Sound Card
Additional Notes: These specs are still being determined
At least they FINALLY have planet surfaces that fans have been asking for since the first game.