MadMaxHellfire
Arcane
or get out of your ship and drop a rock on the alt button.
They took out repair laser in Xtended mod, probably for that reason.
They took out repair laser in Xtended mod, probably for that reason.
yeah.
They took it out precisely because people bail ships more in Xtended. Also it is a good way to earn money (scavenge battlesites).
I once started as scavenger bought myself quickly dolphin (small transporter) + small m4 3 ship fighter wing to defend me and picked up all those shields, missles, cargo even ships from battlezones.
Though wars are a bit dynamic so you won't be able to predict which sectors will be most profitable
Also if play extended read BB. Configure button in option and read ton of news from space.
if somebody can put together a detailed guide on how to install xtended on x3ap perhaps i could try it out.
last time it didn't work.
right, sure, 200k to fix my starting ship when i earn 1k at best from affordable missions.
a ship which can't trade, can't kill, can just zoom around protecting the hebrew race.
People familiar with X-tended mod, is there an easier way to get Marines? I can't seem to find any. There aren't any at the closest Terran Military Outpost and I'm not seeing any Marine Barracks etc. at the 14 or so sectors I've been to(and I've dropped advanced sats in most).
Also, is there an updated system map? I'm all for exploration, and I'll do most of it, but I wanted to fully explore my "home turf"(Terran space), and it seems the map that came up has some missing connections. At least I can't get to a bunch of Terran systems. Unless I'm missing something there. A lot of the gates loop in on themselves. Do I need some mission or higher rank to get to the inner worlds of a race? It has been a long time since I played X2 and I never played X3.
ship retrieval is going to fail without jumpdrive.right, sure, 200k to fix my starting ship when i earn 1k at best from affordable missions.
a ship which can't trade, can't kill, can just zoom around protecting the hebrew race.
Depends what ship you have.
If you have scout ship (m5) then you should do non combat missions like:
- ship retrieval
- passanger transport*
- asteroid scans*
ship retrieval is going to fail without jumpdrive.right, sure, 200k to fix my starting ship when i earn 1k at best from affordable missions.
a ship which can't trade, can't kill, can just zoom around protecting the hebrew race.
Depends what ship you have.
If you have scout ship (m5) then you should do non combat missions like:
- ship retrieval
- passanger transport*
- asteroid scans*
passenger transport is either bugged or small ships can't board people because whenever i taken one it vanishes into thin air.
asteroid scans requires a module i can't afford.
anyway, i'm going to end into a crossfire sooner or later, not being able to pay for repairs.
removing the repairing laser is definitely a terrible move.
Just try to get good m8.
Haven't bothered with extended so far (probably will be derping around in Reunion a bit for the Story and to be able again to fire Shockwaves again from M6), but with derelict Ships being not that rare, Money should be not that difficult to come by, allowing you to repair your stuff.
Reducing the difficulty to "easy" is supposed to give you the Repairlaser back, idk if this still works.
Perkel, do you have an Overview on what exactly each start gives you in Extended?
• New Feature: Target can now be set directly from within the holomap.
• New Feature: Flight assist mode can now be disabled.
• Added audio feedback for when the game is saved.
• Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation.
• Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary.
• Improved text-readability of distance and destination texts at target elements.
• Improved performance and responsiveness of UI.
• Improved accuracy of mouse click/pick detection.
• Improved shooting behavior in external view.
• Improved readability of start menu, options menu and sidebar by removing "scan lines".
• Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.
Fixes:
• Fixed memory leak in upkeep missions causing large savegames and long game shutdown times.
• Fixed player falling through floor of ship if walking around while in super-highway.
• Fixed broken player movement after certain multi-stage conversations.
• Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform.
• Fixed police not picking up all dropped illegal containers from player when scanned.
• Fixed engineer repairing hull too slowly if there are no other damaged elements.
• Fixed shipyards potentially starting to build when something is docking/undocking.
• Fixed ships/stations still shooting at objects when they shouldn't in certain cases.
• Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination.
• Fixed combat drones not using evade manoeuvers in several cases.
• Fixed missing weapons in playership encyclopedia entry.
• Fixed several issues with crafting mission.
• Fixed several issues with text and localisations.
• Fixed several issues with the Twilight Sentinel plot battle.
• Fixed Plutarch Overwatch station repairing itself after being destroyed.
• Fixed engine rotation of the Eterscel Raider.
• Fixed trade reservation clean up when canceling trade plans on player-owned ships.
• Fixed issues with drone capacity after a drone launch pad is destroyed.
• Fixed not being able to steer after loading certain savegames.
• Fixed several bugs related to launching and docking remote controlled drones.
• Fixed some cases where mouse-picking positions on menus were incorrect.
• Fixed distance text at target elements not being centered.
• Fixed details menu for ships in construction.
• Fixed some incorrect speed values in menus.
• Fixed problem highlighting station modules by clicking on them in the map.
• Fixed incorrect part positions in holomap detail view.
• Fixed accuracy issues with trade prices in savegames.
• Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target.
• Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control.
• Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account.
• Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered.
• Fixed several small glitches with the crosshair in external view.
• Fixed player being allowed to dock at ships after they were sold.
• Fixed re-entering ROVs at the last moment causing issues with bomb ammo and exiting the drone again.
• Fixed architect not asking for enough credits.
• Fixed incorrect profit calculations.
• Fixed cases of stuck ships in build-areas preventing stations from being constructed.
• Fixed missing rare engine reward bug in crafting mission.
• Fixed station-owned ships ignoring non-player-owned stations when attempting to sell off products or leftover cargo from their homebase.
• Fixed drone units being marked as "in use" even if launching them failed.
• Fixed Traitor drones not replenishing bomb ammo when bombs are detonated while the drone is docked.
• Fixed certain cases of being unable to dock on captured ships.
• Fixed issue causing excessive stalls when quitting a game session.
• Fixed issue causing performance to degrade slowly over a long game session.
• Fixed several more causes of crashes.
• Several small performance and memory optimisations.
They also sort-of announced somewhere that they are working on a new installment of X that is more akin to the older ones, giving you the possibility back to fly different ships.
I'm afraid that the learning effect is quite limited when your shittiest game made the most money of all.Why are they trying to fix this unfixable abortion instead of making something good from scratch? If it's a reputational issue, just give away a free copy of the next game to anyone who bought X:R.
That's just because of the initial steam sales though. It dropped sales like crazy just after a few days when everybody figured out just how rotten the game actually was.I'm afraid that the learning effect is quite limited when your shittiest game made the most money of all.