belowmecoldhands
Savant
- Joined
- Jan 4, 2014
- Messages
- 795
How about interesting travel? As far as fast travel is concerned, I favor a compressed time feature which I know X2 had. I don't however like hte jump drive. Why? Because I think having to traverse the gate network makes things interesting. It adds a strategic/tactical element to the placement of gates and defensive/offensive forces. It's made even more interesting when s*** is happening (like pirates/khaak/xenon who actually pose a threat) and when gates aren't always on the map and when you could grab stray tasks or quests on the space lane or find drifting cargo pods or learn something new about a system you're passing through.Don't see why fast-travel would be a bad idea in a space game. So yeah, not really decline there.
I'm really hoping they've changed the flying mechanics though. Not necessarily Newtonian physics and all that, but at least something far better than what was there. Also hoping for proper beam weapons, varied "sectors"( would prefer if they removed them altogether and did it the I-War style instead) and a game engine which uses all my CPU cores so the game can actually run good.
I guess I'm one of those players who like to travel. Not necessarily slow travel, but I do want interesting travel, you know? How about a few gates here and ther that cross the universe? It's instant, but can't be used everywhere. Might have other constraints to make it interesting. Don't think I'd be against a station that provides a jump point, if it's expensive or limited somehow.
And aren't people forgetting these games are modable? If it's oo slow or fast then get the right mod.
Just trying to give my perspective on the time when I used to play X2. I haven't tried X3 or Rebirth.
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