Raapys
Arcane
- Joined
- Jun 7, 2007
- Messages
- 4,994
Yeah, and it's unfortunate. I've always been a fan of open-world and whatnot, rather than being restricted to specific missions and areas, but I think the fact of the matter is that we don't have the...well, technology, AI, resources, vision, whatever, required to make those kinds of games truly come alive and be fun to play. Usually they're fun until you scrape together enough cash that it stops being an incentive to play on, and at that point you either do the main missions, quit the game, or start larping.
That's definitely a large part of the reason that games such as the Freespace series or Independence War 2 manage to stand above the rest. They do most things fairly well, but unlike the open-world games(IW2's opengworld was more of an afterthought) most of their focus went into making the actual missions play well. Open-world games usually do the missions as kind of an afterthought, expecting the theme park part of the game to keep the player's attention.
That's definitely a large part of the reason that games such as the Freespace series or Independence War 2 manage to stand above the rest. They do most things fairly well, but unlike the open-world games(IW2's opengworld was more of an afterthought) most of their focus went into making the actual missions play well. Open-world games usually do the missions as kind of an afterthought, expecting the theme park part of the game to keep the player's attention.