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In Progress X-Piratez! Ironman! No spoilers! Oldschool X-COM Total Conversion with mutant amazon pirates. Death to the star gods!

Andnjord

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That's a rare one, probably from a mystery box. Though I think you can get them rarely as rewards from things like ritual sites and archaeology digs that rarely reward cool magic shit instead of just gold trinkets. Might have been gambling too, that seems to offers up all sorts of crazy shit, rarely of course.
Turns out there’s tech to manufacture those crystal skulls :bounce:

Now I just need to wait for that workshop to finish building, because of course I didn’t have one in the base with the summoning circle.

Also, I got a blood dragon armour randomly but can’t seem to find anyone I can give it to?
 

Andnjord

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Been playing around with the Death Ray equipped XEC and holy crap is it hilarious how much it dumpsters Marsec elite troops, both the marines and exoguard. Didn’t think I’d be able to kill on sight elite troops with red shields and 120+ armour but there you have it. Even Sectopods die in a couple of hits if I have someone else to strip its shields.

Makes me regret I didn’t play around with vehicles before, I suspect even the humble armoured car can do a lot of work when you unlock it.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Makes me regret I didn’t play around with vehicles before, I suspect even the humble armoured car can do a lot of work when you unlock it.
The requirements to unlock vehicles iirc requires boss rank, tank parts (or cyberdisk wreck), car parts. That's not so easy to get early. And it only has 60 armor with mediocre resists, so in practice only as tanky as a gal in chainmail+shield (slightly better resists and directional armor, but a much bigger target). Having a good transport that can fit a 2x2 unit is also non-trivial this early.

Of course, if you put a gnome in it (or a gyrocopter), the damage potential will be crazy good. But it will be pretty squishy.
 

Andnjord

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Guys, I think I hardlocked myself out of the shadowrealm stuff. I had finally gotten something useful out of the UAC reels, info about the Red Queen and how « if only we had another crazy purebred scientist », ergo Dr. X, to be able to continue that research branch. Except no new research appeared, even though I had already recruited Dr. X. Curious, I started doing some diving into the research tree and it turns out I was supposed to get three more researches out of Dr. X, including Shadowrealms, except I apparently « used her up » by manufacturing the Biotech Lab blueprint and I can’t interrogate Dr. X anymore. It’s been many months since I captured her and nothing new has showed up. Am I really locked out of the Shadowrealm now?

:despair:
 
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Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Am I really locked out of the Shadowrealm now?
Iirc the dr.x shadowrealm (void) is different from red mage shadowrealm (death). You do seem to have locked yourself out of the former (should've finished interrogation before you got rid of her), but the latter *should* still be available? I think?
 

Andnjord

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Am I really locked out of the Shadowrealm now?
Iirc the dr.x shadowrealm (void) is different from red mage shadowrealm (death). You do seem to have locked yourself out of the former (should've finished interrogation before you got rid of her), but the latter *should* still be available? I think?
Because building the fancy lab that she gifts you totally should count as « getting rid of her », goddamn. What makes even less sense is that I’m still periodically getting events where she gives me 50 personal databases, so she’s still very much around and working in my labs. I’m not even mad, just frustrated that I must have missed that she still was an available research topic. I’m guessing that I didn’t but cued up both the research and the biolab manufacture at the same time, unaware that it would « get rid of her » in the process.

:negative:

Oh well, guess it’s time to build that conqueror and finish the run once I’m through with the last two witches quests and the red mage shenanigans (yes, I totally had space for a luxury spa next to her tower, it’s not like money is even a concern at this point).
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Oh well, guess it’s time to build that conqueror and finish the run once I’m through with the last two witches quests and the red mage shenanigans (yes, I totally had space for a luxury spa next to her tower, it’s not like money is even a concern at this point).
Damn, you went through the game fast.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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ITZ HAPPENING!

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Amusingly, of all the shit I had to buy at the last minute to start the project, the basic plastasteel was the most expensive. We've also actually ran out of money, at least temporarily. No, you can't look at the budget, there are classified matters of world security hidden within. Possibly under the 'trophies' category.
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More purchases, mostly unrelated to the conqueror, actually. Now that Tavern, the main production facility, needs to be making neither money nor fuel cells, I figured I might get it to crank out some other stuff, like force circuitry.
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We happen to be going through a lot of force circuitry right now, for some reason.
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30 magischen motors > 30 assorted gemstones. Should be able to make some nice gear with this.
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After recruiting half a dozen gnomes I had sitting in my prisons for the last year or so because I was too lazy to train them, Luka and Demogryph get promoted over their new underlings. Huzzah!
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Out with the Blitz cats, in with the annihilator cats. Should be ready for space shenanigans now.
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Why did I recruit a bunch of gnomes? In case they make better XEC pilots than anything I've got laying around. I've got goblins with a lot of training that might be better for most stats, but I think I'd prefer the ~200 bravery of a gnome when it comes to piloting a huge, unstunnable death machine.
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At long last, I've juggled all the parts to the tavern to start consctruction. I was initially planning to build it at Codexia, but it requires 150 extra workshops to start construction, which would have left us with, uh, exactly zero for runts to work in. Therefore, I had to build some new facilities at the Tavern so I could dismantel the hellerium reactor there and replace it with a hangar.
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Meanwhile, I'm training up the horde of catgirls. Being able to send them on arctic missions without injuries is nice. Also, they're all beefy enough to hold chainguns now, which is handy, as our gauss chainguns are pretty awesome vs anything without red or blue shields.
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With her new promotion, Luka has been awarded powerful new weapons. Sadly, the good looking rocks don't stack, so getting a dozen or so kills with them to achieve weapon mastery is more difficult than I first imagined. Thankfully, Luka came up with the idea of clubbing people with the rocks instead of throwing them, so they don't get lost. Truly a fractactical genius!
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Hearing of our world dominating prowess via rocks and javelins, we attracted some of these guys. I'm sure they'll make worthy additions to our pet food supply.
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And at last, our ship is done! It's actually so much better than I was expecting.
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Ground floor has a dozen seperate elevators with doors for troops to flood out of, or snipe from and retreat into. The tank elevator is probably the worst part; there's only the one exit, and it only faces one direction. Still, it's arguably better than the Leviathan's always exposed hole in the floor and the awkward ramp that makes it difficult to exit, take a shot, and retreat.
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Third floor has a metric fuckton of space. I seem to have failed to take a picture of the second floor, which is probably important since it shows where the elevators to the ground lead. Whoops. We'll see them later hopefully. My biggest fear with this thing is that it's not actually going to be used on the final mission, and we'll just get a super shitty 'you deploy on the field in the open like retards' scenario like all the other nasty missions.
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Next floor up, barracks and gaming stations. By the time we reach mars, our troops will be very, very good at playing :obviously: turn based strategy games.
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Next floor, more bunks, dining room, but importantly, the only other ship exists besides the elevators: two small doors at the back, leading to small rooms. We can easily fend off enemies trying to board from the air this way, and once the ship is clear, we can play popamole with the doors to launch nukes from the back. No more worrying about enemies dropping bombs in through our sunroof!
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Top floor is the cockpit. Also, I'll have to check and see if I can put some of those turrets I've been ignoring all game long on the roof of this thing. Might come in handy, even if they're woefully obsolete, just to give us vision on turn one.
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15,716
More of a dark pink than a red imo.

Gonna start my new playthrough. Any current info on the codex choices? From what I've seen a lot of it seems out of date with the tweaking Dio does every few months. Also seems like codex choice has been a bit nerfed across the board so that it doesn't matter as much, so if there's no strong recommendations I'll just flip a coin between red and green and pick the the captain option to go for the Chaos Saint stuff.
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Damn, you went through the game fast.
It’s been a quiet month.
Make a catgirl or codexless omake :M
Amusingly, of all the shit I had to buy at the last minute to start the project, the basic plastasteel was the most expensive.
The dangers of putting stuff on autosell!
out with the Blitz cats, in with the annihilator cats. Should be ready for space shenanigans now.
KELtIgp.png
Did you unlock termicator armor? If so, what are your opinions of it vs annihilator?
That's a lot of catos.
Why did I recruit a bunch of gnomes? In case they make better XEC pilots than anything I've got laying around.
Gnomes are the best pilots, period, full stop, nothing else even comes close. I think pretty much every vehicle weapons has a 50/50 scaling with bravery and firing. Gnomes have 130 max firing and 160 max bravery, which typically works out to like +100 compared to any other soldier type for vehicle weapons.

And yeah, conqueror is a very cool ship. It's a shame you get it so late that you're unlikely to use it for more than a single mission (barring a tpk while assembling it, as is the case for this lp)

Also, pretty please make a backup save before you go on the final mission. Surely the shadowgods favor you enough for a single timewarp in case of emergency after you wiped out the ninjas.
 
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Gnomes are the best pilots, period, full stop, nothing else even comes close. I think pretty much every vehicle weapons has a 50/50 scaling with bravery and firing. Gnomes have 130 max firing and 160 max bravery, which typically works out to like +100 compared to any other soldier type for vehicle weapons.
Well their only competition is Lokknarrs right? Everything else has various limits on what they can pilot. Not exactly much competition, Lokknarrs basically exist as early/midgame cope midgets.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Gnomes are the best pilots, period, full stop, nothing else even comes close. I think pretty much every vehicle weapons has a 50/50 scaling with bravery and firing. Gnomes have 130 max firing and 160 max bravery, which typically works out to like +100 compared to any other soldier type for vehicle weapons.
Well their only competition is Lokknarrs right? Everything else has various limits on what they can pilot. Not exactly much competition, Lokknarrs basically exist as early/midgame cope midgets.
Since gnomes can pilot everything (except think tank), and all vehicles can be piloted by more than just gnomes (except gnomedisc), I think it is fair to say gnomes compete against everyone on the pilot front, and still win handily.

Lokk'narrs are indeed pretty bad, but honestly they have some uses. Their default longcoat has 18/6 camo and sees 15 tiles at night. Admittedly, cats in camo paint have 23/7 and see 17 tiles (+3 spot) but cats also require research and are in limited supply early on. So early/midgame cope is pretty accurate for normal missions. They are 'valid' due to the unique missions though. Ratmen caches, uac bases (although these are a MAJOR pain) and subway stations can all be found decently early and can be fairly rewarding.

I would kinda like to try a run where I skip lokk'narrs and go for underwater missions instead to make up for it. But those are russian roulettes.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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The problem with gnomes is their reactions, which cap at 70. Lokknar's go to 120. Sometimes that's irrelevant, sometimes it's the only stat that matters. It also makes them shitty aircraft pilots, which sucks, because that's the easiest way to train bravery, firing and reactions beyond the dojo caps. Between the lower base stats and the fact that the Lokknars pick up a ton of awards for cave and shadowrealm mission, the best pilots we have right now are by far Turkish Ronin and Orcinator. Frankly, the next several are probably some of the other Lokknars, if not for the bravery liability. The gnomes do have better accuracy, but it's overkill. They've got better health too, but it's not usually relevant in a XEC, same for strength. I think they'd shine a lot more in a second playthrough, where I knew to beeline for the stuff that lets them survive on the battleifield, and invested the time and effort in training them up early. Low reactions sucks, but it's also one of the easier stats to get from titles, and the difference between say, 100 and 150 reactions isn't such a big deal. The gap between the 59 and 144 of our best gnome and lokknar XEC pilots (it has a reactions penalty) is pretty huge.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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Did you unlock termicator armor? If so, what are your opinions of it vs annihilator?
I did, and built one, and forgot all about it. :lol: Such are the perils of putting the game down for a week or more at a time. AFAICT, it's basically a superior suit in pretty much every way- blue shields instead of red, no 4x freshness loss, better built in weaponry. You lose some stats here and there, but they're honestly quite minor considering the stat pools a cat has to begin with. I totally should have made a dozen of these instead. Also, could probably clear the moon HQ with them quite easily, as blue shields don't let warp strikes through. Maybe we'll go back to it for a revenge run after we win. I'm not inclined to do it right now, as I forgot about the suits entirely as my own failing. I'll bring along the one I already built though, because I'm curious about it's weaponry. It's got some sort of gravity thingy we don't have a description of.
 
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Since gnomes can pilot everything (except think tank), and all vehicles can be piloted by more than just gnomes (except gnomedisc), I think it is fair to say gnomes compete against everyone on the pilot front, and still win handily.
Sure, but the strongest ones are gnome/lokknarr limited.

For earlier vehicles I tend to like hands in them though because the extra HP helps make them survive and those vehicles tend to risk death fairly often. Talking about things like the bike. Lokknarrs do get access to their unique Bombard vehicle which is the earliest way to effectively nuke a map though.

Lokk'narrs are indeed pretty bad, but honestly they have some uses. Their default longcoat has 18/6 camo and sees 15 tiles at night. Admittedly, cats in camo paint have 23/7 and see 17 tiles (+3 spot) but cats also require research and are in limited supply early on. So early/midgame cope is pretty accurate for normal missions. They are 'valid' due to the unique missions though. Ratmen caches, uac bases (although these are a MAJOR pain) and subway stations can all be found decently early and can be fairly rewarding.
Oh yes, I absolutely like lokk'narrs a lot and have a full squad ready for their specific missions. I'm not 100% sure on this but I think Lokknarrs along with Peasants cost a flat amount regardless of rank? So its pretty cheap to keep them around. The underground missions tend to be pretty easy once you have a bunch of reactions and just wait for enemies to run into 8 shotguns pointed at the room entrance. But they really have problems scaling into the late game unless they are in a vehicle. And I've been doing the Cali start for 8 starting catgirls which is just stupidly OP.

It also makes them shitty aircraft pilots, which sucks, because that's the easiest way to train bravery, firing and reactions beyond the dojo caps.

Bravery is pretty easy to train by just sitting in the craft with two shepard staffs equipped. Never had issues training firing or reactions if you're willing to do a few milk run missions.
 

Andnjord

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Did you unlock termicator armor? If so, what are your opinions of it vs annihilator?

Termicators is great but it takes three gems in total I think plus one of those longevity serums. Those are pretty rare, I think I only ever found four from a Organ Grinder mission.
 

Damned Registrations

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Bravery is pretty easy to train by just sitting in the craft with two shepard staffs equipped.
Sounds like some good cheese. I saw descriptions of the whole 'go into battle naked and you get bravery' thing, but what little testing I did wasn't conclusive so I stopped bothering.

Firing and reactions are easy to train up (and actual missions will give titles too) but you just can't beat craft combat for efficiency. I can gain a dozen stat points in the time it takes to do a single turn by just shooting down some weakling craft. And it gets easier and easier the further into the game you get.

Those are pretty rare, I think I only ever found four from a Organ Grinder mission.
Pretty sure I can craft them at this point. It's got weird requirements though, like vampire blood and a clone lab or something. Might be green codex only.
 

Andnjord

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And it gets easier and easier the further into the game you get.
Yeah, when you can craft Plasma Beams it’s game over for the Star Gods.

Pretty sure I can craft them at this point. It's got weird requirements though, like vampire blood and a clone lab or something. Might be green codex only.
I’m green codex too, I’ll need to check my save. Most likely I’m missing some weird requirements. Hell, I’ve never found a Tome of Life so I still can’t make designer beauties.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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Despite the late hour, I'm still running demon shrines in the hopes of finding goodies. And sure enough:

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Now for the real question: Is it done, or do I need a fucking head?
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It's done! I could have easily missed it too- I wasn't able to research this tech and the legs themselves in the same base. The legs had to be shipped back to Codexia for god only knows what reason, and then after they were researched, Codexia couldn't research this, but the Peak (which contains the red tower) could. The tech tree is the real final boss of Xpiratez.
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Well then, lets get some profane rituals going!
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Right, we'll need to build it first. That part is insultingly easy, now that we've gotten all the parts. Parts which could have been acquired with like, pre-laser tech, I'm fairly certain.
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Let the deadly ritual commence!
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Well shit, that sounds promising. Was kinda hoping for a stat sheet though.
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Well, we get their base form in the bootypedia at least. Cliff notes: Sense 3 is amazing, good resistances except 150% damage from mind (thankfully insanely rare) good vision and camo that doesn't really matter at this point of the game, and 50 armour won't go very far either. But! 40 health/turn regen is insanely good. Like, on par with the Bio Suit levels of good. Arguably better, since those don't regen so well at extremely low health. Also, warp claws? Yes please! Susceptible to voodoo sounds nasty though. Hopefully it just means the mind thing, but even that... star gods do use death beams.
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And they get a weird alternate form? Half the armour, Sense NINE (Jesus christ) massive evasion, and the same 40 health regen per turn. That's uh... pretty good.
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Ah, but this form also has... massive stat penalties, except for voodoo. -200 health is probably prohibitive, unless we just want to use it as a scout.
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Warp Claws are... decent. I mean, they're good just purely for being warp damage, which is insanely rare.
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Turns out 'exhausting' merely means high TU/Energy cost, no freshness cost. So that's actually pretty good.
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And the dispersed form gets this thing... could be insane, voodoo stats permitting.
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Holy shitballs, it costs 75 health and 15 freshness to fire on top of the TUs. Is this a nuke or something?
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Well... kinda? It seems that it doesn't do direct damage, but has the special burn effect. 600% hp multi makes that... respectable. At least insofar as it bypsses armour, melts it, and causes wounds, stun, and TU draining. Since it's warp type, it might actually be great vs some red shielded targets.
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Behold, the bearer of the Termicator armour I dusted off and pulled out of storage. We've definitely got better potential candidates, but Echidna has pulled us through a ton of missions and served well as a healer for a long time after that, so I felt like she deserved a seat on the final run.
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And speaking of dusting things off... it turns out the 'Make a Chort' thing is a training regimen. Like making a weirdgal or zombie. Except... it'll completely replace their race. It can be used on any females- goblins, gnomes, catgirls, gals, peasants. Even a ghost. You know what else only works on females? Shade Summoning. We can bring someone back from the dead and turn them into a demonic liquid metal creature. We've got a lot of good candidates for that. Oasis whom we lost on the moon has a ton of titles due to lots of lategame mission participation. There's a perfect gal we could bring back as a ghost, and they get +5 armour from that title. Or, we could double down on making it the most badass thing possible, and use Lenneth as the vessel, or another of our well trained heroes, like Gandalf for the voodoo stats.
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While we're busy molesting the dead, we get a present!
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It is time. Open the vault, and prepare the House atomics.
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Is this enough nukes? This doesn't feel like enough nukes.
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ARISE!
:necro:
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Average Manatee doesn't have quite the stats Oasis did, but they're still damned good, and she's been out of commission for a long time without a replacement. Behold, our first Ghost Monarch:
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And now to spend another 2 days getting suited up. Having negative hundreds of HP sounds like it might be a problem, but I'm sure it's fine. (It's a display glitch, most of the + is hidden behind the number to the left.)
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And now, for a brief interlude of a catgirl herbalist in power armour punching the shit out of an imp. I thought these had a cool 'gravity cascade' weapon, but apparently not, just the peacemaker mini rockets from the other catgirl power armour. They... suck pretty bad, honestly. But the armour itself is still a major upgrade, having 150/30 blue shields instead of 120/20 red.
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Luka continues training up, along with some others. The way titles work is bizarre sometimes. Because they're a thrown weapon category, rocks are eligible for ranged weapon titles, even while being used in melee. Because they're concussive, they qualify for the 'Bomber' title, which is clearly meant for, well, bombs. Whatever, more throwing number is all I care about.
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Brief, terrifying attack on codexia by a cruiser.
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And a second one, immediately, for good measure.
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Behold, the terrible Demon Queen in some of her glory. Seems she forgot her voodoo skill training, so that'll be a priority.
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Damn, it wasn't kidding about binding with a vehicle for a 'truly demonic, unstoppable force.' Even a normal gal in a XEC would be a monster. Putting this thing, with it's near 400 health in there? It doesn't even need shields at that point.
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But I think we need to give the other forms a test drive first. Lack of inventory is a small problem, but we've got some pretty good infinite ammo weapons by this point.
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Oh, and this is an archaelogist dig mission btw, which only allows goblins and gnomes normally. Apparently we get to squish in with 400 health and 120 strength as well. Get fucked, zombies! Did I mention she can't be zombified?
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And for the icing on the cake- her stats haven't been trained up yet. I assumed they were already capped after the transformation, but apparently not. I've got no idea what her new limits are, but judging by the double digit gains, they're really fucking high. That -200 hp for the dispersed form isn't looking like much of a drawback any more. And I had a bit of a brainwave while running the mission- if she's not immune or highly resistant to whatever effect the crystal skull uses to restore TUs, she could be an absolute juggernaut with it like Gandalf is. Fingers crossed it's a mind effect, that would be incredibly overpowered.
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Shiny new item from the dig. I guess I should have done more of these missions, but it's a pain with only lokknarrs and no power armour. Or, it was, until we got this thing on our side.
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Random production? Say no more!
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Testing out that 'Iron Wind' spell as well. It instakilled the ninjas it hit, but suffers from the same problems that gas clouds do- if you hit the wrong Z level you just make a bunch of smoke over their heads without hurting them, it seems. Still, might be worth using against say, a big squad of Marsec; whom I want to take out to acquire some more elite heavy plasma guns, and are presumably going to be providing security on mars. Nice big AoE, bypasses armour and red shields... sounds like a winning combo.
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Dang, the only random reward was some extra heroes blessings. I wonder if the statue could have dropped something cool, like an orb?
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Another goblin focused mission we can exploit! A UAC vault is normally a giant pain in the ass, but hey, we can just have the demon with 120 strength tunnel in! Well, that was the plan. Turns out, I can't figure out where the stupid spot is, and the best tunneling item I brought was a force blade. It does the trick, but not that well.
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I find it 5 tiles deep into the 4th exploraty mineshaft. Ugh. Such bullshit.
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And then, after failing to bust through the metal walls of the vault for like 50 swings, I found what seemed like a vent on the side and hacked at it instead. It exploded, so I walked forward to cut into the soft wall beyond... and fell down. Shit. Thankfully, after another ~10 tiles dug out or so, we found the 2nd floor of the vault.
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From here on it's just tidying the place up, easy pickings.
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Yeah, these stat gains aren't slowing down much. I'm expecting ~500 health and stamina. No idea for other stat limits, but we might have hit the freshness cap already. I should probably train her on reactions and stuff her in a XEC, but there's a lot of appeal keeping her in demon form and having a humanoid with massive health regen kicking around, especially if that crystal skull strat works out. Either way, Average Manatee represents something I didn't think was going to happen again at this point: Another huge paradigm shift in the limit of our most powerful soldier. Syns are already insanely good. This is a tier beyond even that. She'll be very survivable even with armour stripped to zero. She could shrug off a nuke. And she'll have more than 3 times the health of our next best XEC if we put her in one. I'd even consider using the hovertank chasis, since it can fly and having a metric shitton of health makes it's wimpier armour and shields less of a liability. I think having her on the team, we're actually stronger than we were before the moon HQ mission.
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Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The problem with gnomes is their reactions, which cap at 70.
Yeah, 70 reactions is garbage, even worse than peasants. But I find it doesn't matter that much when you have 500 TUs in a hover tank, and are mostly indestructible anyway.
Talking about things like the bike.
Never used this, I basically only used gnomediscs and hovertanks. 4 tile units that don't hover are too vulnerable to stray explosives, and too hard to manouver.
The underground missions tend to be pretty easy once you have a bunch of reactions and just wait for enemies to run into 8 shotguns pointed at the room entrance.
Yeah, but also the line of sight frequently fucks me over in the tunnels. And the occasional mission where you are forced to tunnel also sucks.
Codexia couldn't research this, but the Peak (which contains the red tower) could. The tech tree is the real final boss of Xpiratez.
It requires red mage yeah. The tech viewer is pretty good at showing requirements like this, and thankfully if something requires red tower it tends to require nothing else, but some requirements can get very specific.
-200 health is probably prohibitive, unless we just want to use it as a scout.
Imagine using the best soldier type as a scout!
Warp Claws are... decent. I mean, they're good just purely for being warp damage, which is insanely rare.
Ehhh, decent accuracy scaling, 10+0.7STR is comperable to force blades 40+0.4MEL. Especially when you add that warp damage tends to get bonuses against almost every tanky target.

There is no soldier: chort research, so I think there is no canonical way to figure out its stat caps. But they are pretty good, especially for hp. Chorts are interesting design imo. It takes soooo many missions to get a full set for the transformation, but they're so ridiculously good.

Chort solo of blacksun hq when?
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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Messages
16,201
Ehhh, decent accuracy scaling, 10+0.7STR is comperable to force blades 40+0.4MEL.
Yeah but the force blade costs half as many TUs and has AMAZING accuracy and basically no energy cost. And 200% accuracy is actually desirable, to overcome enemies with 100+ evasion. To be fair, I didn't check the other warp claw stats closely, it might have nice side effects like causing TU loss or something.

Chort solo of blacksun hq when?
:lol: After we take over Mars and find another set of legs, I'll turn Lenneth into one and see what she can do. I'm curious what other special titles I could stack on there. Can I make a zombie Chort? Weirdgal was an option. Zombies have like, freshness recovery or something I think? Haven't checked them in forever, I can't remember if I even bothered to make one. I think I zombified one of the gnomes? An assault clone or theban catgirl might also be amazing, since it's just overwriting the racial stats and those both get some awesome titles. Actually, the herbalist/magicienne catgirl might be a good one too, that's a ton of extra freshness and voodoo stats...
 

Andnjord

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Aug 22, 2012
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The Eye of Terror
Holy crap is that Chort transformation something else! Yes please to having one solo the Mars HQ please! :bounce:

Iirc the dr.x shadowrealm (void) is different from red mage shadowrealm (death). You do seem to have locked yourself out of the former (should've finished interrogation before you got rid of her), but the latter *should* still be available? I think?
Welp, looks like past me WAS smart and kept a save from before picking an option of what to do with her. Not that smart because I didn't label it properly but still, run is saved.
 
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Luka-boy

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Sep 24, 2014
Messages
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Asspain
With her new promotion, Luka has been awarded powerful new weapons. Sadly, the good looking rocks don't stack, so getting a dozen or so kills with them to achieve weapon mastery is more difficult than I first imagined. Thankfully, Luka came up with the idea of clubbing people with the rocks instead of throwing them, so they don't get lost. Truly a fractactical genius!
What can I say, that good ol' quantum processor inside the noggin is worth its price sometimes :smug:
 

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