Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,847
At the start of the enemy turn, we're already under rapid laser fire. Fortunately, they seem to be aiming for brother frank, who is crouched behind our window. Their hit chance is slim and they miss all the shots.
Our turn rolls around and we spot this monstrosity. Never killed one before, not sure what their deal is. I'm going to go with 'durable' based on the appearance though. At least his gun is shit.
This gun is not shit. It's also not a laser gun. So who the fuck has that?
We bust out the fire extinguisher to get back our night cover and add some smoke for good measure.
Disaster! Brother Frank is cut down by an enemy through the window. Melee is a bit jank, working perfectly fine through windows and often even closed doors. The fact that he went down in just a single hit also implies that whatever it was is god damned terrifying.
And it is indeed. That, gentlemen, is a catgirl in a motherfucking stealthsuit. We can only spot her from a ~4 tile radius. Combined with the fuso sword, she could easily wipe out our squad if we don't kill her ASAP.
We put some bullets in her but she miraculously remains standing. I try to knock her out with the fire extingusher spray but I think I didn't get close enough so it underperformed. We end up leaving it to Cleve to gun her down. A shame, catching that suit would have been amazing.
Meanwhile on the further edges of the map, Gandalf continues to light up the goon squad with fire arrows.
Cleave eats several laser rounds. It's obviously one of the lighter laser weapons or that would have finished him off. As it was, he loses a lot of health and armour.
Aha! Found the laser wielder, another stealthed catgirl. The laser trail actually gave away her position. We gun her down as well. Things are looking too dire to focus on captures at this point, even for such valuable targets.
I'd love to capture this guy too, but it seems in addition to being a god damned tank, his will is unbreakable. Even being set on fire fails to ruin his morale. A shame we didn't bring the brainer outfit.
The goons, on the other hand, have had enough of this shit. Fire arrows do a lot of morale damage and they've lost several teammates besides.
The bugbear reveals he had more than just a shitty gun- he throws a powerful explosive right on top of Gandalfina. Probably dynamite, since a satchel charge does insane damage.
Aside from the fuckton of damage, it actually formed a god damned crater, trapping our gal inside. We could maybe dig out with a pickaxe, but honestly, we'll just use the hole as cover, she's not in any shape to take another hit.
Luckily, our last gal is still in decent shape. Time for a rifle upgrade!
There seem to be few enemies left, so I move Jade up under the ramp, since they're likely inside the ship. NOPE. She earns an ass full of laser bolts.
Rather than flee though, we take the chance to lob a stasis grenade on top of where the shots came from. It's a bingo, and the catgirl taking the potshots gets knocked out!
We find this dashing fellow on the other side of the map. He's got fairly shit weapons, but we've got so many people on the edge of death I still won't risk it.
The key to shooting first, is to not miss and use a giant fucking gun. Captain never stood a chance.
Pierre puts our surgery kit to good use.
This has dragged on enough I'm getting worried, so we pull back to our stash to start grabbing the toys we can't replace. First up is the robo parrot to spot for us.
Next up is this proximity grenade. I armed it, intending to drop it and have cleve toss it onto the ramp. I then realized that walking onto an armed proximity grenade is a bad idea. Fortunately, apparently just standing around with an armed proxy grenade is totally fine, so we avoid turning our gal into chunky salsa.
We spot the last goon standing and take him out with another sniper round.
Not much infamy for such a brutal fight, but the loot was worth it!
30mm cannon parts and ammo, a hover suit, fuso sword, 2 laspistols, 4 assault rifles with AP rounds, 3 assault SMGs,
Combat drugs, tons of plastasteel and hellerium, a ship engine, 4 slave AI, a moonflower and smuggler strongbox (we can't research that without blowing it up, sadly, its trapped) 2 goons that might, if we're lucky, spill the beans on the box, and a hostile Catgirl. Not a bad haul! We got that sniper rifle too, not listed since it was equipped in the fight. That thing is easily the best prize here, being strong enough to kill people in power armour from across the map and potentially being accurate enough for 100% snapshots on unseen targets.
We in fact have so much loot (engines are large) that we ran out of space. Fortunately, there's a great QoL feature: hold down Ctrl while selecting an item category in the top left and it will sort things by unit size. Some other hotkeys allow for other sorting methods, like size of the combined stack, or sale values.
We also got some promotions! The gnome being our highest ranked memer is hilarious, she's been on like 3 missions. Pretty sure it's due to her crazy stats.
Also, RIP Brother Frank. You may have died on your first mission, but the sacrifice wasn't in vain. We got some awesome weaponry from it.
We now have our first repeatable method of recruiting a gal. Unfortunately, it's shit. We can trade 250 glamour in to recruit a veteran. However, we need that glamour for other things, and it's slow to acquire. Still might do this at some point if things remain this difficult.
I opt to unlock underwater missions too, thinking that might be Onsen related. I was wrong, but these missions have their own perks anyways, and we could handle some well enough once we get a way to reach them.
Which this tech will probably give us. Well, that's low priority too.
Ah, I think this is where that old earth voodoo leads. So its something like research a bunch of book objects > Old Earth Voodoo >
Onsens! This explains why I could get it early. Interrogating hoes can give you the above tech for free if I'm not mistaken, unlocking onsens incredibly soon.
Oh shit. This is an attack on our secondary base. It doesn't even have a radar yet.
Fuck! What moron put a crew quarters in the opposite corner of the map from the access lift?
Well, this is a bit dire. We do have about a dozen men here with carbines and sprayguns, which should be effective against the rats and dogs. But 40 vs 12 is some bad odds, especially since they're going to get all over the sewers and tunnels. We might have to pull back and hide in a room somewhere to deal with this, and will definitely take a lot of losses. I didn't even remember to buy bandages or armour.
Wish them luck!
Our turn rolls around and we spot this monstrosity. Never killed one before, not sure what their deal is. I'm going to go with 'durable' based on the appearance though. At least his gun is shit.
This gun is not shit. It's also not a laser gun. So who the fuck has that?
We bust out the fire extinguisher to get back our night cover and add some smoke for good measure.
Disaster! Brother Frank is cut down by an enemy through the window. Melee is a bit jank, working perfectly fine through windows and often even closed doors. The fact that he went down in just a single hit also implies that whatever it was is god damned terrifying.
And it is indeed. That, gentlemen, is a catgirl in a motherfucking stealthsuit. We can only spot her from a ~4 tile radius. Combined with the fuso sword, she could easily wipe out our squad if we don't kill her ASAP.
We put some bullets in her but she miraculously remains standing. I try to knock her out with the fire extingusher spray but I think I didn't get close enough so it underperformed. We end up leaving it to Cleve to gun her down. A shame, catching that suit would have been amazing.
Meanwhile on the further edges of the map, Gandalf continues to light up the goon squad with fire arrows.
Cleave eats several laser rounds. It's obviously one of the lighter laser weapons or that would have finished him off. As it was, he loses a lot of health and armour.
Aha! Found the laser wielder, another stealthed catgirl. The laser trail actually gave away her position. We gun her down as well. Things are looking too dire to focus on captures at this point, even for such valuable targets.
I'd love to capture this guy too, but it seems in addition to being a god damned tank, his will is unbreakable. Even being set on fire fails to ruin his morale. A shame we didn't bring the brainer outfit.
The goons, on the other hand, have had enough of this shit. Fire arrows do a lot of morale damage and they've lost several teammates besides.
The bugbear reveals he had more than just a shitty gun- he throws a powerful explosive right on top of Gandalfina. Probably dynamite, since a satchel charge does insane damage.
Aside from the fuckton of damage, it actually formed a god damned crater, trapping our gal inside. We could maybe dig out with a pickaxe, but honestly, we'll just use the hole as cover, she's not in any shape to take another hit.
Luckily, our last gal is still in decent shape. Time for a rifle upgrade!
There seem to be few enemies left, so I move Jade up under the ramp, since they're likely inside the ship. NOPE. She earns an ass full of laser bolts.
Rather than flee though, we take the chance to lob a stasis grenade on top of where the shots came from. It's a bingo, and the catgirl taking the potshots gets knocked out!
We find this dashing fellow on the other side of the map. He's got fairly shit weapons, but we've got so many people on the edge of death I still won't risk it.
The key to shooting first, is to not miss and use a giant fucking gun. Captain never stood a chance.
Pierre puts our surgery kit to good use.
This has dragged on enough I'm getting worried, so we pull back to our stash to start grabbing the toys we can't replace. First up is the robo parrot to spot for us.
Next up is this proximity grenade. I armed it, intending to drop it and have cleve toss it onto the ramp. I then realized that walking onto an armed proximity grenade is a bad idea. Fortunately, apparently just standing around with an armed proxy grenade is totally fine, so we avoid turning our gal into chunky salsa.
We spot the last goon standing and take him out with another sniper round.
Not much infamy for such a brutal fight, but the loot was worth it!
30mm cannon parts and ammo, a hover suit, fuso sword, 2 laspistols, 4 assault rifles with AP rounds, 3 assault SMGs,
Combat drugs, tons of plastasteel and hellerium, a ship engine, 4 slave AI, a moonflower and smuggler strongbox (we can't research that without blowing it up, sadly, its trapped) 2 goons that might, if we're lucky, spill the beans on the box, and a hostile Catgirl. Not a bad haul! We got that sniper rifle too, not listed since it was equipped in the fight. That thing is easily the best prize here, being strong enough to kill people in power armour from across the map and potentially being accurate enough for 100% snapshots on unseen targets.
We in fact have so much loot (engines are large) that we ran out of space. Fortunately, there's a great QoL feature: hold down Ctrl while selecting an item category in the top left and it will sort things by unit size. Some other hotkeys allow for other sorting methods, like size of the combined stack, or sale values.
We also got some promotions! The gnome being our highest ranked memer is hilarious, she's been on like 3 missions. Pretty sure it's due to her crazy stats.
Also, RIP Brother Frank. You may have died on your first mission, but the sacrifice wasn't in vain. We got some awesome weaponry from it.
We now have our first repeatable method of recruiting a gal. Unfortunately, it's shit. We can trade 250 glamour in to recruit a veteran. However, we need that glamour for other things, and it's slow to acquire. Still might do this at some point if things remain this difficult.
I opt to unlock underwater missions too, thinking that might be Onsen related. I was wrong, but these missions have their own perks anyways, and we could handle some well enough once we get a way to reach them.
Which this tech will probably give us. Well, that's low priority too.
Ah, I think this is where that old earth voodoo leads. So its something like research a bunch of book objects > Old Earth Voodoo >
Onsens! This explains why I could get it early. Interrogating hoes can give you the above tech for free if I'm not mistaken, unlocking onsens incredibly soon.
Oh shit. This is an attack on our secondary base. It doesn't even have a radar yet.
Fuck! What moron put a crew quarters in the opposite corner of the map from the access lift?
Well, this is a bit dire. We do have about a dozen men here with carbines and sprayguns, which should be effective against the rats and dogs. But 40 vs 12 is some bad odds, especially since they're going to get all over the sewers and tunnels. We might have to pull back and hide in a room somewhere to deal with this, and will definitely take a lot of losses. I didn't even remember to buy bandages or armour.
Wish them luck!