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World of Whorecraft: Battle for Asseroth

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
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Hell, I remenber in vanilla it took me like a month just to do Arathi Highlands... not to mention THE FUCKING BARRENS.

Those were the good old shit days.

I do miss Burning Crusade though. I tried WotLK and it was shitty.
 

Metro

Arcane
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Vanilla took forever to level. Now you can skip 75% of the zones.
 
Joined
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Vanilla took forever to level. Now you can skip 75% of the zones.

Since they raped THE BARRENS that doesn't mean anything anyway.

Hell, I remenber in vanilla it took me like a month just to do Arathi Highlands... not to mention THE FUCKING BARRENS.

You didn't like THE BARRENS? What about MANKRIK'S WIFE? What kind of an RPG player are you?
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,740
That insta-boost to level 90 is popamole as fuck. After the expansion goes live, you won't even be able to distinguish whether that lvl 90 running around just installed the game 5 minutes ago for the first time or someone who at least bothered to go through the leveling process. Until WoD when you saw a lvl 90 character you could figure it's not the most casual of players, now everyone will be lvl 90.
Because leveling in WoW was hard at any point? Most people were clueless about their class at every level cap - 60, 70, 80... how will that any different?

While leveling was never hard "hard", there certainly was more substance to it especially during vanilla. Respawn timers were faster, especially in mines/caves (Fucking kobolds), mob hp - your damage ratio was far more conservative, you didn't have access to AoE as non-mage (or if you did it was ineffective as fuck against mobs not intended to be AoEd), mobs were grouped up and if you wanted to be effective, you needed to use actual CC in outdoors, alone. Also they had spells that mobs typically don't have these days because they are "inconvenient" to the players, like heals and fears. Many times mistakes happened due to missed patrol, mobs running away and you had to get creative with the often limited toolkit you had.

Sure, none of that required any particular skill per se, just a bit of it spiced up with situational awarness. Regardless, it had far more going on for it than what there is currently, which is eyes off and spam the biggest number, typically that does damage 360 degree around you. Sometimes you might need to dodge giant DODGE THIS warning on ground.
This was only really true in vanilla, and the respawns were only faster because zone populations were higher. They should give everyone boosts to level 100. The current situation is that some classes like feral druids can quest by only using one ability such as mangle. Everyone else can press their abilities in whatever order they please.

It's nothing like the vanilla low-level shaman experience where you had to set up a camp of your totems and pull creatures to them because you needed their help, but didn't have enough mana to put them down each fight.
 

Wilian

Arcane
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Divinity: Original Sin
This was only really true in vanilla, and the respawns were only faster because zone populations were higher. They should give everyone boosts to level 100. The current situation is that some classes like feral druids can quest by only using one ability such as mangle. Everyone else can press their abilities in whatever order they please.

It's nothing like the vanilla low-level shaman experience where you had to set up a camp of your totems and pull creatures to them because you needed their help, but didn't have enough mana to put them down each fight.

I know. Personally I don't care about the level-up one way or another because it simply doesn't matter anymore in current iteration of WoW. They could just remove the leveling and nothing of value was lost as it has nothing going on with it other than gating you from the what nowdays constitutes as the game. Which of course is a set of activities behind a press of a button, like a proper theme-park.
 

Metro

Arcane
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WoW is nothing but gates. To say leveling is anymore tedious than farming dungeons or raids is a difference of degree not kind.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
OK, did Blizzard just run out of ideas for new antagonists? And now they can't even come up with a decent new location so we're going back in time?

I do like the idea of a renewed Draenor, because outland has some pretty awesome environments, but fucking time travel? Come on. Also, I don't care at all for Garrosh. Can someone just kill him already?

I quit a few weeks after cataclysm and I haven't been back. Fucking MoP did nothing to renew my interest. This expansion at least has a few features I might actually care about - I'm a sucker for player strongholds, and it sounds like they're trying to renew interest in raiding guilds so there might actually be something for me to do if I come back.


Also, who has a problem with leveling? Kids today don't know how good they have it. I leveled a paladin to 60 in vanilla before 1.9 when paladins became effectively playable. I leveled to 70 as holy by myself before they merged spell damage and healing. And you try doing Molten Core with nothing to do but cast a 5 minute buff on 40 people. And another thing. In my day we had to pay for our own attunement and resist gear. We were lucky if our guild could afford to pay for repairs, much less the 15 different consumables we needed to get through BWL. And when bosses only dropped 2 items, we thanked them for not dropping 1. Tier tokens, bah. If your raid doesn't have any hunters and a hunter piece drops, that's just too bad for you. Should have planned better. Better luck next week. Darn kids. Get off my lawn.
 

Gragt

Arcane
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Serpent in the Staglands Divinity: Original Sin
Heh, I quit before the Sunwell Plateau arrived. The first thing I did was to reinstall and replay Arcanum.

Ah well now that I'm stuck on this crappy computer, I could try to play on a Vanilla server. That was my best experience with WoW, even if I had fun in TBC at the start.
 

Metro

Arcane
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Messages
27,792
I was going to do that but I couldn't find an old Mac client. And when I assemble my new PC I have a backlog of about a dozen games I'd play before WoW. To Xor's point, I feel the same way: they just keep throwing out these 'side-story' expansions. I expect the next one will be Zandalar or something totally made up.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,740
Kinda surprised they didnt drop the price of MoP at Blizzcon.
 

J1M

Arcane
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Messages
14,740
If anything that just says that Warlords is really far off.
 

Metro

Arcane
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On that note:

  • Q: "Typically after you announce something it is another year, but we are at Patch 5.4 now. What content do you have planned for between now and then?" A: "Any content we do now will delay the expansion by the same amount of time it took us to make that content. We are completely focused on making the next expansion and will try to deliver that as soon as we can, hopefully on a shorter cycle than players are imagining, but you never know, we will have to see."
  • Q: "Typically that would be in the Winter of next year. Does that mean it is a goal to bring it in to Summer or Spring?" A: "Well certainly the goal is before that, but we'll see, it is very hard for us to predict."
Hilarious if it'll take them a year with zero content updates. People keep buying into the 'we'll get content out faster' shit but year-after-year they fail to deliver. People are thinking/hoping for April. Seems unrealistic. Usually there's around three months or more of beta testing and I don't think this is even in alpha. Also:

You can technically buy as many level 90s as you want if you buy another copy of the game, get the level 90, and then transfer the character to your main account each time. The team has talked about putting a level 90 purchase option in the store, but it hasn't been decided yet.

Was only a matter of time.
 
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J1M

Arcane
Joined
May 14, 2008
Messages
14,740
Well, they didn't show any horde art for garrisons. Nor do they have the updated player models done. I'm sure they will rush this out for summer, but it will not have 16 raid bosses as promised.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,131
Location
Germany
It took them forever to come up with new content when the game was at its height (and even then it were lame "dungeons" like that crusader arena) why would it be faster now when there's only a skeleton crew left working on it?
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
Well, they didn't show any horde art for garrisons. Nor do they have the updated player models done. I'm sure they will rush this out for summer, but it will not have 16 raid bosses as promised.
Only some players models will be completed at release, rest will be done during the expansion.

It took them forever to come up with new content when the game was at its height (and even then it were lame "dungeons" like that crusader arena) why would it be faster now when there's only a skeleton crew left working on it?
Wow never had a big dev team, even at it's "height". They always refused to solve content issues by hiring more people.
And MoP had way more content than any of their other expansions which means they probably broke that rule but assigned the new devs to meaningless casual shit |:p
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Oh yeah, I forgot about the ingame store for a while there. Nevermind about going back.
 

made

Arcane
Joined
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Messages
5,131
Location
Germany
And MoP had way more content than any of their other expansions which means they probably broke that rule but assigned the new devs to meaningless casual shit |:p
What kind of content though? Looking at the dungeon list, there were 9 5-mans (3 of which were updated vanilla instances), 5 raids (2 of them added after release). Was there anything else worthwhile to do?
 
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Metro

Arcane
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Messages
27,792
Maybe he's counting crappy scenarios? Those are just instanced group quests. Actually worse since they're so heavily scripted. Each successive expansion since Burning Crusade has had less unique content.
 
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yer mum
Just let the Legion show up and fuck things already :x

Boost looks nice though, might go back, but I sense incredible amounts of derp.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
What kind of content though? Looking at the dungeon list, there were 9 5-mans (3 of which were updated vanilla instances), 5 raids (2 of them added after release). Was there anything else worthwhile to do?

Maybe he's counting crappy scenarios? Those are just instanced group quests. Actually worse since they're so heavily scripted. Each successive expansion since Burning Crusade has had less unique content.

It was pretty obvious from the way I worded it. Content isn't defined by what player X thinks it's worthwhile. Pokeshit or fagfarm took probably more man-hours than a couple of extra dungeons. I play the game only for raiding but this expansion was filled to the brim with meaningless shit. That's still content, and it wasn't exactly thrown there, they put serious work in it.

As for dungeons/raids, mop and cata had less but the content was also A LOT better tuned/polished at release.
TBC was severely bugged from dungeons to first 2 tiers of raiding. The heroics and Kharazan were basically beta content, rest of the raids far far worse.
WotLK release... no comment.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,999
So just new player models, no new animations? Pfft, lazy - the exp. races have much better animations, models are just part of it.
 

Wilian

Arcane
Patron
Joined
Jan 14, 2011
Messages
2,846
Divinity: Original Sin
So just new player models, no new animations? Pfft, lazy - the exp. races have much better animations, models are just part of it.

The new models will have all new animations, nothing of the old will remain. They will be very detailed similiar animations though, to keep up with the spirit of the original.

In any case, from a fresh interview: "You can technically buy as many level 90s as you want if you buy another copy of the game, get the level 90, and then transfer the character to your main account each time. The team has talked about putting a level 90 purchase option in the store, but it hasn't been decided yet."

I didn't mind the boost to 90 thing as leveling is about as irrelevant as it can be right now, but this is just lulzworthy.
 

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