the item in the picture is from current content so I assume they have just reduced stat gain per ilevel on items.So how does the item squish work retroactively?
yeah pretty much this.When they introduced ratings they changed all of the stats on gear too. This isn't a new process. Just take your current gear and divide the numbers by 100.
I think Metro is curious about how it will work for much lower level content considering how gear stats scaled.
and challenge modes are back, so guessing heroics are going to be boring after 2 runs like MoP. Damn it. Scenarios are back, I stopped playing before Heroic Scenarios started, I wonder if they are any good.6 new Dungeons and 2 new Raids
Heroic versions of 2 classic Dungeons
I don't get this. How is it a feature? Abilities get stronger as you level, didn't that always happen? It's just a bigger boost now. Griefing will be easier now I guess, always fun. I suppose if it is only one ability per level it might make small changes to the most efficient rotation, but it will all come down the same in endgame, which is the only time anyone cares.At every level from 91 to 100, characters will earn a major permanent boost to one of their their key spells and abilities (e.g. a Fire Mage might earn a +50% damage boost to Pyroblast or +30% boost to Scorch).
There isn't really any difference between 6 and 8 strength for your character while you are levelling up. Aside from weapon DPS and maybe some extra mana, it just doesn't matter. 2 strength is 4 attack power... which converts at a rate something like 14 AP => 1 DPS.I think Metro is curious about how it will work for much lower level content considering how gear stats scaled.
Yeah, this. The stats on the item seem to be on par with Wrath stats so... what do Wrath items look like now? You don't really run into problems until you get to vanilla gear unless they award fractions of stat points.
It's likely that after the first tier, the mythic gear from the previous tier will be at least as good as the normal mode gear from the new tier. Just as it was in cata.and challenge modes are back, so guessing heroics are going to be boring after 2 runs like MoP. Damn it. Scenarios are back, I stopped playing before Heroic Scenarios started, I wonder if they are any good.6 new Dungeons and 2 new Raids
Heroic versions of 2 classic Dungeons
Mythic raids are the new heroic and require 20 players. I wonder if it is still expected to from Heroic (the new normal, 10/25 players) into Mythic, that could be awkward for guilds.
Considering that you can instantly level to LV 90, I wouldn't be surprised if the whole 1-89 leveling process gets sacrificed for the item squish.Yeah, this. The stats on the item seem to be on par with Wrath stats so... what do Wrath items look like now? You don't really run into problems until you get to vanilla gear unless they award fractions of stat points.I think Metro is curious about how it will work for much lower level content considering how gear stats scaled.
Isn't that just one character, though?
Sounds like you can do it with any character...Play the races and classes you’ve always wanted to try, wage war alongside your friends, and take your place among Warcraft’s finest.
Because leveling in WoW was hard at any point? Most people were clueless about their class at every level cap - 60, 70, 80... how will that any different?That insta-boost to level 90 is popamole as fuck. After the expansion goes live, you won't even be able to distinguish whether that lvl 90 running around just installed the game 5 minutes ago for the first time or someone who at least bothered to go through the leveling process. Until WoD when you saw a lvl 90 character you could figure it's not the most casual of players, now everyone will be lvl 90.
Because leveling in WoW was hard at any point? Most people were clueless about their class at every level cap - 60, 70, 80... how will that any different?That insta-boost to level 90 is popamole as fuck. After the expansion goes live, you won't even be able to distinguish whether that lvl 90 running around just installed the game 5 minutes ago for the first time or someone who at least bothered to go through the leveling process. Until WoD when you saw a lvl 90 character you could figure it's not the most casual of players, now everyone will be lvl 90.
It's one character. Just like a Scroll of Resurrection.Isn't that just one character, though?.Play the races and classes you’ve always wanted to try, wage war alongside your friends, and take your place among Warcraft’s finest.
Sounds like you can do it with any character...
Are you serious?That insta-boost to level 90 is popamole as fuck. After the expansion goes live, you won't even be able to distinguish whether that lvl 90 running around just installed the game 5 minutes ago for the first time or someone who at least bothered to go through the leveling process. Until WoD when you saw a lvl 90 character you could figure it's not the most casual of players, now everyone will be lvl 90.
This was also true for the most part of TBC. People also leveled slower, I think since WotLK they cut the XP required to level by half twice.So there would be a lot more people on the zones which means a lot more ganking, most leveling zones nowadays are a desert even in high pop realms. Quests were a bigger pain in the ass too, fucking aged gorilla sinew. Who the fuck gives a quest with a less than 5% drop rate right next to the road to booty bay...Because leveling in WoW was hard at any point? Most people were clueless about their class at every level cap - 60, 70, 80... how will that any different?That insta-boost to level 90 is popamole as fuck. After the expansion goes live, you won't even be able to distinguish whether that lvl 90 running around just installed the game 5 minutes ago for the first time or someone who at least bothered to go through the leveling process. Until WoD when you saw a lvl 90 character you could figure it's not the most casual of players, now everyone will be lvl 90.
While leveling was never hard "hard", there certainly was more substance to it especially during vanilla. Respawn timers were faster, especially in mines/caves (Fucking kobolds), mob hp - your damage ratio was far more conservative, you didn't have access to AoE as non-mage (or if you did it was ineffective as fuck against mobs not intended to be AoEd), mobs were grouped up and if you wanted to be effective, you needed to use actual CC in outdoors, alone. Also they had spells that mobs typically don't have these days because they are "inconvenient" to the players, like heals and fears. Many times mistakes happened due to missed patrol, mobs running away and you had to get creative with the often limited toolkit you had.
Sure, none of that required any particular skill per se, just a bit of it spiced up with situational awarness. Regardless, it had far more going on for it than what there is currently, which is eyes off and spam the biggest number, typically that does damage 360 degree around you. Sometimes you might need to dodge giant DODGE THIS warning on ground.
Good players could level faster, or solo content meant for groups, but everyone, even the worst casuals, got to the cap eventually. Now I haven't touched the game since WLK but by all accounts, including yours, it's gotten progressively more mind-numbingly easy ever since, so skipping the grind up to lvl 90 doesn't seem to change all that much.Because leveling in WoW was hard at any point? Most people were clueless about their class at every level cap - 60, 70, 80... how will that any different?That insta-boost to level 90 is popamole as fuck. After the expansion goes live, you won't even be able to distinguish whether that lvl 90 running around just installed the game 5 minutes ago for the first time or someone who at least bothered to go through the leveling process. Until WoD when you saw a lvl 90 character you could figure it's not the most casual of players, now everyone will be lvl 90.
While leveling was never hard "hard", there certainly was more substance to it especially during vanilla. Respawn timers were faster, especially in mines/caves (Fucking kobolds), mob hp - your damage ratio was far more conservative, you didn't have access to AoE as non-mage (or if you did it was ineffective as fuck against mobs not intended to be AoEd), mobs were grouped up and if you wanted to be effective, you needed to use actual CC in outdoors, alone. Also they had spells that mobs typically don't have these days because they are "inconvenient" to the players, like heals and fears. Many times mistakes happened due to missed patrol, mobs running away and you had to get creative with the often limited toolkit you had.
Sure, none of that required any particular skill per se, just a bit of it spiced up with situational awarness. Regardless, it had far more going on for it than what there is currently, which is eyes off and spam the biggest number, typically that does damage 360 degree around you. Sometimes you might need to dodge giant DODGE THIS warning on ground.