Avellion
Erudite
So they ruined RIFT too... godfuckingdammit.'I will say that I do miss those days when normal dungeons were challenging. It made clearing them, just so much satisfying. Nowadays, clearing any dungeon comes with no satisfaction, despite being rewarded with a guaranteed blue item that may be an upgrade from what you currently have. I dont use heirlooms.
And yes, WoW is not as good as it used to be, in vanilla WoW, it at least felt like an adventure. The levelling experience was still somewhat engrossing, as opposed to the "I just want to get this over with" experience I now have with it. The world feels extremely small, due to all the fast travel and funneling of players through content, as well as the fact that you leave the zones before you get a feel for them. Levelling up feels meaningless and unrewarding. But despite that, for all the decline WoW had during Cataclysm, one thing is still certain, for all the decline it is not as decline ridden as its competition.
SWTOR: Very little group play, dungeons are CoD Linear, only 4 party members, due to the ways zones are constructed, imperials and republicans approaching eachother is extremely low to the point of being nil.
Guild Wars 2: No need to communicate ever, no roles in combat means that everyone does the same thing, berserker everywhere. The game also reminds me of The Elder Scrolls: Oblivion in many ways; fast travel, level scaling, level scaled loot, repetitive environments, combat involves mashing very few buttons (perhaps only 1), attacks feel extremely weak with extremely little feedback if any, combat is built trading blows around dpsing down the enemy before he dpses down you (at least WoW has several skills that go beyond the boring dps), false marketing, spammy combat and game being afraid to punish players.
WildStar: This game was just the most banal, uninspired crap I have ever played. It tried too hard to please you.
ESO: I didnt play this turd, but the RPGcodex thread on this game was very amusing.
WoW may not compare to its glory days or the mmorpg genre during its golden age, but at the same time, compared to the steaming smelly piles of decline ridden feces that is its competition, WoW is all right. In fact, I would argue that maybe aside from RIFT, is the only competent themepark mmo out there.
I personally liked DDO (though they have been streamlining and dumbing down like WoW over the last couple of years as well). Of all the games out there, it still has a fairly complex development system. Not as good as it was, but still far more involved than WoW. While DDO doesn't have the flare of boss fights that WoW has, the content can be very difficult and challenging for both solo and group play.
For a while, I was enjoying EQ2, but they really turned that game into garbage. Seriously, all of that content, all of that depth and they turned it into a yet another (rush to end game) focus with easy content and a participation trophy around every corner. My friend and I had gone back to that not too long ago (we used to enjoy the difficulty in content) only to find out that we could duo dungeons 8-9 levels above us without any effort. It was so ridiculous that we kept pushing the limits until we hit like 12-15 levels above us with the restricting factor being that the mechanics to hit such a higher level mob reduced out success to near zero, but aside from that, we could heal through anything the mobs had to offer.
I tried SWTOR as well and one of the things that really urked me was the fact that they game leveled so damn fast. You could tell they did a last minute change on leveling speed just before release because you couldn't keep the crafting system anywhere near your level. It destroyed the entire middle game and yet again attended to the idea that everyone should disregard all of the effort and work put into the content before endgame and simply rush to the end.
I stayed away from GW2, tried Wildstar, thought it was bland, ESO beta was a big no.
The Secret World wasn't bad (though the combat system was destroyed by the WoW mentality demanding a holy trinity) and so it was only good for the story progression.
Rift had a lot of promise on release. It was old school difficulty in the dungeons. My friends and I had a blast running that content. It was extremely hard and refreshing, but they also caved to the WoW mentality dumbing down all the content and making everything ridiculously easy. I think the final straw for us was when my friend and I duo'd an expert 2 dungeon. No point in playing when the game gets that stupidly easy.
MMOs for the most part are dead and I don't see that changing. The problem is that the majority of the player base wants Farmville, an entertainment simulator... not a game. A game means they could lose, they might have failure and they might have to put effort to succeed. That just isn't going to cut it for the crowd today, why... it just wouldn't be "fun"! /boggle
And yes, I used to enjoy EQ2 as well, until they shat all over it, making the thing piss easy.