Angthoron
Arcane
- Joined
- Jul 13, 2007
- Messages
- 13,056
I'm not entirely sure what MoP was an attempt at, it seems like it was a try by Blizzard to regain its audience after the massive Cata fuck-up. It suddenly (and, until mid/late-expansion, poorly) re-introduced reputation grinds, offered Challenge Modes (which, for all my gripes with it, did provide a challenge for a while) and Brawler's Guild shenanigans (again, not my thing, but for notorious solo-ers, it gave an incentive to "git gud", plus it's actually done as part of the world and not some phased out/instanced shit, so hey), and last but not least, the raids got harder (but so did our raid crew get weaker, unfortunately).
My biggest eventual gripes with MoP ended up being the content being added too slowly. It was what? 11 months of SoO? 12? I'm not even sure how long it was. Even hardcore raid groups were getting serious fatigue here and there, what's to say about the rest? Not even a lair, not even a goddamned lair. No new 5-mans. Cata's end cycle all over again, fuck you Blizz. WotLK actually had this right - releasing 3xICC5 hard-ish instances with ICC raid, then releasing RS to dilute the boredom of the raid groups with a few shenanigan-filled encounters and some sidegrades.
Oh yeah and the daily rep grind. That was fixed later, but fuck that idea.
My biggest eventual gripes with MoP ended up being the content being added too slowly. It was what? 11 months of SoO? 12? I'm not even sure how long it was. Even hardcore raid groups were getting serious fatigue here and there, what's to say about the rest? Not even a lair, not even a goddamned lair. No new 5-mans. Cata's end cycle all over again, fuck you Blizz. WotLK actually had this right - releasing 3xICC5 hard-ish instances with ICC raid, then releasing RS to dilute the boredom of the raid groups with a few shenanigan-filled encounters and some sidegrades.
Oh yeah and the daily rep grind. That was fixed later, but fuck that idea.