Wilian
Arcane
- Joined
- Jan 14, 2011
- Messages
- 2,846
It is not grind if you do it once a day, or once or twice a week, for a couple hours.
That sort of "grind" is on a bullshit scale far, far worse than a grind where I can dictate myself how much time a day I'd like to dedicate to it and via that have my own choice in regards when it completes and not. I wrote a post regarding this particular form of bullshit "grind" regarding WoW's reputations a while back:
After doing more dailies than one life-time requires, I started to ponder on the system and it's shortcomings. Especially in light of GC recently tweeting something about possibly putting a cap on reputation gains (A baffling choice if I might add)
I came into a conclusion that dailies are just not the way to go as main bread and butter when it comes to reputation. They should work as something extra that is there if you want to work on, or maybe a part of process that gets fulfilled when you're otherwise working on reputation.
When I look at reputation "grinds" (Which set amount of dailies certainly is not, it's just a chore to be done with) the best example of it all comes from all the way back of vanilla and Argent Dawn. Simply because of it's diversity if nothing else. There were TONS of ways you could gain rep with AD, especially at the end of vanilla. Let me list some of them:
Farming outdoor mobs up til friendly/honored (Depending on mob type)
Farming instance mobs up til honored (Bosses gave rep all the way to exalted)
Scourge Insignias, three types of them based on the strength of the undead mob and the drop rate was quite high. Required a trinket for drops but the AD blue trinket with AP/SP against undeads was extremely powerful for it's time.
Cauldron runs (Repeteable quests where you go gather mats from undeads to disable cauldrons)
8 different resource turn-ins that were very farmable due to high drop rates but also came as an extra pretty much regardless of what you did. (These also gave you marks to buy some of the best pre-raid stuff from AD faction, along with biggest bag of the game at the time)
Crafting Writs for your profession to craft and turn in
There was plenty of ways to increase rep with AD, none of which required daily commitment to reach certain level within the faction. On the contrary, it was all on the player's hand how fast or slow the progression happened instead of artificial barriers to slow down the process.
What also made a large difference was that you could farm AD rep on two separate zones and in two rather large instances (Strath being almoust half the size of Stormwind) and there was always some lone spot where you didn't have to compete with others if you wanted some peace.
None of them gave particulary much rep, the mobs awarded 5 rep per kill 'til the limit, turn ins 50 and insignia turn ins some more. But it was continuous process on which player could dictate how to spend the time and if he didn't, something always piled up regardless.
This of course is mostly applicaple to the other "high end" reputation of vanilla, Cenarion Circle.
It certainly was more difficult to work with than AD with rather major time requirements, but it also presented hefty amount of options of how to work on it.
Farming mobs -> Gave rep, dropped pages for turn-ins, dropped Twilight set
Twilight set -> Summon miniboss that awards rep on kill, that for some classes was soloable, which in turn drops possible reputation turn-in item and item that will let you summon mid-tier boss.
Kill mid-tier boss that requires a group of 3-5 players and the same occurs but this time it also dropped very good entry level BoE blue gear, get more rep, more rep items for turn-ins and items that let you summon final boss.
Final boss, all of the above is applicaple, but now there was chance for epics and you needed a small raid group to finish it up.
These were quite casual aswell, in a sense that you could gather summoning mats really fast.
Then there were the Letter quests for Logistics, Military and such. It utilized crafting professions, farming hives and gave badges for which you could buy gear that would be usable all the way to AQ, a worthy time-investment.
All we have nowdays is pretty much just dailies, dailies and some more dailies (With rare exceptions, depending on a faction, and even then the rarity of the rep item makes it hardly feasible.) and I don't think the system that was so diverse before required such dumbing down as it came to be and I'd love to see some inspiration taken on how especially AD rep worked out in the end with added CC flavour of miniboss summoning.