Angthoron
Arcane
- Joined
- Jul 13, 2007
- Messages
- 13,056
Yeah, LotRO vanilla dungeons were pretty good, very much on level with WoW's best. Fornost was actually a ruined castle, and not a theme park, and it was goddamned huge, and often complex. And the Rift raid was actually amazing.
And yeah, it had a couple of mechanics to bring - Attacks of Opportunity (either from lucky crits, or initiated by Burglar or Captain), which stunned the boss for a few seconds, and the party had a chance to line up and select a colour for a 6-colour combo. Some did nothing but just do what you selected, like do some direct damage or heal or restore mana, or place a dot, but some were pretty complex crap that either was pre-agreed upon, or someone would call out. Some boss fights were near-impossible without proper execution of these, and all it'd take is like 5 seconds to line it up. Take a brief look here to get the idea: http://www.lotrolife.com/fellowship_combos/
Another - far lamer - mechanic was Dread/Hope, which basically debuffed your stats if you were under Dread and you could either soldier on (often to disastrous effects) or use some Hope-boosting consumables (craftable back then) to counter it or even outbuff yourself. Nothing special, and to be fair I always felt it was artificial as hell - kinda like resist gear for certain raids. Of course, it also meant you were willing to commit, I guess.
So yeah, vanilla LotRO was solid. Spent a very enjoyable year with my ex in it, both enjoyed it, then Moria kinda ended up killing that fun at some point.
And yeah, it had a couple of mechanics to bring - Attacks of Opportunity (either from lucky crits, or initiated by Burglar or Captain), which stunned the boss for a few seconds, and the party had a chance to line up and select a colour for a 6-colour combo. Some did nothing but just do what you selected, like do some direct damage or heal or restore mana, or place a dot, but some were pretty complex crap that either was pre-agreed upon, or someone would call out. Some boss fights were near-impossible without proper execution of these, and all it'd take is like 5 seconds to line it up. Take a brief look here to get the idea: http://www.lotrolife.com/fellowship_combos/
Another - far lamer - mechanic was Dread/Hope, which basically debuffed your stats if you were under Dread and you could either soldier on (often to disastrous effects) or use some Hope-boosting consumables (craftable back then) to counter it or even outbuff yourself. Nothing special, and to be fair I always felt it was artificial as hell - kinda like resist gear for certain raids. Of course, it also meant you were willing to commit, I guess.
So yeah, vanilla LotRO was solid. Spent a very enjoyable year with my ex in it, both enjoyed it, then Moria kinda ended up killing that fun at some point.
Last edited: