moredread
Novice
- Joined
- Sep 2, 2018
- Messages
- 10
As such, I doubt it was the writer who made the decision to give orcs a more relatable if not downright heroic portrayal, but probably someone like Metzen.So she's to blame for the pussyboy Horde.
Some insight into the writing process during WC3 development:
There were a lot of changes to story throughout development. The original Illidan was still Furion's brother, but he was a satyr. His dabbling in magic had changed him into one. It was totally a take on Pan from Shakespeare, and it felt really weak. We were all like... "Whaaaat?" So Chris took that back to the drawing board and made him much more badass. Probably one of my favorite characters.
Jaina was supposed to die in a very early draft, but that idea was squashed pretty quickly. Arthas didn't need any more motivation to chase Mal'ganis than he already had, but that was planned to be a main story element. There was supposed to be a love story between Arthas and Jaina, but that didn't work out. It was a bit too Raynor and Kerrigan again, because Jaina was going to become a banshee or something... I don't remember very well, but that plot point obviously got moved to Sylvanas Windrunner. There were a lot of similarities between the Starcraft and WarCraft 3 plotlines, to the point where the first few drafts got sent back multiple times.
http://pretzel-lectern.blogspot.com/2016/05/behind-warcraft-iii-interview-with.html
Also, check out audio interviews with Pardo and Metzen on the development process. Gameplay always comes first, the reasons for this or that confrontation second.
And this was before Blizzard became more corporate. Now they have dedicated people that would assess the impact of game changing decisions on the income of the company. So no point in blaming Golden.