Angthoron
Arcane
- Joined
- Jul 13, 2007
- Messages
- 13,056
Well, that's just the thing, the way CC is used now is completely different from how it used to be handled then. Back then, dungeons had, like you said, massive amounts of mobs that you had to carefully navigate, CC, slow, disable, just to make sure a runner wouldn't go off and bring half the dungeon with it. BRD and BRS in particular come to mind, but hell, even an early Deadmines run would show that you WERE supposed to be paying attention unless you wanted to be ganked by patrols, runner-adds and general inability to handle everything that's going on. Today, you're going to CC that one or two mobs that are going to channel something huge or otherwise be a gigantic solitary pain in the ass, thus bringing a potentially challenging encounter back to a tank/spank combination of complexity.
It won't matter how many abilities and scripts the trash (or bosses) will have, when all you need is tank, spank and mild situational awareness. If you're any good at all, there's essentially no room for "oh shit" moments that made the game fun before, and certainly no chances for one person to shine and save the day by being really fucking ahead of the curve. The only way you're ahead of the curve is your DPS/Heal meters. Woo. No chance for a tank to show that they've learned something cool from raids, no need to show that a healer has split-second reaction time and excellent decision-making, no need for DPS to go from restraint to mad-burst-DPS for that special moment your friend got feared and brought in eight hundred friends more.
Alright, raiding is different, but we're talking dungeons, not raids. And "dungeons are supposed to be casual" is a lame excuse, casual entry content only breeds a further more casual audience, anyway. Seeing that in my own raid group recruit pool.