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World of warcraft: Shadowlands announced

J1M

Arcane
Joined
May 14, 2008
Messages
14,745
Feel free to quote me on this when they announce the next WoW expansion.

Things are so bad for them right now that the next one will be all dragons all the time. They'll still make the trans gnome dragon the most prominent, but this will be like when they needed to pull Illidan out of cold storage times five.
 
Shitposter
Joined
Nov 13, 2020
Messages
367
Location
Konoha - Village Hidden in the Herb
There are still about 0 alternatives for wow dungeons/raids/pvp. Imagine that.

It's actually crazy. I don't understand how, despite video games being a thing for 30+ years, WoW is the ONLY game that consistently puts out quality co-op dungeons.
You'd think there'd be a huge market for some 5-man co-op game that just has a shitton of fun dungeons but everyone's stuck waiting for WoW to put out their 8 every 3 years.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,447
Location
Dutchland
There are still about 0 alternatives for wow dungeons/raids/pvp. Imagine that.
It's actually crazy. I don't understand how, despite video games being a thing for 30+ years, WoW is the ONLY game that consistently puts out quality co-op dungeons.
You'd think there'd be a huge market for some 5-man co-op game that just has a shitton of fun dungeons but everyone's stuck waiting for WoW to put out their 8 every 3 years.
Huh, good point. The only games I can think of that even come close to that are either shooters, isometric or you get stuff like Vermintide. Just straight up the RPG dungeon experience with a decently-sized skill bar instead of getting only four like you're playing a MOBA or something. Run the dungeon, get the loot, do another one. Three difficulty modes: basic bitch groupfinder, adventurer, hero. Each higher difficulty gives better loot. Lockouts appear on the highest difficulty, but with enough content the lockout will run out before you have done all the dungeons. Sprinkle in a few megadungeons that can allow larger group sizes and there you go.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
Huh, good point. The only games I can think of that even come close to that are either shooters, isometric or you get stuff like Vermintide. Just straight up the RPG dungeon experience with a decently-sized skill bar instead of getting only four like you're playing a MOBA or something. Run the dungeon, get the loot, do another one. Three difficulty modes: basic bitch groupfinder, adventurer, hero. Each higher difficulty gives better loot. Lockouts appear on the highest difficulty, but with enough content the lockout will run out before you have done all the dungeons. Sprinkle in a few megadungeons that can allow larger group sizes and there you go.

Thats DDO.
 

Malamert

Arcane
Edgy
Joined
Oct 19, 2018
Messages
2,466
QQn3Oir.png
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,447
Location
Dutchland
Lmao they remove unwanted sexual attention from the game but not from their company.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,745
At first blush this will look like the art team is the only one working, but this is just stuff from the cutting room floor that missed previous deadlines.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,025
Location
UK
I donno what you guys are talking about wow's dungeons, they not that good, DDO's dungeons are better, especially in the beginning.
And besides, doesn't final fantasy XIV have good dungeons I hear?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I donno what you guys are talking about wow's dungeons, they not that good, DDO's dungeons are better, especially in the beginning.
And besides, doesn't final fantasy XIV have good dungeons I hear?
all of xiv's ""dungeons"" after ARR(the base content) are just hallways. They completely did away with things like siderooms and making interesting locations because people just rush through it for welfare marks and they decided to appease the lowest common denominator rather than encourage people to not just rush through everything for their welfare marks.

There's really no other MMO on the market that has dungeons like DDO because they're the entire game. Each dungeon is a "quest"(not in typical MMO sense) that would be equivalent to e.g., a typical D&D adventure, or possibly one split over a handful of quests. They aren't just running from start to end killing things, there's typically a lot of D&D-esque stuff to do and the traps are very deadly(1 hit kills on higher difficulties.)
 

deama

Prophet
Joined
May 13, 2013
Messages
5,025
Location
UK
all of xiv's ""dungeons"" after ARR(the base content) are just hallways. They completely did away with things like siderooms and making interesting locations because people just rush through it for welfare marks and they decided to appease the lowest common denominator rather than encourage people to not just rush through everything for their welfare marks.
Oh, that's a shame, but the bosses are at least pretty well done to compensate, right?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
all of xiv's ""dungeons"" after ARR(the base content) are just hallways. They completely did away with things like siderooms and making interesting locations because people just rush through it for welfare marks and they decided to appease the lowest common denominator rather than encourage people to not just rush through everything for their welfare marks.
Oh, that's a shame, but the bosses are at least pretty well done to compensate, right?
most bosses have various telegraphed "don't stand in the colored floor" mechanics to the point where it feels like you're playing a dancing game.
ffxiv feels like it's popular because of weeaboos and coomers(I repeat myself), it's not particularly good. The crafting system is unique and fun though.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
all of xiv's ""dungeons"" after ARR(the base content) are just hallways. They completely did away with things like siderooms and making interesting locations because people just rush through it for welfare marks and they decided to appease the lowest common denominator rather than encourage people to not just rush through everything for their welfare marks.
Oh, that's a shame, but the bosses are at least pretty well done to compensate, right?
most bosses have various telegraphed "don't stand in the colored floor" mechanics to the point where it feels like you're playing a dancing game.
ffxiv feels like it's popular because of weeaboos and coomers(I repeat myself), it's not particularly good. The crafting system is unique and fun though.

I played FFXIV up to the end of Stormblood, but couldn't bring myself to finish it (quit on the last story quest) even though I picked up Shadowbringers and didn't bother logging in during the free 2 week promotion that just ended. It's alright, but I'd actually say there aren't any good MMOs these days.

How much you want to play FFXIV probably could be reframed as how badly do you want to play a catgirl in a tab-targeting MMO? If that's worth money to you, then it's probably your cup of tea. Also, you must have a reasonable tolerance for people using those anime emojis and kawaii speak like they're all 14.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,745
I donno what you guys are talking about wow's dungeons, they not that good, DDO's dungeons are better, especially in the beginning.
And besides, doesn't final fantasy XIV have good dungeons I hear?
all of xiv's ""dungeons"" after ARR(the base content) are just hallways. They completely did away with things like siderooms and making interesting locations because people just rush through it for welfare marks and they decided to appease the lowest common denominator rather than encourage people to not just rush through everything for their welfare marks.

There's really no other MMO on the market that has dungeons like DDO because they're the entire game. Each dungeon is a "quest"(not in typical MMO sense) that would be equivalent to e.g., a typical D&D adventure, or possibly one split over a handful of quests. They aren't just running from start to end killing things, there's typically a lot of D&D-esque stuff to do and the traps are very deadly(1 hit kills on higher difficulties.)
I don't like DDO's take on power creep and feats or difficulty settings, which is a shame because in theory their approach to narrated dungeons with defined rest points is good design that we should see in more single player RPGs.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,025
Location
UK
I don't like DDO's take on power creep and feats or difficulty settings, which is a shame because in theory their approach to narrated dungeons with defined rest points is good design that we should see in more single player RPGs.
I said earlier that I gave up on DDO because of the jumping cap, but in reality it was more to do with it not managing the power levels correctly, e.g. as a lvl 16 monk I was having a hard time fighting street bandits in one quest, that's not even on elite difficulty!
Too many games ignore this I noticed, I think this is vital.
 

Malamert

Arcane
Edgy
Joined
Oct 19, 2018
Messages
2,466
World of Warcraft has been saved! Why aren't you playing now that they've fixed it?

y4AmLnQ.png
 

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