game developers are truly some of the worst lifeforms that exist, only a few things are below them like video game journalist
It is painfully evident that some Blizzard employees
are videogame journos that somehow infiltrated the company.
They have clearly made every effort to remove all "toxic" developers and mindsets from the company. The mentality of the journo is to infest things from the inside out to create rot, not just throw rotten tomatoes from their own decrepit towers. Sometimes this necessitates a career change.
Being a "journo" is a mindset, not a profession.
Regarding Dragonflight, I have decided that ultimately the biggest improvement that I saw on the outset, e.g. the talent trees returning to sanity and Blizzard finally giving up on new borrowed power systems is not enough for me right now. Danuser is still onboard and evidently has lost no prominence or control. There seems to be no recognition that he is a problem. While the new setting is carefully bland to avoid setting out more outrage, it's just painfully plain looking to me. Generic fantasy shite like dragons is one thing, DeviantArt dragons are another thing entirely. I have never liked the dragon lore from Warcraft. Shadowlands is still canon. Even the art seems to have degraded drastically in the last few years, and that used to be half the reason people kept coming back. Environment design is still strong, but if the setting sucks, I don't know if I can stomach any more. Dunno if I can even go in for another 3 months to check out the new content and test systems.
Anyway, I really do think it is time for Blizzard to do the right thing and acknowledge that their writing team is incompetent and that they should be designing games in such a way that the story is as small a part of the game experience as possible.
The only thing I really miss about WoW was the core gameplay, they actually did do a really good job on making classes feel holistic and distinct from each other, and the rotations were satisfying. I really just enjoyed playing my class. I unironically enjoyed the PvP in the game, and a big part of me wishes they would bring back the arena pass. It did a nice job of removing everything I don't like about WoW (grinding, collecting, questing, dailies/weeklies, the story, the writing, raids, dungeon farming, gear farming, dealing with other players, etc). I have no idea why they removed the arena pass; it really bothers me.
It would be infinitely more fun as a pick-up game. Then again, the way they obsessively ruin even such things now, by creating grinding ladders and "unlock" systems in FPS games like Overwatch, it is really incredible.
You can't even enjoy a basic PvP game any more without these "MMO" features which are ironically the worst parts of the entire experience.