Quick features
1) Implemented Nation oriented Facilities - Airfields, Army and Military facilities now reflect the nation that is currently located at that place - changes as the war progresses.
Airfield ownership is now also based on the squadron database and reflects changes in ownership i.e. French British American etc as the war progresses.
Belgium, France, Britain, Canada, Australia USA, Germany.
2) Implemented a new Nation - Belgium
Aircraft database and Skins for Belgium,
12 Squadrons,
Airfields,
Aces,
Names, Pilot Bios, Ranks etc
3) Dynamic battle smoke from damaged burning building etc is now placed in the theater when a battle is on.
4) Ranging batteries are dynamically set up in the theater for 2 seater Artillery Ranging missions.
5) Overhauled UI graphics and interface systems.
6) Overhauled Enlistment system - user can now enlist based on significant WW1 Battles, and see where the proposed squadron will be located on a map with respect to the battle location or for any other enlistment criteria, prior to enlisting.
7) Dual Roles squads : Fighter flights now protect the 2 seaters to and from the target, and at the target itself.
8) Totally Revised Dynamic 'Real Weather' systems for more immersion. Dynamic weather is generated for a totally overhauled immersive flight experience.
Comprehensive new cloud types accurately representing real world clouds that dynamically change in flight as a real world weather system 'cells'.
Wind,
Fog,
Storms,
Haze and Clouds are now rendered up to 150km terrain draw distance!
Improved Horizon rendering.
Overhauled Dynamic changing weather in mission as you fly - based on creating 'RealWeather' system cells.
More accurate atmospherics e.g. sky becomes deeper blue at high altitudes and changes with season.
Revised dawn and dusk ambient lighting.
Revised atmospheric lighting.
Removed the archaic 'skybox' and associated textures - implemented 'Real Sky' with dynamically varying hues to reflect seasonal skies.
9) Implemented morning Fog patches that slowly dissipate over time as the sun rises in mission.
10) Implemented increased Haze in the morning that slowly clears as the sun rises in mission. (Weather Type dependant)
11) WOFF now notifies the user interactively of Update/Patch availability and or Addon Aircraft Pack availability, as well as News events.
12) Revised Autogen Trees and Increased Render Distance of Scenery Objects.
13) Increased Terrain Render Distance as well as Scenery Objects, user configurable up to 150km visibility radius!
14) Increased Cloud Render Distance, user configurable up to 150km visibility radius!
15) New Workshop settings:
Terrain Lighting Brightness -10 to +10 by Season - all day or only at dawn or dusk Objects Lighting Brightness -10 to +10 by Season - all day or only at dawn or dusk
Turbulence Scale
In Cloud 1 to 10
Clear Air 1 to 10
Wind 1 to 10
Terrain and Cloud Render Distance to Horizon: 150Km 125km 100km 75Km 50Km radius
Cloud Render Density 1 to 10
Weather Grid Res 1 to 2
Weather System Max Size 1 to 5
Engine Reliability Normal/High
Player Never Leads
16)
NEW Aircraft:
(More AC Packs coming soon!)
Pfalz D.XII
Morane Bullet
Hanriot HD1
Sopwith Dolphin
PLUS Updated Aircraft: (with improvements and changes to various aircraft model features)
Sopwith Camel
Nieuport 10
Nieuport 11
Nieuport 16
Nieuport 17
Nieuport 23
RAF BE2c
R.E.8
Caudron G.IV
SPAD VII
SPAD XIII
Sopwith Strutter A2
Breguet 14
17) Tracer Rounds now automatically loaded from mid 1917 - can be overridden if required - in QC, Scenarios, and in Campaigns as before.
18) Camels, Dolphin, Morane and Se5s can now drop bombs singly.
19) Implemented 'Player Never Leads' option in workshops.
20) Revised Engine Reliability factors and added a Normal/High Reliability setting in workshops.
21) Implemented 'Ground Crew Preparing Flight' in the campaign main GUI, during which the player cannot go to the Briefing room.
Once the Ground crew have prepared the AC for the day then the Proceed to Briefing Room button and or the Lone Wolf button (year dependant) is displayed.
This is a once a day occurrence to compile squadron data, irrespective of the number of sorties/flights the squad undertakes during that day (as opposed to being compiled before every flight!)