commie
The Last Marxist
15 year old engine, eh?
Thing is that most of the engines that power flight sims are ancient and still can look so damn good. Shows how cutting edge Sim gaming was at the beginning of the century and end of the last: always was, but there was a sweetspot from 1996-2003 or so where the introduction of 3D cards and even more importantly rapid exponential power increase in CPU; where Sims pushed games to the limit. Hell, I'm still amazed at the aircraft models and cockpits of games like Jane's WW2 Fighters or F/A-18 or the dynamic campaigns of Falcon 4.0 and the Razorworks Heli sims, which are still miles above anything now.
Eagle Dynamics' engine doesn't look all that different from the one back in Flanker 2.0 or the first LOMAC. Same with 777 Studios and their new Il-2, having a similar pedigree in engine from the first Il-2 in 2001.
Maybe if there was money and demand and Simulators weren't a 'lost art' slowly being revived, we might have had some uber next gen sims with dynamic campaigns, thousands of units, full strategic planning(like the Total Air War games of the 90's) and even more lifelike graphics all round(aircraft themselves are pretty much as far as they can go but the ground details could be spruced up somewhat). Mostly though it's the lack of feeling that you're in a real war that is holding modern sims back. Apart from a few dozen planes and some tanks here and there in some scripted attack, most combat sims feel like a small skirmish. Compare to how campaigns were in the late 90's, from the semi-scripted ones like Hind through to Jane's Longbow 1, then more dynamic offerings like in Longbow 2,Falcon 4.0 and Enemy Engaged series where it felt like a war as you'd see other flights attacking, ground units advancing and taking territory etc.