Star Trek and Star Wars are now fucked and dead franchises, that only cucked manchildren watch and care about.
Therefore it is time to go back to the true glory:
Even in the Star Trek series of Voyage they knew upon which shoulder they stood.
Star Trek and Star Wars are now fucked and dead franchises, that only cucked manchildren watch and care about.
Therefore it is time to go back to the true glory:
Even in the Star Trek series of Voyage they knew upon which shoulder they stood.
Battlestar Galactica
People generally like Fantasy better than SF. There're many explaination for this, but one simple, easy-to-understand-math answer isBTW, I admit I might be a bit biased in the discussion because as a developer I personally like fantasy setting much more than SF
Yeah a lot of the most beloved TV shows differ in methods of FTL, and things like that, but share a lot in common in visiting planets, etc.ow you have two major issues with sci-fi:
- There is no "standard" sci-fi setting. The equivalent of what fantasy games do would be making a game that's just Star Trek
Even in the Star Trek series of Voyage they knew upon which shoulder they stood.
Star Trek and Star Wars are now fucked and dead franchises, that only cucked manchildren watch and care about.
Therefore it is time to go back to the true glory:
Even in the Star Trek series of Voyage they knew upon which shoulder they stood.
I ran a 3.5 game that was basically Stargate with swords and magic, and another that was Spellforce-like in the whole portals in a sundered world type setting. A third was a supernatural horror-crime detective type deal in a DnD type city (and this would be rated R18+, if not more). It isn't that hard to adapt 3.5 into various genres. You just need the creativity for it.Yeah a lot of the most beloved TV shows differ in methods of FTL, and things like that, but share a lot in common in visiting planets, etc.ow you have two major issues with sci-fi:
- There is no "standard" sci-fi setting. The equivalent of what fantasy games do would be making a game that's just Star Trek
It makes me wonder actually about Archetype Entertainment's game. Maybe what Wizards of the Coast has the ex-BioWare people working on is a science fiction setting they can expand on into a big franchise? WOTC might want a space opera intellectual property to compliment Dungeons & Dragons. Drew Karpyrshin and the others working on this mystery game have expertise on no less than two other genre classics and might strike a third time with another Mass Effect. Then WOTC might want to create sequels and a tabletop system out of it? Then again maybe not, because a new game is often converted into a pen and paper setting these days, so it might not be that important to them, just a random experiment. Paizo Publishing tried to create a sci-fi counterpart to Pathfinder but it ended up just being arcane magic in space (lame), rather than true space opera, so I hope WOTC avoid that like the plague and make a real science fiction game.
There was Spelljammer Dungeons and Dragons campaign by TSR published in 1989.Yeah a lot of the most beloved TV shows differ in methods of FTL, and things like that, but share a lot in common in visiting planets, etc.ow you have two major issues with sci-fi:
- There is no "standard" sci-fi setting. The equivalent of what fantasy games do would be making a game that's just Star Trek
It makes me wonder actually about Archetype Entertainment's game. Maybe what Wizards of the Coast has the ex-BioWare people working on is a science fiction setting they can expand on into a big franchise? WOTC might want a space opera intellectual property to compliment Dungeons & Dragons. Drew Karpyrshin and the others working on this mystery game have expertise on no less than two other genre classics and might strike a third time with another Mass Effect. Then WOTC might want to create sequels and a tabletop system out of it? Then again maybe not, because a new game is often converted into a pen and paper setting these days, so it might not be that important to them, just a random experiment. Paizo Publishing tried to create a sci-fi counterpart to Pathfinder but it ended up just being arcane magic in space (lame), rather than true space opera, so I hope WOTC avoid that like the plague and make a real science fiction game.
Hmm this looks kind of familiar, like this:Even in the Star Trek series of Voyage they knew upon which shoulder they stood.
Just for fun, let's make one, even though I don't like the era as much as later sci-fi from the 1960s to the early 2000s.
Flash Gordon started out with an eccentric inventor's private space ship being used to face the threat to Earth from the approaching planet Mongo. Without a lot of retooling and extra world-building it would make for a setting with too little depth for an audience today, as well as too little fidelity to modern science. Thats why modern adaptations that retain the ray-gun aesthetic and early 1900s timeframe like Disney's John Carter, while sometimes visually interesting, don't really inspire people from a visceral 'this could actually happen!' perspective. In their era, Flash Gordon and the others were aiming for being somewhat plausible.
So I guess the modernized Flash Gordon could be a military mission launched onboard a requisitioned SpaceX Starship to a planetoid that has appeared in the outer solar system on NASA deep space telemetry, moving under it's own power. The astronauts led by Mission Commander Flash Gordon arrive on a world with a complex sociology of it's own, with multiple cultures, but dominated by the influence of a single God Emperor, Ming the Merciless. His main technological advantage lies in his ability to utterly dominate a sentient mind, coupled with a huge star fleet. He seeks to conquer Earth as an addition to his personal star empire.
I guess Farscape was the modern equivalent, with John Crichton's IASA space shuttle being shot through a wormhole to a distant sector of the galaxy, and the Goa'uld in Stargate were the theatrical villain equivalent of Ming.
John Carter is also a possiblity for a great RPG. Currently the rights holders are Edgar Rice Burroughs Inc., and they would be quite interested for someone to revitalise their franchise, especially after the failure of the disney film.Never watched Buck Rogers but Flash Gordon serials and comics weren't really that great.
Perhaps we should go a bit further into the past for some real quality sci-fi pulp:
Mars still can be terraformed and populated in the future. And a cataclysm could revert the spacefaring human race back to planet dwellers with still gates open between the planets of Earth-Moon, Mars and Venus or even the Jovian solar system. You as the adventure escaping earth could find yourself:Personally I'm a big fan of oldschool sci-fantasy, the sword and planet and raygun stuff. It's distinctly fantasy to us today, but back then the authors tried to explain things with the science of the day. Mars being populated was still a plausible idea when novels like John Carter were written. Of course scientific knowledge always expands so old sci-fi seems like unscientific fantasy decades later, and maybe some day we'll find real FTL drives and any attempt at explaining FTL drives used in past science fiction will appear as silly unscientific fantasy to us then. But the important part is that sci-fi attempts to explain its fantastic elements with the science of its time. Sci-fi is using current scientific knowledge and combining it with your imagination to see how far it could go. Come up with the wildest, weirdest ideas you can that are still explainable with at least vaguely scientific methods.
Sci-fi can be as fantastical at fantasy without the need for magic. Shit like terraforming, dyson spheres, artificial planetoids. Reading hard sci-fi like Rendezvous with Rama gives me the same sense of exploration and exoticism as reading sword and sorcery, because it's an exploration of exotic and alien environments and cultures.
Retro sci-fi can work if you write it with the assumptions of its time. And any sci-fi requires just as much imagination as fantasy (if not more, because you can't just handwave stuff by saying it's magic lol).
Of course scientific knowledge always expands so old sci-fi seems like unscientific fantasy decades later, and maybe some day we'll find real FTL drives and any attempt at explaining FTL drives used in past science fiction will appear as silly unscientific fantasy to us then. But the important part is that sci-fi attempts to explain its fantastic elements with the science of its time. Sci-fi is using current scientific knowledge and combining it with your imagination to see how far it could go. Come up with the wildest, weirdest ideas you can that are still explainable with at least vaguely scientific methods.
Personally I'm a big fan of oldschool sci-fantasy, the sword and planet and raygun stuff. It's distinctly fantasy to us today, but back then the authors tried to explain things with the science of the day. Mars being populated was still a plausible idea when novels like John Carter were written.
Dilithium in Star Trek serves as an moderator to controll the matter - antimatter reaction. While Li2 (only gasous form) would clearly not function even under high current, there are speculations that other kristaline matrizes could be used to hold and direct antiprotons via electro magnetic ( force ) repulsion (electron-antiproton). Currently there is only the possibility to hold anti-deuterium, that is magnetic fields and i think that a containment like the one of the fusion reactors stellarator is more feasible than some crystals.I once got into an exchange with someone online who said that dilithium crystals in Star Trek were magic, in an attempt to justify the bullshit science in Star Trek: Discovery. Allegedly this person was a Star Trek fan, but incredibly had gone though life not understanding the difference between fantasy and science fiction. They didn't grasp that dilithium was intended to be a projection of an undiscovered natural material/mineral. Just because this speculative material hasn't been discovered in reality, does not make the concept fantasy, on par with witches on broomsticks.
Many things even from the 30s and 50s sci-fi are not that impossible and not that far off from reality as one would think.I quite enjoy retro fiction although I would prefer a modern sci-fi for an RPG just because we get so few, niche parts of the genre can come after.
I guess the science fiction space opera from before the 1950s seems especially dated to us now because of the amount of vast technological and scientific leaps that were made around then, and we haven't altered our overall understanding as fundamentally since. The discovery of DNA in 1953. Early computers. Working rockets. The first satellite in 1957. I think the first spectroscopic analysis of the atmosphere of Mars was as late as Mariner 4's flyby in 1964. Like you say, before that many people thought the atmosphere might be breathable, and Mars a sort of habitable desert planet like Arrakis or Tatooine in our own solar system.
I think the main problem why you don’t see SF cRPGs is simply because classic RPGs are inherently tied to fantasy, no? cRPGs came from tabletop games like DnD, which was obviously heavily based on Tolkien fantasy. So the gameplay systems and loop of create character->buy equipment->explore dungeons->kill monsters->get loot fits a fantasy universe more than some of the hard SF people are posting.
Ancient advanced civilizations gets used quite often in sci-fi settings.There is no place for ancient weapons found in tombs in your standard sci-fi setting.
That too can be circumvented with some common plot hooks.Even normal gamey things like upgrading your ship along the way are silly since whoever is fielding the ship should already outfit it with the best available technology.