Kalon
Scholar
- Joined
- Jan 21, 2016
- Messages
- 191
Elder scrolls were always for murican trannies.
What are you talking about
Elder scrolls were always for murican trannies.
First time I completed Morrowind, I played through Tribunal before completing the main quest. I think I started the Tribunal content in late teen levels and completed it in mid 20's. Naturally it trivialized the main quest after that but I didn't feel too underlevelled for the Tribunal content and it was pretty fun. I liked exploring the ruins under Mournhold around that level range, felt fittingly foreboding and dangerous. I got stuck somewhere in Bloodmoon back then though and didn't complete that.I’ve just finished Tribunal for the first time and I’m going through Bloodmoon now. Reading some posts people have made here in the past make me feel like I’m taking crazy pills. Like, all these complaints about the long tedious dungeon crawling in Tribunal and insane HP bloated enemies. It’s a skill issue. These are meant to be done by endgame level characters, you should already have insanely good stats/equipment/spells enchantments by the time you start these. Obviously if you attempt it at lower levels you’re gonna have a bad time. With a level 40 character and Sunder as my main weapon most of the enemies go down in a few clicks. Once I acquired the Mace of Aevar Stone-Singer werewolves literally died in two hits.
From a content standpoint it’s true that the base game is a far superior experience, but Tribunal and Bloodmoon aren’t total trash. I would rather go through the Mournhold sewers fighting goblin hordes than ever touch Oblivion again, that’s for sure.
The daedric complex under Mournhold is a really nice place. The vertical place full of hidden item is somehow very comfy.Also I liked the atmosphere of crawling through forgotten ruins and tombs under Mournhold, especially the first time around when I was younger and the graphics were fresher.
Only place in the game where you can find a Daedric cuirass.The daedric complex under Mournhold is a really nice place. The vertical place full of hidden item is somehow very comfy.Also I liked the atmosphere of crawling through forgotten ruins and tombs under Mournhold, especially the first time around when I was younger and the graphics were fresher.
If you're Telvanni and you do a certain quest for Therana you'll get a daedric cuirass enchanted with CE feather.Only place in the game where you can find a Daedric cuirass.
The other cuirass you can find is the one worn by Divayth Fyr
All it needs is a scattering of creatures mobs that actually makes sense (serisouly who was it who randomly put boars in a snow desert) , a reworking of some of the enemies scaling, more varied and interesting nord barrows, and less OP loot. The MQ can be simply ignored.my favorite Bloodmoon overhaul is Solstheim Eraser
https://www.nexusmods.com/morrowind/mods/45714All it needs is a scattering of creatures mobs that actually makes sense (serisouly who was it who randomly put boars in a snow desert) , a reworking of some of the enemies scaling, more varied and interesting nord barrows, and less OP loot. The MQ can be simply ignored.
None of the MQ dungeons strike me as memorable, at least not in a good way. Especially not the cave of farting rocks.The MQ can't be ignored, if you want dungeon variety
Daggerfall has better dungeon design
It's the dungeon crawling origins of Elder Scrolls.I'm sure this has been discussed a thousand times already, but I'm not sure that giant randomly generated dungeons are superior to samller but hand-made dungeons. I guess it's partly a matter of world-design vs. level-design, i.e. realism v.s. actual gameplay. But then I agree that more than a few Morrowind dungeons are way too small from a pure video-game point of view.
which doesn't make sense, or at leat doesn't seem plausible, in terms of worldbuilding, save for a few locations ( I'm saying that in general, not as applied specifically to Daggerfall which I haven't played ).when its dungeons can be the size of capital cities
Honestly, it's not wrong.Don't worry bros, AI will fix everything.
Something about the overall tone makes me think of Quora.it does read like the average /r/gaming post, is reddit AI powered?
Like NPCs having schedules could be enough to bring the world to life.I had to laugh at "Adding more voice acting would bring the characters and world to life". Like voice acting could make the NPCs have schedules.
You said you wanted variety, and I never said anything about memorable. Only two nord dungeons stand out to me, and guess what? They're both on Vvardenfell: Ermagerd's nord tomb and Forge of Billabong.None of the MQ dungeons strike me as memorable, at least not in a good way. Especially not the cave of farting rocks.The MQ can't be ignored, if you want dungeon variety
NPC schedules would bring the world to life, its done so in every game they're present. The other thing that would breathe life into the world is a combat overhaul. I'm talking a lock, behaviors (ashlanders sneak and poison, Telvanni mark and recall, cliffracers dive and evade, kwama tunnel beneath you, ascended sleepers debuff and scramble player controls, etc), animations telegraph what the dice are doing, and (optional) gibbets!Don't worry bros, AI will fix everything.
Fair enough. The truth is, I'd rather keep my boring dungeons than having to go through BM's MQ again, ever.You said you wanted variety, and I never said anything about memorable. Only two nord dungeons stand out to me, and guess what? They're both on Vvardenfell: Ermagerd's nord tomb and Forge of Billabong.
Yeah, dragging those windows to whatever size you want is pretty good.Improve the Morrowind UI? For what? Consoles?
Morrowind already has one of the best PC games UI I've ever seen
"AI" is merely homogenizing the most common thoughts of your average modern gamer with shit opinions, and doesn't even explain how it should be done. It couldn't even say outright that Morrowind needs quest markers or something. It only gives ambiguous platitudes as solutions. It sounds like me writing a bullshit resume in the 5'th grade. "Morrowind could be improved by....improving things!". lol....Don't worry bros, AI will fix everything.
Even so, the AI still somehow manages to appear less pretentious than the average modern gamer or game journalist."AI" is merely homogenizing the most common thoughts of your average modern gamer with shit opinions, and doesn't even explain how it should be done. It couldn't even say outright that Morrowind needs quest markers or something. It only gives ambiguous platitudes as solutions. It sounds like me writing a bullshit resume in the 5'th grade. "Morrowind could be improved by....improving things!". lol....Don't worry bros, AI will fix everything.