Catacombs
Arcane
- Joined
- Aug 10, 2017
- Messages
- 6,122
Play Squad.Play red orchestra 1/2.
Play Squad.Play red orchestra 1/2.
Quakeworld Team FortressWhen was the "state of competitive fps" good?
Most top level players in OW/CS are shitting all over the best Quake/UT had to offer in terms of thinking fast or reaction/reflexes. Skill ceiling is high enough and more importantly there is a big enough scene and large enough motivation for players to improve.
In fact, outside a very very small population of hardcore duelers quake/ut were played a lot more casually than cs or ow are played today.
I always thought CS was the competitive FPS especially "back in the day".
OW and CS aren't good competitive games just because of the money thrown at them but because they are solid games, with extremely high skill ceiling AND big enough playerbase AND developer support. You need the whole package.
Quake and UT have almost no team play / team tactics compared to CS. I don't think there's a comparison there. For me that's already a big point in favor of CS.Significantly less emphasis on map control, movement, health/item management. Not as bad as the new shit but not at the level of Quake/Unreal Tournament. If CS was where the degeneration of competitive FPS stopped there wouldn't be as much complaints IMO.
This alone deserves a dumbfuck tagHigher skill ceiling but it was still the first one to go 'viral' and become the biggest and therefore one everyone else wanted to see it and try it, which makes it like CoD.
Reflexes really aren't that important in CS, especially not CSGO, unless, kind of ironically, you're the one or two people on the team with an AWP. There is skill involved in knowing weapon spray patterns and being able to control them but this is relatively easy to learn, low skill cap, and at a competitive level most people aren't gaining an advantage because they can control their spray better, since everyone at that level can control their spray. CS is far more about anticipation, lining up your shots, knowing where to put your cross-hair before a person comes around a corner or before you go around a corner. This of course involves map knowledge and feeds into map control but it requires less map control and knowledge than Quake simply because of the lack of item spawns and a general lack of verticality in the maps. Quake requires anticipation, reflex, item control, movement control (Quake is objectively a higher skill cap game simply because of the movement options available). I like CS and CSGO but saying that CSGO players are shitting on Quake and UT is beyond retarded.Most top level players in OW/CS are shitting all over the best Quake/UT had to offer in terms of thinking fast or reaction/reflexes. Skill ceiling is high enough and more importantly there is a big enough scene and large enough motivation for players to improve.
In fact, outside a very very small population of hardcore duelers quake/ut were played a lot more casually than cs or ow are played today.
I didn't say quake players are bad, they are very talented, but you need actual competition to evolve which quake didn't provide. Cooller did great in ow for the work he put in. Same as rapha or dahang and obviously wins/akm. But the highest level played in OW (or CS) is on a different level than the top players ever reached in quake.
OW and CS aren't good competitive games just because of the money thrown at them but because they are solid games, with extremely high skill ceiling AND big enough playerbase AND developer support. You need the whole package.
If you think OW is a MOBA or CS is just camping(hide and seek) and reaction time you are obviously clueless about those 2 games yet keep bashing them.
Btw, I'm a quake fanboy (hell I even have over 600h in QC and couldn't play since last patch because of these mongoloid russian devs). I probably wouldn't bother with other shooters if we had a decent quake game (or even UT). But blaming their failure on other games "being made for casuals" or similar nonsese is just pure dumbfuckery. Quake and UT failed because of terrible devs and lack of interest/vision.
CSGO requires reflexes (Any game at competitive level requires this), recoil control (And this is not easy to manage), map knowledge (Skyboxes and stuff included), map control, money management & equipment management, teamplay and strategies. Overwatch requires teamplay, map knowledge and map control, knowledge about characters synergies and weakness (Picks and counterpicks), and the skills required to play changes depending what character/role are you playing. If you have watched some of the latest matches of the Overwatch league, then you'll notice the insane highlevel cap that the game actually has. Competitive Overwatch and casual Overwatch are miles of distance.
Btw comparing games for being more "hardcore" is supreme retardation, schoolyard discussions.
And I am not even saying quake is good. Quake also has its problems but instead of improving on formulas of tfc, cs, quake they legit keep copying the problems and adding 1000s of their own. This is why its a decline.
No you don't.I know several pros and they all say that they only play it because they can't make a living off of Team Fortress 2 or Quake and they don't want to play CS.
Did you mongos ever watch any high level cs or ow? Because sure as hell you argue like people who watched their friends play once (while jerking daily over that rapha esl commentary).