I have friends in med school who are top tier ranks in dota, ow.
How is this possible? I, too, have friends in medical school who don't even time to masturbate (figuratively) because of the hours and hours and hours and hours they commit to studying for exams.
That's cause phds are usually a breeze if you don't need to have an actual job too.
Catacombs: not every country has higher education setup as a racket. We had a decent number of free spots (state sponsored) and even if you didn't qualify masters was like 1000€/year and doctorate close to 2000 (no idea how it's now but I guess nothing changed much since it would have made the news).
Catacombs: not every country has higher education setup as a racket. We had a decent number of free spots (state sponsored) and even if you didn't qualify masters was like 1000€/year and doctorate close to 2000 (no idea how it's now but I guess nothing changed much since it would have made the news).
I'm sure it's cheaper abroad. I'm mainly talking about the racket that is the U.S. collegiate system.
To expand on this to answer the specific question asked: A good game will become competitive within its community, and possibly somewhat beyond. But if the game doesn't appeal to the casuals, there will never be a market to elevate the game to proper "esports"-level, and the big shots with the big money won't give two shits about it. Nevermind that gameplay-wise the game is the Second Coming of Christ.
It's that age-old idiom of the entertainment industry: Appeal to the lowest common denominator to get the highest possible revenue.
With the singular exception of the original Starcraft, I think it's safe to say that all games on esports-level are casual tripe by design.
But fighting games have plenty of casual appeal. So do "hardcore fps" games tbh, they just got terrible devs. What overwatch qp or non competitive cs offers you can very well provide in a quake or ut clone. Hell ow has that arcade ffa deathmatch, which is quite shit due to the way heroes are designed, still pulls tons more players than QC.
My point was you can easy do that in fps too, just need competent devs.
Also, competitive FPS never had a golden age, now it's at the highest level it has ever been. For example is easy to notice in quake pros how far from their potential they are because there never was a decent scene to play in.
Fighting games do not have mainstream appeal. The lack of any real cooperation or team based gameplay means that getting into the game requires a lot of self-motivation and learning to get into. Look at all the most popular online multiplayer games, they're all team based to some extent. PUBG, Overwatch, CS:GO, TF2, LoL, WoW, etc. This is also why solo competitive shooters like Quake 3 fell by the wayside in favor of team based FPS. Being in a team, means it's a lot easier to have someone to help you out directly. With a fighter, the best you could do is have someone take your controller. A lot of fighting games lack content for someone on their own, with a high barrier of entry.
I wouldn't call it stable. Considering SFV sold poorly for one of the most popular fighting game franchises, Tekken 7 is doing better (which is saying something), and the next probably AAA would be Injustice 2.Fighting games still sell millions of copies and everyone from the most casual to top tournament players are playing the same 1v1 ruleset. Don't know how you can't call that mainstream appeal.
Average Manatee
First you need to define what "non-degenerate competitive FPS" means because CS and OW are both competitive and AAA (not sure how RS:S is doing sales wise but I think it made more than injustice so you can add that) .
(do you have the number of sales for SC expansions ?, seems wierd to not reach 3 mils when they hit 1+ in 1 day)