Elemental_wanamingo
Educated
- Joined
- Jul 18, 2016
- Messages
- 78
Turn based also kinda hides the stupidity of the ai better. In fps games it is easy to spot the patterns in the ai behaviour and often times they just blindly charge at you. Not only is it repeating and breaks the immersion a bit but it also forces me always to make a choise. Whether to try to ignore the ai issues and just play the way game seems to expect you to. Or just abuse the ai weaknesses to max just because it can make a challenging bit of gameplay super easy.
Well I don't see how turn based combat can hide poor AI design. If an enemy is blindly charging at me he will look pretty foolish whether he is doing it in turn based mode or in real time.
I think the difference is that in rpgs charging at opponents to hit them makes sense. If you play melee character you need to get close to hit them. Just like sitting still and shooting at targets farther away makes sense. If you can put out lots of damage just by sitting in the open while avoiding lots of incoming damage then it can be sometimes good use of action points. Just like running behind cover and sitting there and shooting for the rest of the battle makes sense. You have cover which makes it easier to dodge attacks while being able to invest all action points into attacking in each turn. Because the combat is so primitive and there really aren't any more options than those three then it is pretty easy to make the ai do those 3 things.
Also the way I'm not personally in control also makes the combat seem more challenging and real than it is. In fps games you can just dodge bunch of attacks by using the wasd keys. Even if I took my character from the first level and went against the end boss of the fps game I could probably at least kite the boss pretty effectively. Just move and use cover and the ai is happy to fail. In rpgs you can't do that because you are not in control. When you shoot a weapon you throw a dice. You can't aim yourself. Similarly when you get shot the game rolls a dice. You can't wasd out of the way. If your character has poor dodge skills you get hit. A lot of fps gameplay is about baiting the ai to do stupid thing and then killing them because they always do the stupid thing. In rpg all the moves are already stupid so the way the ai plays doesn't really stand out.
A simple thing like a zombie can be easily pretty effective in rpg. Even if it is slow it will hit you usually at least once per turn unless you spend lots of ap running away. In fps games zombies are always hilariously easy to avoid. Just press wasd and the zombie never gets close enough because he is just too slow. In rpg there is no slow. Things move certain amount. Not at certain speed.