pippin
Guest
I mentioned Bioware because for me they are the worst offenders when it comes to morality. In the case of Twitcher, Geralt is often faced with choices that put his witcher status and the neutrality of the faction in jeopardy, but it does not feel like the developers were tying to judge you because you sided with this or that faction. One of the reasons why Morality is broken in BG1+2 is because you can guess the devs wanted you to be "good".
What kind of choices did you felt that they were missing from these games? I don't see how exactly they would be offering evil choices in Mass Effect for example, since your main goal there is to stop Saren. Wouldn't make much sense to let Sheppard going around killing children, no? I would understand if you wanted more choices, like joining the enemy instead of opposing him, but I don't see how the lack of such choice legitimises the criticism of Bioware as the worst offenders when it comes to morality. Besides, if these games lack truly evil paths, then how it can be that they also pass judgment on you? I feel like I am not grasping your point of view here.
That's the thing though, as Zombra said, some games are made with you being good by default. I think my criticism is not only related to choices but also related to narratives, think about Thief or Hitman, games which are based around morally despicable activities, yet both Garret and 47 don't feel like they should explain themselves. The first time this black/white motif bothered me was in BG1, in the part where you find a faerie and two thugs who were tying to cut down her tree. It was an isolated case in an isolated location, but you knew you were doing a "wrong thing" if you sided with the thugs. You could have rephrased it by having the faeries being opposed to an entire town trying to survive by making wood, for instance. The main plot and the secondary missions are not connected, and you are mostly judged by the secondary stuff (because in the main quest you must be good). In Dragon Age Origins, there are some merchants selling overpriced stuff to refugees, the options are telling the merchants to fuck off or telling the nuns protecting the refugees to fuck off. The issue is Bioware asking you what do you think about tree huggers or refugees. In Deus Ex, every choice you make is justified by the stuff you do in the game world, and by its logics. You react to the gam world when you decide to kill or support the owner of the Hell's Kitchen hotel, or if you decide to preserve or destroy the internet, or whatever. In fact, one of the weakest aspects of the new Deus Ex games is due to Squeenix's devs having an opinion about racism and the human condition, and they are asking you if you agree with them or not. It's difficult to explain because it's a subjective matter, but I hope I made myself more or less clear to you.