Farewell into the night
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I don't know, I just don't like the formula. It's complex, yet shallow. I feel the same about Skyrim.
I don't know, I just don't like the formula. It's complex, yet shallow. I feel the same about Skyrim.
I knew Oblivion was a severe dumbing down from Morrowind by the amount of stuff it was removed, but it's even worse than i thought. All the cool shit i didn't know that was removed from Morrowind. Thanks for the link.
Rofl that guy is trying to say that stat based lockpicking is better than the mini-game. He is also bent on comparing Oblivion to Morrowind and shows how ignorant he is about the series and RPGs in general.
He bashes the 'twitch based combat' that relies on player skill when in Daggerfall its even easier to abuse the combat by dodging hits.
In the end this confirms my theory that Oblivion's most passionate haters are either 1- Bethesda haters in general or 2- Morrowind fanboys with no experience with previous titles or RPGs in general.
He says lockpicking is better in Morrowind because it's based on the character's stats and not on player skill. What is the point of investing on a skill that can be bypassed with player's skill? I can literally open a master lock with very low lockpicking skill. Same with speechcrafting.Rofl that guy is trying to say that stat based lockpicking is better than the mini-game.
Do you want to have an argument or are you gonna keep resorting to blanket statements?
Sounds about right. This talk made me want to play Morrowind, i think i'll do that.He'll do neither, he'll just continue to go Full Retard.
In the end this confirms my theory that Oblivion's most passionate haters are either 1- Bethesda haters in general or 2- Morrowind fanboys with no experience with previous titles or RPGs in general.
Fooled me, I thought you might say you ought to dress up and go LARP and show off your "player skills" rather than play a tabletop game.Dice-roll based skills are cool when playing actual tabletop RPGs, because its pretty much the only option avail.
Using broken logic doesn't mean you broke the initial argument just as a warning before you get ahead of yourself.Ill break them like I did with the rest.
Fooled me, I thought you might say you ought to dress up and go LARP and show off your "player skills" rather than play a tabletop game.Dice-roll based skills are cool when playing actual tabletop RPGs, because its pretty much the only option avail.
Using broken logic doesn't mean you broke the initial argument just as a warning before you get ahead of yourself.Ill break them like I did with the rest.
Finally got to the point of "But what IS an RPG?"That guy is stuck in a mindset telling him that Oblivion is a 'RPG' and thus should follow the universal laws of 'RPG's, that even Codexers couldnt properly define after all those years.
Which argument? Because sometimes I feel like you're not arguing and you're just saying, "Haha minigames r gr8! Stats succ." Anyway, it was more of a warning for you to not confuse using broken logic on an argument and breaking down an argument and finding its faults. I could see it happening.How exactly did I use broken logic to counter the argument?
Uh, okay?Maybe you have a broken perception, maybe your head is crippled.
You couldnt have a lockpicking minigame in a D&D game,
You couldnt have a lockpicking minigame in a D&D game,
You actually shouldn't have a fucking minigame at all in either computer or tabletop games. Because minigames are retarded shit for morons like you.
On the other hand, you could and can and is desirable to have puzzles that the players have to solve with or without the help of skill-checks.
Again you're talking about shit you have no clue about, namely: tabletop RPGs. You really don't get tired of having the floor wiped with you.
I clearly mentioned in the same sentence that minigames wouldnt be desirable in a tabletop game, but tl;dr I guess.
Minigames have absolutely nothing wrong about them.
My bad, I just didn't want to assume you necessarily meant your previous argument since this thread has been you vs the world on the subject of Oblivion for awhile now. I don't know where you think you're gonna get in this thread though.Which argument? Did you really lose track of the discussion over 2-3 comments?
Except for the fact that it's all level scaled anyway. So you don't get access to anything cool or better beforehand. You get 2 gold and a potato.Though in the end, unlocking a master lock and getting stuff you shouldnt have access to early on feels much more rewarding than dumping stat points on a skill and roll a dice until you 'win'.
By the way Oblivion doesnt force you to play the minigame, you can just use auto-pick like Alkarl said.
You get 2 gold and a potato.