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Why do modern RPGs have 0% soul?

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,360
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Let me just chip in and say Heads Will Roll is a fun game, and I'm not just saying it because of the feet.
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,653
Location
Canada
If the screenshots suck, the game sucks.
That's a take worthy of a graphic whore.
Screenshots are supposed to grab me and make me imagine all the good times the game will bring me, not repulse me and make me queasy.
If these make you queasy, I don't know what to tell you:
C65B183D7E641D93798EB8B834DF36B35A02CD98

ss_f2ce32190881a46a6b53ef2729cf375b168d44f7.1920x1080.jpg

ss_bba54855d4d4a470da10ca96f15c0c8ad08ad3a0.1920x1080.jpg

17697433-heads-will-roll-reforged-screenshot.jpg

39aa82115ec01b2d9d86be2cc1308bcb.jpg

If they can't even get simple artistic presentation right, then they're not worthy of my attention. We deserve better for our money.
Okay, keep having fun with AAA games then.
I'm talking about presentation, not graphics you charlatan. AAA games are just as shitty in that department.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,048
Location
Behind you.
On topic: I believe that many modern games have no soul because their development is characterised by compromises.
In the past, games were made by smaller teams or even individuals, so only one person was responsible for the creative version. Because of this, the creative vision of that one person came through more clearly and unfiltered. The creative vision was also more cohesive and consistent.
Not only that, but there's the huge concept of "Design by Committee". Go back a few decades, like you said, games were developed by small tight knit teams. Sometimes those teams were only one or two people. As such, what you got was the developers' vision exclusively. Now you have to run things by the publisher, the producer, whatever gay consultant group you're paying to fag up the game, and so on. And when you talk about running things by the publisher, that's often multiple people looking at it and telling you to change things not based on the merit of the idea, but what they think will sell the most copies. The same thing goes for those consultants that developers and publishers like throwing money at, only the consultants will justify you paying them by actively finding things they want you to change just to prove that you need them and pay them.

What's even more bizarre is that often times the consultants tell you to make changes which fly in the face of what the publishers supposedly want, which is to make money. But the publishers bend the knee to the consultants because they're agenda seeking shitheads as well. So, you wind up with the publishers tip toeing around the fagging up of the games with ideas on making money that don't intersect with the consultants which results in the push for live service games with skins and other microtransactions.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
If the screenshots suck, the game sucks.
That's a take worthy of a graphic whore.
Screenshots are supposed to grab me and make me imagine all the good times the game will bring me, not repulse me and make me queasy.
If these make you queasy, I don't know what to tell you:
C65B183D7E641D93798EB8B834DF36B35A02CD98

ss_f2ce32190881a46a6b53ef2729cf375b168d44f7.1920x1080.jpg

ss_bba54855d4d4a470da10ca96f15c0c8ad08ad3a0.1920x1080.jpg

17697433-heads-will-roll-reforged-screenshot.jpg

39aa82115ec01b2d9d86be2cc1308bcb.jpg

If they can't even get simple artistic presentation right, then they're not worthy of my attention. We deserve better for our money.
Okay, keep having fun with AAA games then.
I'm talking about presentation, not graphics you charlatan. AAA games are just as shitty in that department.
Ok, I'll bite: what's wrong about the presentation in above screenshots? Everything is clean, visible and has the proper medieval flavor.

And what games since say 2015 had such a superior presentation?
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,851
only the consultants will justify you paying them by actively finding things they want you to change just to prove that you need them and pay them.
Honestly given what I've seen over the last 30 years, I'm convinced publishers/marketing have been doing that shit all along. When shit goes wrong they just shift blame and jump ship to a new project. The number of potentially good games that would have sold well utterly ruined by retarded interference from publishers/marketing is way too high for them to be a competent, reliable asset to the industry. Their only real skill appears to be convincing people to pay them money.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
733
Some of it does have a soul. But all too often the approach to RPG's (and entertainment in general) is like the new Star Wars trilogy. They don't care for the source material, don't know where they are going with it anyway, hand off fundamental aspects to entirely different people with very different visions.

I do think having one creative mastermind behind a project is important. If it is a team, it needs to be a small group that is on the same page for years at a time.
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,653
Location
Canada
If the screenshots suck, the game sucks.
That's a take worthy of a graphic whore.
Screenshots are supposed to grab me and make me imagine all the good times the game will bring me, not repulse me and make me queasy.
If these make you queasy, I don't know what to tell you:
C65B183D7E641D93798EB8B834DF36B35A02CD98

ss_f2ce32190881a46a6b53ef2729cf375b168d44f7.1920x1080.jpg

ss_bba54855d4d4a470da10ca96f15c0c8ad08ad3a0.1920x1080.jpg

17697433-heads-will-roll-reforged-screenshot.jpg

39aa82115ec01b2d9d86be2cc1308bcb.jpg

If they can't even get simple artistic presentation right, then they're not worthy of my attention. We deserve better for our money.
Okay, keep having fun with AAA games then.
I'm talking about presentation, not graphics you charlatan. AAA games are just as shitty in that department.
Ok, I'll bite: what's wrong about the presentation in above screenshots? Everything is clean, visible and has the proper medieval flavor.

And what games since say 2015 had such a superior presentation?
Looking at the page I thought to myself "this is a game for cell phones that creepy people masturbate to" (no offense JarlFrank) that's why they don't get my precious pennies.

Felvidek did get my precious pennies, however so that guy obviously presented his game much better. But really every game that tries to charge us money should be at least Blasphemous level of art and presentation.
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,438
On topic: I believe that many modern games have no soul because their development is characterised by compromises.
In the past, games were made by smaller teams or even individuals, so only one person was responsible for the creative version. Because of this, the creative vision of that one person came through more clearly and unfiltered. The creative vision was also more cohesive and consistent.
Not only that, but there's the huge concept of "Design by Committee". Go back a few decades, like you said, games were developed by small tight knit teams. Sometimes those teams were only one or two people. As such, what you got was the developers' vision exclusively. Now you have to run things by the publisher, the producer, whatever gay consultant group you're paying to fag up the game, and so on. And when you talk about running things by the publisher, that's often multiple people looking at it and telling you to change things not based on the merit of the idea, but what they think will sell the most copies. The same thing goes for those consultants that developers and publishers like throwing money at, only the consultants will justify you paying them by actively finding things they want you to change just to prove that you need them and pay them.

What's even more bizarre is that often times the consultants tell you to make changes which fly in the face of what the publishers supposedly want, which is to make money. But the publishers bend the knee to the consultants because they're agenda seeking shitheads as well. So, you wind up with the publishers tip toeing around the fagging up of the games with ideas on making money that don't intersect with the consultants which results in the push for live service games with skins and other microtransactions.
Again, ”too many cooks” and “general incompetence” has always been a problem. The games that failed aren’t remembered, giving a false impression that this wasn’t a problem back then. There were less activists, but there still were plenty of hacks and aimless daydreamers in the industry.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
I do think having one creative mastermind behind a project is important. If it is a team, it needs to be a small group that is on the same page for years at a time.
If there is a strong mastermind, the team can even be quite big. Vavra pulled off Kingdom Come Deliverance with a team of 100+ (there were 131 guys employed in Warhorse in August 2019) and nobody can say this game doesn't have a soul.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,048
Location
Behind you.
Honestly given what I've seen over the last 30 years, I'm convinced publishers/marketing have been doing that shit all along. When shit goes wrong they just shift blame and jump ship to a new project. The number of potentially good games that would have sold well utterly ruined by retarded interference from publishers/marketing is way too high for them to be a competent, reliable asset to the industry. Their only real skill appears to be convincing people to pay them money.
What gets me is that they seem to think that they can honestly piss off their customers with this stuff but make up for it with loot boxes. They also bitch about how games cost more and more to develop, but at the same time flush money down the toilet by hiring these consultants which lead to their games not selling. I've mentioned this before, but how much development time gets eaten up by following the advice of these consultants? You have to make something in order to show it to the consultants, who demand a change in that thing, at which point you have to change it. You're basically paying money to waste money and then not get money at the end of it.

Again, ”too many cooks” and “general incompetence” has always been a problem. The games that failed aren’t remembered, giving a false impression that this wasn’t a problem back then. There were less activists, but there still were plenty of hacks and aimless daydreamers in the industry.
No, it hasn't. Particularly back before the 1990s.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
Screenshots are supposed to grab me and make me imagine all the good times the game will bring me, not repulse me and make me queasy.
If these make you queasy, I don't know what to tell you:
C65B183D7E641D93798EB8B834DF36B35A02CD98

ss_f2ce32190881a46a6b53ef2729cf375b168d44f7.1920x1080.jpg

ss_bba54855d4d4a470da10ca96f15c0c8ad08ad3a0.1920x1080.jpg

17697433-heads-will-roll-reforged-screenshot.jpg

39aa82115ec01b2d9d86be2cc1308bcb.jpg

If they can't even get simple artistic presentation right, then they're not worthy of my attention. We deserve better for our money.
Okay, keep having fun with AAA games then.
I'm talking about presentation, not graphics you charlatan. AAA games are just as shitty in that department.
Ok, I'll bite: what's wrong about the presentation in above screenshots? Everything is clean, visible and has the proper medieval flavor.

And what games since say 2015 had such a superior presentation?
Looking at the page I thought to myself "this is a game for cell phones that creepy people masturbate to" (no offense JarlFrank) that's why they don't get my precious pennies.

Felvidek did get my precious pennies, however so that guy obviously presented his game much better. But really every game that tries to charge us money should be at least Blasphemous level of art and presentation.
I see you're avoiding answering my question:

What's wrong about the presentation in above screenshots? Everything is clean, visible and has the proper medieval flavor.

And what games since say 2015 had such a superior presentation?
 

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,741
An inanimate object can't have a soul of its own. The soul of an art piece comes from the passion of the artist. How can modern video games have a soul when their creators are soulless corporate golems?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,790
What gets me is that they seem to think that they can honestly piss off their customers with this stuff but make up for it with loot boxes.

The problem is they can. Gaming audiences, like all broad audiences, have ridiculously short memories and are very forgiving.

Only indies are stupid enough to try and garner a reputation for something as inconsequential as "integrity."

:negative:
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,653
Location
Canada
Screenshots are supposed to grab me and make me imagine all the good times the game will bring me, not repulse me and make me queasy.
If these make you queasy, I don't know what to tell you:
C65B183D7E641D93798EB8B834DF36B35A02CD98

ss_f2ce32190881a46a6b53ef2729cf375b168d44f7.1920x1080.jpg

ss_bba54855d4d4a470da10ca96f15c0c8ad08ad3a0.1920x1080.jpg

17697433-heads-will-roll-reforged-screenshot.jpg

39aa82115ec01b2d9d86be2cc1308bcb.jpg

If they can't even get simple artistic presentation right, then they're not worthy of my attention. We deserve better for our money.
Okay, keep having fun with AAA games then.
I'm talking about presentation, not graphics you charlatan. AAA games are just as shitty in that department.
Ok, I'll bite: what's wrong about the presentation in above screenshots? Everything is clean, visible and has the proper medieval flavor.

And what games since say 2015 had such a superior presentation?
Looking at the page I thought to myself "this is a game for cell phones that creepy people masturbate to" (no offense JarlFrank) that's why they don't get my precious pennies.

Felvidek did get my precious pennies, however so that guy obviously presented his game much better. But really every game that tries to charge us money should be at least Blasphemous level of art and presentation.
I see you're avoiding answering my question:

What's wrong about the presentation in above screenshots? Everything is clean, visible and has the proper medieval flavor.

And what games since say 2015 had such a superior presentation?
Uh, no I'm not I told you what was wrong and gave you two examples. Can you read?
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
Screenshots are supposed to grab me and make me imagine all the good times the game will bring me, not repulse me and make me queasy.
If these make you queasy, I don't know what to tell you:
C65B183D7E641D93798EB8B834DF36B35A02CD98

ss_f2ce32190881a46a6b53ef2729cf375b168d44f7.1920x1080.jpg

ss_bba54855d4d4a470da10ca96f15c0c8ad08ad3a0.1920x1080.jpg

17697433-heads-will-roll-reforged-screenshot.jpg

39aa82115ec01b2d9d86be2cc1308bcb.jpg

If they can't even get simple artistic presentation right, then they're not worthy of my attention. We deserve better for our money.
Okay, keep having fun with AAA games then.
I'm talking about presentation, not graphics you charlatan. AAA games are just as shitty in that department.
Ok, I'll bite: what's wrong about the presentation in above screenshots? Everything is clean, visible and has the proper medieval flavor.

And what games since say 2015 had such a superior presentation?
Looking at the page I thought to myself "this is a game for cell phones that creepy people masturbate to" (no offense JarlFrank) that's why they don't get my precious pennies.

Felvidek did get my precious pennies, however so that guy obviously presented his game much better. But really every game that tries to charge us money should be at least Blasphemous level of art and presentation.
I see you're avoiding answering my question:

What's wrong about the presentation in above screenshots? Everything is clean, visible and has the proper medieval flavor.

And what games since say 2015 had such a superior presentation?
Uh, no I'm not I told you what was wrong and gave you two examples. Can you read?
You told me it looks like cell phone game, which is of course bullshit. Cell phone games do not have small fonts, icons and tiny buttons. So no, your criticism wasn't worth shit.

As for examples, you mentioned Felivdek which I brought to the conversation. So the only game you managed to come up with was Blashphemous.

Obviously, talking about 'presentation' is already a result of your goal posts moving. The topic of this thread was 'soul', not 'presentation'.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
tbh Felvidek fits the bill of a "mobile game" much better, given how simplistic it is, how little content there is to it relative to its price, style over substance, and how much it bites its style from shit that is popularly emulated on android
Yup, true. Heads will roll is a much more sophisticated game. Mechanically and storywise.
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,653
Location
Canada
This
Screenshots are supposed to grab me and make me imagine all the good times the game will bring me, not repulse me and make me queasy.
If these make you queasy, I don't know what to tell you:
C65B183D7E641D93798EB8B834DF36B35A02CD98

ss_f2ce32190881a46a6b53ef2729cf375b168d44f7.1920x1080.jpg

ss_bba54855d4d4a470da10ca96f15c0c8ad08ad3a0.1920x1080.jpg

17697433-heads-will-roll-reforged-screenshot.jpg

39aa82115ec01b2d9d86be2cc1308bcb.jpg

If they can't even get simple artistic presentation right, then they're not worthy of my attention. We deserve better for our money.
Okay, keep having fun with AAA games then.
I'm talking about presentation, not graphics you charlatan. AAA games are just as shitty in that department.
Ok, I'll bite: what's wrong about the presentation in above screenshots? Everything is clean, visible and has the proper medieval flavor.

And what games since say 2015 had such a superior presentation?
Looking at the page I thought to myself "this is a game for cell phones that creepy people masturbate to" (no offense JarlFrank) that's why they don't get my precious pennies.

Felvidek did get my precious pennies, however so that guy obviously presented his game much better. But really every game that tries to charge us money should be at least Blasphemous level of art and presentation.
I see you're avoiding answering my question:

What's wrong about the presentation in above screenshots? Everything is clean, visible and has the proper medieval flavor.

And what games since say 2015 had such a superior presentation?
Uh, no I'm not I told you what was wrong and gave you two examples. Can you read?
You told me it looks like cell phone game, which is of course bullshit. Cell phone games do not have small fonts, icons and tiny buttons. So no, your criticism wasn't worth shit.

As for examples, you mentioned Felivdek which I brought to the conversation. So the only game you managed to come up with was Blashphemous.

Obviously, talking about 'presentation' is already a result of your goal posts moving. The topic of this thread was 'soul', not 'presentation'.
This is the problem with you policial posters, you argue like nerds looking for little nitpicks you can feel like you won on.

I'm a simple consumer, I look at a store page and I get a feeling like "phone game for perverts". That's not a me problem, that's the problem of the guy marketing it to me.

Anyways, there's nothing wrong with my examples, dumb ass nigga. Move the goal post up your ass and spin around on it.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
This
This is the problem with you policial posters, you argue like nerds looking for little nitpicks you can feel like you won on.
It's alright, I accept your humble surrender.
I'm a simple consumer, I look at a store page and I get a feeling like "phone game for perverts". That's not a me problem, that's the problem of the guy marketing it to me.
Judging a book by its cover is not something to be proud of. Every retard does exactly the same. The more you act like one the more you might get identified with one.
Anyways, there's nothing wrong with my examples, dumb ass nigga. Move the goal post up your ass and spin around on it.
Example, as if singular. Felvidek was provided by me :)
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
Picked up Skald not too long ago, it's pure definition of SOVL: both in terms of graphics/music/atmosphere and the crisp turn-based tactical combat gameplay.
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,653
Location
Canada
This
This is the problem with you policial posters, you argue like nerds looking for little nitpicks you can feel like you won on.
It's alright, I accept your humble surrender.
I'm a simple consumer, I look at a store page and I get a feeling like "phone game for perverts". That's not a me problem, that's the problem of the guy marketing it to me.
Judging a book by its cover is not something to be proud of. Every retard does exactly the same. The more you act like one the more you might get identified with one.
Anyways, there's nothing wrong with my examples, dumb ass nigga. Move the goal post up your ass and spin around on it.
Example, as if singular. Felvidek was provided by me :)
I used felvidek because you like it retard. It's called "finding common ground." I know this is frowned upon by people who only post about politics.

You should start judging books by their covers more, it's what smart people do. The chances of being wrong are way lower than being right. You'd know that if you thought for a second instead of just barfing out old sayings that you heard from other fools.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,167
Location
Eastern block
If these make you queasy, I don't know what to tell you:
C65B183D7E641D93798EB8B834DF36B35A02CD98

ss_f2ce32190881a46a6b53ef2729cf375b168d44f7.1920x1080.jpg

ss_bba54855d4d4a470da10ca96f15c0c8ad08ad3a0.1920x1080.jpg

17697433-heads-will-roll-reforged-screenshot.jpg

39aa82115ec01b2d9d86be2cc1308bcb.jpg
I see you're avoiding answering my question:

What's wrong about the presentation in above screenshots? Everything is clean, visible and has the proper medieval flavor.

its generic and artistically sterile

for starters,

- color palette is bad (uses bright, solid colors with 0 character)
- interface is too sharp and slick for a medieval game, has 0 detail, looks like a mobile game
- the injury window has a good idea but poor execution
- item icons are too large and crude, again whoever compared it to a mobile game isnt wrong


Now u mentioned medieval rpgs, take for example Lionheart Legacy of the Crusader, which was quite a mediocre game from back in the day, but can probably give lessons to the devs of this game when it comes to art design / UI / color design

These things make a huge difference when it comes to "soul" but proper art design is totally forgotten by modern devs and plebs alike. More thought went into sound design in Diablo or into Telvanni architecture in Morrowind than into entire modern games
 
Last edited:

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
I see you're avoiding answering my question:

What's wrong about the presentation in above screenshots? Everything is clean, visible and has the proper medieval flavor.

its generic and artistically sterile

for starters,

- color palette is bad (uses bright, solid colors with 0 character)
- interface has 0 detail, looks like a mobile game
- the injury window has a good idea but poor execution
- item icons are too large and crude, again whoever compared it to a mobile game isnt wrong
Bright, solid colors and too large icons. A clear symptom of bad visual design.

18125230.gif
HoMM2_prerelcomp_Battle2.png

(pictures completely unrelated)

Now u mentioned medieval rpgs, take for example Lionheart Legacy of the Crusader, which was quite a mediocre game from back in the day, but can probably give lessons to the devs of this games wheb it comes to art design / UI / color design
Ah yes, Legacy of the Crusader. Perfect UI (that only took 1/4 of the screen, no worries) and precursor of the brown-and-vomit color palette later associated with Fallout: New Vegas. How could I omit such an inspiring example!
ss_6fedaa16d3368df7fc9bfe28b7eb6b050ea8c84f.1920x1080.jpg
pbl_lion1.jpg
 

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