attackfighter
Magister
- Joined
- Jul 15, 2010
- Messages
- 2,307
My guess is that smaller workforces allowed individual personalities to seep through and also that the looser, more chaotic work environments they had back then led to greater degrees of spontaneity and, indeed, silliness. A lot of what gives games like Fallout 1/2 and BG1 so much heart or charm are the dumb little jokes perforating them. Other possible causes are that SF/F video games have gotten a lot of mileage from rehashing ideas and aesthetics found in literary and cinematic precursors and that those sources have been mined out, that modern-day media in general is overly centralized and risk-averse, and that the modern age is in some senses inimical to the art of storytelling, such as through its extreme levels of mind-killing tribalism or the dehumanizing effects of neoliberalism and how it's possibly killed the heroic journey as a relevant metaphor for life.