Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Which kind of fag are you ?

You're mostly a...

  • Combatfag

    Votes: 86 42.2%
  • Storyfag

    Votes: 53 26.0%
  • Explorefag

    Votes: 82 40.2%
  • Lorefag

    Votes: 12 5.9%
  • Graphical whore

    Votes: 1 0.5%
  • Larpfag

    Votes: 4 2.0%
  • Choice and Consequences Faggot

    Votes: 40 19.6%
  • Grinding fiend

    Votes: 3 1.5%
  • Completionfag

    Votes: 10 4.9%
  • Other (KCF)

    Votes: 4 2.0%
  • Stats/System autist

    Votes: 25 12.3%
  • Romance fag

    Votes: 6 2.9%
  • Simulationfaggot

    Votes: 19 9.3%
  • Atmosfag

    Votes: 22 10.8%

  • Total voters
    204
  • This poll will close: .
Joined
Aug 27, 2021
Messages
698
I'm glad to see the correct answer got the plurality, although the lack of clear majority explains a lot.

CRPGs are about combat. Sure, there are other weird niche games where the "combat" is like.. cooking a good meal or some nonsense, but it's all about fighting the game's challenges with your characters(s) whose abilities you somehow guided.

You can experience the story and lore and all that other nonsense on youtube. The actual game is in the combat, which, in any good rpg, is influenced strongly by the choices you make in how to build your character(s). Now, in an RPG with good combat AND a good story, sure, I'll get hooked on the setting and look for the lore and explore and all that good shit. But none of it matters without the actual layer of game.

This is why Arcanum is a shit cRPG. The combat is garbage so none of that other shit matters.
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,116
The opposite is not true though.
Yes, it is. Since backstory and lore are part of the general story. In the same way that colour and design are part of visuals.
If someones only likes to be in a game without the story ever showing up at all and that's why he says he likes backstory (since he can have only the minimum interaction possible with it), is similar to saying that he enjoys cheese bread without the cheese.
 
Joined
Aug 27, 2021
Messages
698
The opposite is not true though.
Yes, it is. Since backstory and lore are part of the general story. In the same way that colour and design are part of visuals.
If someones only likes to be in a game without the story ever showing up at all and that's why he says he likes backstory (since he can have only the minimum interaction possible with it), is similar to saying that he enjoys cheese bread without the cheese.
I like there to be a layer of lore and story that are part of the game world, but I don't want to watch a cutscene or listen to characters exposit about it. Maybe not hidden all the way away in item descriptions ala dark souls, but yes, one can like a game to have an interesting story while not wanting the game to spend time telling the story.

Because lots of exposition gets in the way of the game. Whereas, if the game is interesting enough to make me curious about its lore and backstory, I can seek those things out myself. Ironically, if the game spends its first 4 hours delivering cutscenes of exposition I'm probably never going to get interested enough in the game to care about any of that shit.
 
Joined
Aug 27, 2021
Messages
698
I'm a gameplayfag. If I'm watching or reading more than playing the game, I drop it.
Yeah honestly I checked combatfag but really gameplayfag is more accurate. It doesn't necessarily have to be about fighting. It could be dancing, making pizzas, stealing shit, or whatever. Just... something where I as a 'player' have 'agency' over the outcome. If I play shitty, I die, or get bood off stage, or... make bad pizza, or die again, but this time because I got busted stealing shit.

But then, when I play games, I am playing to win. Not to... have an experience. That, hopefully, happens along the way, but the draw is to come in and beat the developers challenge.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
The opposite is not true though.
Yes, it is. Since backstory and lore are part of the general story. In the same way that colour and design are part of visuals.
If someones only likes to be in a game without the story ever showing up at all and that's why he says he likes backstory (since he can have only the minimum interaction possible with it), is similar to saying that he enjoys cheese bread without the cheese.
It's not about necessarily having a minimal interaction with it - it's about having a choice of which parts of it to interact with, when and to what extend.
Lore enhances the sense of exploration as it fleshes out the gameworld, but doesn't dictate your progression through it. Story, on the other hand, is largely antithetical to exploration: the more story there is, the less freedom you get.
Legend of Grimrock 2, for example, has a reasonable amount of lore giving some depth to the enemies and structures you encounter. But it's actual plot doesn't go much further than "get the fuck off this island". And it's a better game for it.
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,116
it's about having a choice
A choice to not engage with the story, just like I said. If the want for the constant possibility to avoid it's so bad, is because there's not a real liking for it. In the best case, there's just a preference for a superficial climate that never gets in the way of the dopamine rush.
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,055
Fuck, I'm the only one who voted "simulationfaggot"
I'm a simulationfaggot in all genres except for RPGs, unless you count immersive sims. There's too much other shit you've got to get right in an RPG before you focus on simulation.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,348
despite making up only 24% of the population, storyfags makes you believe it's the single most important thing in rpgs
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,610
Location
Denmark
unsuprisingly, most codexers are combatfags, that doesnt care about the feel of the game, or the story being told.

JUST WANNEL CLICK BUTTANS PEW PEW PEW, and autistic stats and builds.

Make me care about the game and the story first, then try to introduce fun combat, but without autistic balance
 

Darkozric

Arbiter
Edgy
Joined
Jun 3, 2018
Messages
1,839
Why are you disgusted rusty_shackleford? Before this whole romance degeneracy, oldfag inclined RPGs were crammed with puzzles. This is pure :decline:
OP should dump romancefag into the garbage bin and replace it with puzzlefag. Fuck romances.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Why are you disgusted rusty_shackleford? Before this whole romance degeneracy, oldfag inclined RPGs were crammed with puzzles. This is pure :decline:
OP should dump romancefag into the garbage bin and replace it with puzzlefag. Fuck romances.
Puzzles are stupid. They almost never have anything to do with the game itself and purposely restrict the ways it can be solved to artificial solutions unrelated to your character. Every puzzle is artificial.
RPGs should have problems, not puzzles.
The Gordian knot was a puzzle. Alexander turned it into a problem, and showed why problems are superior when he cut it.

And if you disagree you are required to solve a sokoban before replying.
 
Last edited:

Red7

Prospernaut
Dumbfuck
Joined
Jun 20, 2022
Messages
79
not only are they artificial, they are more often than not are utterly retarded and force player to imagine what kind of retarded, nonsensical, time wasting solution the retard that designed puzzle came up with rather than seeking for rational one.

cause rational way is the fucking shortest way and those retards make sure the way they allow is anything but the shortest one. those 40 hours must come form somewhere.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom