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What's the ideal length for RPGs?

yo

  • 5-10 hours

    Votes: 2 1.1%
  • 10-20 h

    Votes: 22 11.6%
  • 20-40 h

    Votes: 71 37.4%
  • 40-80 h

    Votes: 53 27.9%
  • 80-200 h

    Votes: 32 16.8%
  • 200- (mmorpg degenerate)

    Votes: 10 5.3%

  • Total voters
    190

solemgar

Educated
Patron
Joined
Aug 3, 2023
Messages
190
Location
Mechanus
Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
You know, I was sitting here thinking I'd be minority vote for 20-40hrs. Glad to see this is a popular stance.

I WANT to love Owlcat games, but Jesus Christ Rogue Trader could've left 20 hours on the cutting room floor EASILY.
Was thinking on giving it a whirl. Kingmaker went past the 80h mark for me. How long is Rogue Trader? Recommend?
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
897
Location
Betws-y-Coed
I don’t have much time to play. But even if I did, I personally have a limit beyond which I feel a story arc has gone on for too long and should come to an end.

30 to 40 well-crafted hours, without unnecessarily long dungeons.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,743
There isn't one. I've enjoyed 3-4 hour RPGs, I've enjoyed 100+ hour RPGs to the point where I replayed them multiple times. There is no point in trying to divide it up further: good games are good regardless of their length, thus also to the bad.
 

Red Rogue

Augur
Joined
Dec 6, 2015
Messages
157
Location
The Squat Rack
You know, I was sitting here thinking I'd be minority vote for 20-40hrs. Glad to see this is a popular stance.

I WANT to love Owlcat games, but Jesus Christ Rogue Trader could've left 20 hours on the cutting room floor EASILY.
Was thinking on giving it a whirl. Kingmaker went past the 80h mark for me. How long is Rogue Trader? Recommend?
Shit I don't know man. You'd be hard pressed to form a legitimate argument that it's a bad game, because it's certainly not.
But at the same time I tapped out after 30 hours and I've got zero desire to ever go back.

Maybe the setting just isn't for me. Maybe I don't like verbosity. Maybe I'm just a pleb. Actually that's probably it.
Ultimately, I got the feeling that the game was up it's own ass for how much content is crammed into it. Good on them for putting love into the game, but it's just too much - at least for me.
 

solemgar

Educated
Patron
Joined
Aug 3, 2023
Messages
190
Location
Mechanus
Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
You know, I was sitting here thinking I'd be minority vote for 20-40hrs. Glad to see this is a popular stance.

I WANT to love Owlcat games, but Jesus Christ Rogue Trader could've left 20 hours on the cutting room floor EASILY.
Was thinking on giving it a whirl. Kingmaker went past the 80h mark for me. How long is Rogue Trader? Recommend?
Shit I don't know man. You'd be hard pressed to form a legitimate argument that it's a bad game, because it's certainly not.
But at the same time I tapped out after 30 hours and I've got zero desire to ever go back.

Maybe the setting just isn't for me. Maybe I don't like verbosity. Maybe I'm just a pleb. Actually that's probably it.
Ultimately, I got the feeling that the game was up it's own ass for how much content is crammed into it. Good on them for putting love into the game, but it's just too much - at least for me.
Kinda feels like my playthrough of kingmaker. The last 30 hours were such a slog that I put the game in the easiest difficulty just to plow through the encounters. And even in easy, you had to keep an eye on the combat because the last encounters were just pure insanity
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,831
Location
On the internet, writing shit posts.
It's worse in Wrath of the Righteous. They really jump the shark there.
The encounters in Kingmaker are a bit annoying at first but once you work out that you just need Echolocation or Blindfight it's a lot more manageable.
Wild Cunt Archers are still bullshit though.
 

Red Rogue

Augur
Joined
Dec 6, 2015
Messages
157
Location
The Squat Rack
It's worse in Wrath of the Righteous. They really jump the shark there.
The encounters in Kingmaker are a bit annoying at first but once you work out that you just need Echolocation or Blindfight it's a lot more manageable.
Wild Cunt Archers are still bullshit though.
This is a big source of discontent in my life. Wrath of The Righteous looks so cool, but I know I'm just going to play it, like the first 20 hours, then get burnt out when I realize I have 80 left.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,831
Location
On the internet, writing shit posts.
Yeah, the problem with Wrath is that it's all demons, there's no real sense of progression.
In KM you start small and then build up to high level Fae.
In Wrath you fight demons and then more demons and then some undead and then more demons and oh look they ran out of ideas so here's some demons with special snowflake powers.
I can see why one gets burned out quickly. FFS they throw that bird demon at you in like the first or second act, and those are meant to be high leveled encounters.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,737
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
I would love to see short cRPGs without any grand narratives.
Something around 20 hours.
Make a team. Raid a big dungeon and the surroundings. That's it.
 
Last edited:

Iucounu

Scholar
Joined
Jul 4, 2023
Messages
1,201
Today's games are long because it sounds better in marketing. At the same time publishers don't want you to play the same game forever, they want you to keep buying new ones. So they frontload the best parts, then spam a thousand quest markers to show that those quests exist, but hope that you won't look too closely at them.

In an ideal world, length might be determined by the main plot, and mechanics should last for multiple replays (the more the better). Side quests might be used to deliver additional worldbuilding and lore, but the player would have to seek them out by himself (for example by exploration) to avoid feeling distracted.
 

Red Rogue

Augur
Joined
Dec 6, 2015
Messages
157
Location
The Squat Rack
Today's games are long because it sounds better in marketing. At the same time publishers don't want you to play the same game forever, they want you to keep buying new ones. So they frontload the best parts, then spam a thousand quest markers to show that those quests exist, but hope that you won't look too closely at them.

In an ideal world, length might be determined by the main plot, and mechanics should last for multiple replays (the more the better). Side quests might be used to deliver additional worldbuilding and lore, but the player would have to seek them out by himself (for example by exploration) to avoid feeling distracted.
I might disagree that publishers don't want you playing the same game. For RPGs, that may or may not be the case. But for the industry as a whole, there's been a reluctance to make sequels with these rising production costs and the ROI for titles that monetize after launch through DLC or micros.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,308
Location
Nottingham
Today's games are long because it sounds better in marketing. At the same time publishers don't want you to play the same game forever, they want you to keep buying new ones. So they frontload the best parts, then spam a thousand quest markers to show that those quests exist, but hope that you won't look too closely at them.

In an ideal world, length might be determined by the main plot, and mechanics should last for multiple replays (the more the better). Side quests might be used to deliver additional worldbuilding and lore, but the player would have to seek them out by himself (for example by exploration) to avoid feeling distracted.
Yep.

It's quite fucking scary how many thick cunt normie twats I often see on social media state stuff like "Game looks amazing...not paying full price for it at only 30 hours though", just fucking retarded logic.

Some of my fave games (Phantasy Star 4, Thunderforce 3, Actraiser, Hellfire, Buck Rogers Countdown to Doomsday, Citadel, Dead Space, Blade Runner, Day of the Tentacle, Streets of Rage 4 etc.) come in at well under 30 hours, but they're fantastic, very replayable and I've had WAY more value out of them over the past X amount of years than I have bloated shite like Pathfinder & Skyrim.
 

Iucounu

Scholar
Joined
Jul 4, 2023
Messages
1,201
Today's games are long because it sounds better in marketing. At the same time publishers don't want you to play the same game forever, they want you to keep buying new ones. So they frontload the best parts, then spam a thousand quest markers to show that those quests exist, but hope that you won't look too closely at them.

In an ideal world, length might be determined by the main plot, and mechanics should last for multiple replays (the more the better). Side quests might be used to deliver additional worldbuilding and lore, but the player would have to seek them out by himself (for example by exploration) to avoid feeling distracted.
Yep.

It's quite fucking scary how many thick cunt normie twats I often see on social media state stuff like "Game looks amazing...not paying full price for it at only 30 hours though", just fucking retarded logic.
And then they still abandon the game after playing just 30 hours...
 

Revencort

Literate
Joined
Feb 12, 2025
Messages
10
50 hour story, 110+ hours total with side content. Chef's kiss, enough time to go through whole story arcs thoroughly and not feel beholden to sacrifice your life to see the end of a story, and more than enough side content that allows you to play it for a year (If you aren't a neet that only plays videogames) if desired and just slowly taste the world building.
 

StaticSpine

So back
Patron
Joined
Dec 14, 2013
Messages
3,350
Location
Balkans
Shadorwun: Hong Kong
Mortismal was probably the biggest CRPG channel on YT, though now he reviews all types of stuff.
He rants about lengths and says his sweet spot is 30-40 hours for one (story) playthrough.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,805
Location
Perched on a tree
It depends on its quality.

Higher tier should be long, very long.
And the lesser the quality (battle encounter, writing and quest design) the shorter it should be, just make it "replayable" so the few retards whom didn't get enough can play it again.
 

Bloodeyes

Arcane
Joined
Jan 30, 2007
Messages
2,958
If the quality doesn't drop off in the later sections of the game then I never want it to end. As long as they can make it. It always does though.
 

Red Rogue

Augur
Joined
Dec 6, 2015
Messages
157
Location
The Squat Rack
Mortismal was probably the biggest CRPG channel on YT, though now he reviews all types of stuff.
He rants about lengths and says his sweet spot is 30-40 hours for one (story) playthrough.

He's pretty decent, his channel has certainly exploded over the past two years. Some whack takes, especially about Dragon Age series, but I'm with him here.
I think most people these days are tiring of 80+ and enjoy 30-40.

I also think there's a valuable place for a 5-10 hour shooter.
 

Saldrone

Educated
Joined
Feb 18, 2024
Messages
216
A lot of the time some videogames are "long" due to how slow-paced they are, not because they have a lot of content.
 

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