In the mid-budget RPG space, on the other hand, writers seem to think they're writing a novel rather than a game. And not a particularly good one at that. Paragraphs upon paragraphs of exposition dumped upon you before you even begin the game properly. Pillars of Eternity and Torment: Tides of Numenera are the worst offenders. SO. MUCH. TEXT. And most of it isn't even relevant to what happens in the game at all. I don't even hate long text by itself, Morrowind is one of my favorite games ever and it dumps a lot of lore on you too... but that lore usually refers to things you actually find in the game, while Pillars and Numanuma waste hundreds of thousands of words telling you what other parts of the world look like, which you will never ever get to see. Words words words words but none of these words have any relation to what your character is doing in the game.
The quality of writing matters a lot. I mean like the dialogue, the descriptions, the prose.
E.g. practically every line in Disco Elysium is a joy to read. Finishing a clever conversation tree puts a giant fucking smile on my face. I marvel at every overindulgent musing on the cold wind, or the sad sack world, or alcohol, or whatever. It's entertaining because someone talented took care to make it interesting. The MASSIVE TEXT DUMP isn't a chore because it's just so
good - even when the lore doesn't directly affect anything you encounter as a player.
The text dumps in other games often do feel like a chore because they're just okay. They serve their purpose, but they don't entertain.