Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

What game are you wasting time on?

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,686
Location
On the internet, writing shit posts.
Oh that is dirty then.
If I had a nickle for every RPG I've played that had broken time powers I'd have 2 nickles.
Which isn't much but it's weird it happened twice.
 
Joined
Jan 7, 2012
Messages
15,254
Affinity is kinda weird in Arcanum because its only sporadically implemented. Like 50% of things will take it into account while the other 50% will ignore it completely.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,825
It should work.
Were you having any other spells active?
Congeal time requires a sustained spell slot.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,686
Location
On the internet, writing shit posts.
Oh maybe. I'll try again.
Ah, I think I found the issue. It was still active because I thought it was a limited duration effect like how haste works in Pathfinder. So it was active and affecting enemies from the previous encounter, but not for new ones and reactivating it doesn't apply the debuff for some reason.
 

AndyS

Augur
Joined
Sep 11, 2013
Messages
587
I picked up Cash Cow DX, the next game from the guys who made Donut Dodo. This is another retro arcade collect-em-up but it's got a horizontally scrolling screen instead of being single screen. I think I prefer Donut Dodo overall, but this is still pretty good and has that one-more-try quality such games live on. Your cow bouncing along with his udder hanging down also makes me laugh a lot. I'm simple like that.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,721
Don't have the will for a huge 30 hours long RPG or something so i am wasting my time on various small games and demos that looked interesting to me.
Mecha Simultactics, The Black Grimoire: Cursebreaker, Spectromancer - already mentioned these in the screenshot thread. Still currently wasting quite a bit of my time on the latter.

Spectromancer is actually a browser Flash cardgame from 2008. One of the creators of original Magic: The Gathering was also involved apparently.
The gist of this game is that you have access to 5 different elements/types of mana: Fire, Water, Air, Earth and 5th element unique to your class. Each turn all of your mana types grow by 1 point which can be spent on cards of each respective element. No drawing cards, you always have access to your whole deck provided you can pay the mana cost.

Some interesting choices can be made during a battle like spamming cheap cards of one element while hoarding mana of another element until you get enough for some nastier creature or specific spell. There is also some interplay between different elements like an air sage who heals you depending on how much earth mana you have or an air phoenix who will continue to revive as long as you have enough fire mana.
There are 16 different classes each with their own unique 5th element and cards like Dominator who has a horror creature that prevents enemy monsters from attacking or Necromancer who can do a tribute summon. Cleric has cards that are good at keeping your important creatures alive and Vampire Lord's cards all have amazing stats but cost extra health in addition to mana, etc.
In some game modes you're allowed to construct your own deck but i found the most fun way to play is to let RNG decide it. Spectromancer is less about deck building and more about adapting your strategy to the situatiom.
Playing a Flash version which i downloaded from an archive but there is also a steam version that has a working multiplayer.

Looks a tiny bit overpriced with DLCs.
 
Last edited:

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,880
Location
Reichskommissariat Russland ᛋᛋ
Oh that is dirty then.
If I had a nickle for every RPG I've played that had broken time powers I'd have 2 nickles.
Which isn't much but it's weird it happened twice.
You build up as a regular gunslinger but invest in temporal magic since its buffs are independent of your aptitude

This build is sketchy to play early on and takes a while to get online, but once it gets it becomes another broken OP build

I actually dropped such build once because all challenge was gone
 

Nostaljaded

Augur
Joined
Jun 4, 2015
Messages
380
EMPTY SHELL (Steam/GOG)
Top down action roguelite 1950s monochrome survival horror in a secret Japanese island facility.

3WhefK8.png

BclSQ2L.png

With Scanlines & Pixelation option

+ Mild roguelite elements; upon death, restarts current area/stage with a new procedurally generated map & random equipment loadout
~ Dash has invincibility frames for evading attacks; can only be used with sufficient stamina (for running & dash)
+ Slower walk speed while aiming (when range weapon is raised)
~ Light Puzzles in some stages
+ Game-on-Pause when viewing Inventory/Map
+ Playable on toaster machines/iGPUs

Steam has free demo EMPTY SHELL: PROLOGUE.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
Having beaten Castlevania, Castlevania III, Super Castlevania IV, Castlevania: Bloodlines, Castlevania Chronicles, Rondo of Blood, Dracula X, Symphony of the Night, Circle of the Moon, Harmony of Dissonance, Aria of Sorrow, Dawn of Sorrow, Bloodstained: Ritual of the Night, Curse of the Moon, and Curse of the Moon 2...

I'm in condition to say Castlevania is my favorite franchise, with Bloodstained an honorable member.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,546
I haven't had much time for gaming this summer, but BallisticNG has become my comfort game. Easy to play a few time trials or custom tracks to relax for 30 minutes instead of starting a new 20+ hour long game.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,825
Been playing some Quake: Scourge of Armagon (the original version) and it can be one nasty expansion.
A lot more enemies and generally more difficult than the base game. I am playing on Nightmare, so that's to be expected.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,721
Just completed Spectromancer campaign mode as a Dominator class.
8c2flashplayer32sadebug.jpg

Final fight might look spooky at first but the immediate presence of two Earth Elementals and one elven sage on your side really trivializes things.
Hoard the earth mana and keep earth elementals alive - they will pretty much win the fight for you.

Overall the campaign mode is a hit or miss experience. Some gimmick duels are fun while others can get really tedious. That fight with moving walls against enemy cleric took me 25 minutes to complete :argh:. Also, majority of duels were against your fellow dominators for some reason.
Still having fun with this game as there is plenty of classes i didn't properly try yet. Some of them can do some really crazy stuff.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,665
Having beaten Castlevania, Castlevania III, Super Castlevania IV, Castlevania: Bloodlines, Castlevania Chronicles, Rondo of Blood, Dracula X, Symphony of the Night, Circle of the Moon, Harmony of Dissonance, Aria of Sorrow, Dawn of Sorrow, Bloodstained: Ritual of the Night, Curse of the Moon, and Curse of the Moon 2...

I'm in condition to say Castlevania is my favorite franchise, with Bloodstained an honorable member.
No Castlevania Portrait of Ruins and order of Ecclesia. :rpgcodex:

I rate this list 0/10

 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,686
Location
On the internet, writing shit posts.
Got up to level 35 in arcanum. Once you get 4 party members + the OP dog random encounters are no problem.
Magic feels limited to me. You only have 2 sustain spell slots for buffs and there's a lot of sustain spells to pick. I'm finding it really hard to increase magical attunement because I don't know what to get. I think tech would be more fun because it's more crafting and gear based.
Temporal is incredibly powerful. You don't really need any school other than that and a couple of instant utility spells / heal spells.
What does the UAP fix exactly? Does it make the UI better? I found that sometimes the UI doesn't give you an equipment's entire list of stats.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,033
Number of sustains is governed by one of the stats. Wis or Int. 1 per 4. It is the sustains that makes magic superior to tech as you can spend less points on some stats and still get the benefits of 20 in the stat. Since the sustains stack, a base of 8 in the stat and 3 sustains will get you 20 in the stat with minimal investment.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,825
Got up to level 35 in arcanum. Once you get 4 party members + the OP dog random encounters are no problem.
Magic feels limited to me. You only have 2 sustain spell slots for buffs and there's a lot of sustain spells to pick. I'm finding it really hard to increase magical attunement because I don't know what to get. I think tech would be more fun because it's more crafting and gear based.
Temporal is incredibly powerful. You don't really need any school other than that and a couple of instant utility spells / heal spells.
What does the UAP fix exactly? Does it make the UI better? I found that sometimes the UI doesn't give you an equipment's entire list of stats.
Sustain slots depend on your Intelligence.
For every 4 points of Intelligence you have, you get another sustain slot, up to a max of 5 at 20 Intelligence.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,674
Location
Asp Hole
Just finished Q2: The Reckoning, and it was mostly a waste of time. It ends abruptly when it looks like it might finally get more interesting, and it's generally very short. Hopefully Ground Zero and Call of the Machine are better, they at least introduce some more new enemies instead of reskins with new weapons. The gekk were pretty boring, and overused. Even the new weapons of The Reckoning were underwhelming, and the ripper might've been better if it used its own ammo instead of cells. Too many other weapons already use those, and so does the energy shield which is stupidly overpowered in the 2023 remaster.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom