Kabas
Arcane
- Joined
- Feb 10, 2018
- Messages
- 1,723
In the mood for some RPGMaker stuff and not the porn kind. Tried two games that are relatively new.
https://lilianduleroux.itch.io/the-voyage-sinister
Pretty cute little game you can get for free. Nice artwork but the plot and dialog were a bit hit or miss for me.
Don't have much to say about it, really. Combat was mostly servicable, during the later few fights i found that the best tactic is to inflict bleed and spam guard action until your enemy dies or you need to reapply bleed. Not so uncommon in rpgmaker games that promise challenging combat.
CryptRat mentioned this one in the upcoming roleplaying games thread some time ago. The class selection has caught my eye.
Some interesting choices here like the surgeon here^ who is both a swordsman with an access to some disabling/sealing skils and a healer.
There is also totem warrior who is all about summoning totems with various effects like elemental damage, protection bubbles/healing and spells that interact with them.
Trapper who is similar but is all about summoning animal companions instead. Or Gunner who has access to cannons that deal high damage but have low cooldown, turrets or can simply focus on fast disabling shots. Shaman abilities are strong but come at the cost of self-inflincted debuffs, like you need to cast a rainstorm that inflicts debuff on everyone in order to cast your lightning spells from the weather tree.
There is also a Smutje class who is specialising in cooking useful stuff and abilites that require ingredients to cast. Kinda regret not taking him due to the amount of amount of ingredients you can find in the dungeon, forced to use the town cook.
The shop has only basic gear, all new equipment comes from the crafting which requires getting materials from the dungeon. Kill a worm, get his piece of skin, pay 100 gold at the town to exchange it for a leather armor - this sort of loop.
Some materials require certain actions like hitting mushrooms with a fire spell so that they drop "crispy spores" or perform a "seal/cut leg" skill on a monster in order to get his tail.
The game clearly suffers from being made on a rpgmaker engine. Navigating interface often feels quite clunky and annoying, certain parts are not very infromative, you don't know the stats of the new axe until you craft it, auto-map is a bit too small and i really wish there was a combat log or something similar. Plenty of these small annoyances that make this game somewhat frustrating to play.
Also, i am not really a fan of these types of dungeon crawlers where i am forced to constantly go through the same dungeon floor over and over again because your dudes run out of EP and there is no way to rest inside the dungeon. The classes and party building are still fun though.
https://lilianduleroux.itch.io/the-voyage-sinister
Pretty cute little game you can get for free. Nice artwork but the plot and dialog were a bit hit or miss for me.
Don't have much to say about it, really. Combat was mostly servicable, during the later few fights i found that the best tactic is to inflict bleed and spam guard action until your enemy dies or you need to reapply bleed. Not so uncommon in rpgmaker games that promise challenging combat.
CryptRat mentioned this one in the upcoming roleplaying games thread some time ago. The class selection has caught my eye.
Some interesting choices here like the surgeon here^ who is both a swordsman with an access to some disabling/sealing skils and a healer.
There is also totem warrior who is all about summoning totems with various effects like elemental damage, protection bubbles/healing and spells that interact with them.
Trapper who is similar but is all about summoning animal companions instead. Or Gunner who has access to cannons that deal high damage but have low cooldown, turrets or can simply focus on fast disabling shots. Shaman abilities are strong but come at the cost of self-inflincted debuffs, like you need to cast a rainstorm that inflicts debuff on everyone in order to cast your lightning spells from the weather tree.
There is also a Smutje class who is specialising in cooking useful stuff and abilites that require ingredients to cast. Kinda regret not taking him due to the amount of amount of ingredients you can find in the dungeon, forced to use the town cook.
The shop has only basic gear, all new equipment comes from the crafting which requires getting materials from the dungeon. Kill a worm, get his piece of skin, pay 100 gold at the town to exchange it for a leather armor - this sort of loop.
Some materials require certain actions like hitting mushrooms with a fire spell so that they drop "crispy spores" or perform a "seal/cut leg" skill on a monster in order to get his tail.
The game clearly suffers from being made on a rpgmaker engine. Navigating interface often feels quite clunky and annoying, certain parts are not very infromative, you don't know the stats of the new axe until you craft it, auto-map is a bit too small and i really wish there was a combat log or something similar. Plenty of these small annoyances that make this game somewhat frustrating to play.
Also, i am not really a fan of these types of dungeon crawlers where i am forced to constantly go through the same dungeon floor over and over again because your dudes run out of EP and there is no way to rest inside the dungeon. The classes and party building are still fun though.
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