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Modron

Arcane
Joined
May 5, 2012
Messages
11,132
If 73/100 was fantastic, you must use the whole scale, which is a good thing. Usually 73/100 means average.
So which games have scored 90 or better?
Him and smaug should get together to teach math.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,565
Finished Shadow of the Tomb Raider,the last of the new trilogy of games, it's fine ,the graphics are good for their time,gameplay is mostly the same as the other two games,the setting this time is South America and pre Colombian civilizations . It has been a while since I played the other two but I think this might be the weakest of the new trilogy although still an ok game.If you enjoyed the other two my guess will be that you will enjoy this one too
Too much focus on making stealth the optimal approach to encounters (mostly in the vein of 1 proper route through some areas) and stuff like enemies having bullet/arrow proof helmets really breaks up the flow from the previous games.

I didn't mind the enemies but the forced stealth sections were a chore, one of the reasons I felt it was weaker than the previous games
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,575
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I'm about 3 hours into Doom 3 (BFG edition) and I feel like it's the same corridor over and over again. Is the whole game like this?
Until you get to Hell, then it's the same hallway over and over again.
Well, to be fair, Doom 1 was also mostly UAC corridors, labs, etc.
But then you get to Inferno...
Not quite.

With Doom you could see both several themes running through each episode (and individual levels), but also a great deal of experimentation.

'Knee-Deep in the Dead' is pretty much as you described, UAC corridors. But each level is also designed and laid out to introduce new elements, and give the player time to get familiar with them.

'Shores of Hell' then takes those UAC corridors and starts subverting them. New monsters that are truly demonic in nature, teleporters, satanic imagery starts appearing, architecture starts getting a bit wonky, etc.

Then you get to 'Inferno'... and yeah, the jump is there, and it's done quite well. UAC corridors are dumped for wide-open areas, logical architecture is replaced by chaotic scenery, the gameplay kicks up a notch. A clear path of progress, marred by changing circumstances, can be seen in the game. (No comment on 'Thy Flesh Consumed' or the Sigil-episodes, as they abandon the general theme and just go for 'more of the same but harder'.)

By comparison, Doom 3 follows the same formula, but at a watered-down and accelerated pace, to the point that when the player finally reaches Hell, it offers next to nothing different from the UAC-corridors. It's more of the same, with a new skin. Considering it's made 10 years after the original, the wisdom and experience from the prequels should be present... but whatever is there is just a shadow of Doom. It's only that new episode put together for the BFG-edition that successfully does something with the Hell-levels to make them stand apart.
 

goregasm

Scholar
Joined
Aug 19, 2016
Messages
200
Elden Ring. Picked it up on release as I always appreciated the tone of FromSoft/DS games but couldn't get gud at em, just got mad at em.

Elden Ring was the same. Decided to reinstall and give it another go.

I feel I am finally "getting it"

Started as a Wretch, really enjoying the early game, taking my time exploring, downed 5 or 6 lesser bosses, got some gear etc, and just frankly enjoying myself for the first time in a fromsoft game.

Have off of work for the next week or so, but yesterday played for almost 6 hours.

Also rolling with a heavily modded fnv, Days Gone, trying to finish Tactics Ogre, also reinstalled MGSV for some "realism" modding, never really played it, a bit janky and Japanese, but can see the shine on it, figure it's got good mod support so might as well see if I can make it difficult.


Always keep something open ended as a palate cleanser, Viking Conquest, Project Zomboid, Battle Brothers something like that.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,728
Just beat the covenant 16 in Monster train and trying to beat the 17th one.
Wanted to play Spark the Electric Jester 3 after completing Pseudoregalia as i heard a lot of good things about it and this video sold me on it.

Beat a few levels and liked it. I encountered some micro-issues with my old ass gamepad however, mainly with the left analog stick and what it uses for D-Pad. My Spark sometimes just stops in the middle of the road even though i am holding my analog stick forward. This one is on hold for now until i buy a gamepad that doesn't make my hands bleed.

And finally started playing the Citadel.
a18thecitadelWin64Shipp.png

bb8thecitadelWin64Shipp.png
Feels junky and somewhat poorly optimized as it was made by a single japanese guro artist who claims to be a fan of marathon and outlaw.
Still, first impressions are pretty good. Weapons feel punchy and i don't get tired of turning anime girl cultists into a bloody paste.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I beat the last level in Powerwasher Simulator, but the trophy for beating the game did not pop. It was a chill experience, but I have had my fill. Time to look fro something else as the chill game option. Currently, I have two Pixel Puzzle games on Steam to go through.

I've also been playing Mortal Online 2 with two buddies. You really don't want to die in this game, since all your gear will be lost upon death. We mostly ran around, killing other players. People were reporting us for griefing, but we didn't get punished, because the DM saw that we were completely new players, and we didn't break any rules.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,728
I got a new gamepad, back to playing Spark the Electric jester 3.
SparktheElectricJest.png

Spark is cute.
I still suck horribly at this but at least it's now a 100% skill issue on my part and my hands don't hurt anymore.
 

Fink

Educated
Joined
Nov 9, 2023
Messages
102
Expeditions: Conquistador. With much savescumming I have made it to Mexico.

Last night I could not sleep because I was thinking about this fantastic game.

My favourite game of the year, so far.
 

Spike

Educated
Joined
Apr 6, 2023
Messages
966
Expeditions: Conquistador. With much savescumming I have made it to Mexico.

Last night I could not sleep because I was thinking about this fantastic game.

My favourite game of the year, so far.
Best feeling. I have been really digging Severance: Blade of Darkness. And before that, Crash: Twinsanity. Though I know neither are RPGs.
 

Avonaeon

Arcane
Developer
Joined
Sep 20, 2010
Messages
690
Location
Denmark
I completed Delta Force Xtreme and it was mostly fun. It's more or less a remake of the first game, many of the missions follow the same overall layout. Xtreme is right, since it has the action turned up to 11 in some missions and has lots of extra enemies and vehicles. The AI is still retarded, but now in different ways and I do miss the elevation adjustments from the first game. It looks pretty good for a game from 2005.

I then wanted to move on and finish the last game in the series, Delta Force: Xtreme 2.. and you can't. It needs an account to log in to play. You can make the account fine, but the service to check in-game whether the account exists is broken.
 

antimeridian

Learned
Patron
Joined
May 18, 2021
Messages
282
Codex Year of the Donut
How are the ghost recon games like Breakpoint? I tries Wildlands but it felt bad to play. Is Break point any better? It looked fun in the footage I've seen.
They're not good. Just tried both recently thinking they might be dumb fun in co-op at least, but they can't even manage that. They aren't tac shooters in the slightest, just casual TPS games, grab bags of mechanics taken from other Ubisoft titles with none of their own identity. Imagine Far Cry, The Division and whatever else but somehow worse than any of its ingredients.

Otherwise, most people seem to like Wildlands better and I'm not sure why. Breakpoint does feel a little better to play, but doesn't fix the most annoying Wildlands issues (nonstop contextual automatic shoulder swapping with NO OPTION TO DISABLE). However, Breakpoint is basically an abandoned live service game which leaves it hugely compromised in other regards. Trying to get into it now confronts you with a huge glut of content and no direction where to start or what parts are actually fun.
 

Pocgels

Scholar
Joined
Nov 15, 2016
Messages
166
Mount and Blade: Napoleonic Wars
Multiplayer mod: Commander Battle
Its a type of game where each players leads its unit of 10-30 bots into battle.
You can choose between regular infantry, heavy infantry, sniper rifles, various cavalry units or artillery.
There is EU_commander server, that's regularly full, where most battles are with 400 to up to 600 bots (50players).

Been playing for years, fun shit.

mb8.jpg
Awesome gamemode, it's too bad people really only ever played it in napoleonic.
It also gets props for being the thing that taught me that French nationalists do in fact exist, somewhere in the world.
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,289
Location
BRO
Codex 2012
BROS OK FINALLY FINISHED ALL CHEEVOS LIES OF P NOW I AM DONE

NEXT IS MAYBE KERBAL OR SEKIRO OR NEW ROBOCOP

ALSO PLAYED ION ASSAULT SOME 360 ERA TWINSTICK SHOOTER MFDY TRY THAT A LITTLE MORE
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,728
afbSparktheElectricJest.jpg
36dSparktheElectricJest.png

I think i failed to appreciate at first just how good the level design in Spark 3 is.
These running stages have so many alternative routes and shorcuts you can use. So much stuff in them sometimes there is even a special exploration medal you can get if you decide to take your time exploring the level for hidden tokens instead of just speeding through. And there is also a meda
Many of these levels are clearly designed to be highly replayable.

I am still playing though The Citadel. I don't think it's on the same level of something like Arthurian Legends or Zortch as far as the modern retro shooters go but i still would rate it higher than many of the others.
It feels to be very devoid of bullshit and 'fat' if you can catch my drift.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,696
Location
Bjørgvin
Trying some new builds in Diablo 2.

The trap assassin is probably my favourite so far. Great fun opening a door, throw a sentry or two and hear the buzzing of XP generation. It helps that the trap assassin gets the fun skills quite early, unlike for example whirlwind barbs.
I got the runes from the Countess to make the Nadir helm, and figured the +2 mana after each kill would be useful. Unfortunately it doesn't work with sentries.

Last time I played my favourite was the Phoenix Strike assassin, so I guess assassin is my favourite class in D2, while the necro is my least favourite (too much micro-management is using skellies).
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,972
Location
The Desert Wasteland
Trying some new builds in Diablo 2.

The trap assassin is probably my favourite so far. Great fun opening a door, throw a sentry or two and hear the buzzing of XP generation. It helps that the trap assassin gets the fun skills quite early, unlike for example whirlwind barbs.
I got the runes from the Countess to make the Nadir helm, and figured the +2 mana after each kill would be useful. Unfortunately it doesn't work with sentries.

Last time I played my favourite was the Phoenix Strike assassin, so I guess assassin is my favourite class in D2, while the necro is my least favourite (too much micro-management is using skellies).

Check this out, it's awesome

https://modsbylaz.vn.cz/welcome.html
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I beat two more games. 100%d both.

Murdered: Soul Suspect had an interesting premise on paper, but the execution is too casual. You play a cop who gets killed at the very start of the game. You're looking into a serial killer, but now that you're dead, you have to do it as a ghost. There are crime scene investigations, and a few ghost enemies, but you are basically not allowed to fail.

13 Sentinels: Aegis Rim by VanillaWare, with their unmistakeable artstyle. Visual Novel with rtwp battles. You move your character horizontally on screen, talk to people, and unlock new keywords. There are 13 stories that all deal with the plot. It is mind fucker of the highest degree. Both good and bad. Overall, I liked the story, with some wtf moments here and there.
The combat was something that did not interest me, but you're basically picking six characters to fight for each fight. You have a few anti air unuts, some heavy hitters, and two more unit types. I'd mostly liken the combat to a rtwp tower defense game.
 

Spike

Educated
Joined
Apr 6, 2023
Messages
966
I beat two more games. 100%d both.

Murdered: Soul Suspect had an interesting premise on paper, but the execution is too casual. You play a cop who gets killed at the very start of the game. You're looking into a serial killer, but now that you're dead, you have to do it as a ghost. There are crime scene investigations, and a few ghost enemies, but you are basically not allowed to fail.

13 Sentinels: Aegis Rim by VanillaWare, with their unmistakeable artstyle. Visual Novel with rtwp battles. You move your character horizontally on screen, talk to people, and unlock new keywords. There are 13 stories that all deal with the plot. It is mind fucker of the highest degree. Both good and bad. Overall, I liked the story, with some wtf moments here and there.
The combat was something that did not interest me, but you're basically picking six characters to fight for each fight. You have a few anti air unuts, some heavy hitters, and two more unit types. I'd mostly liken the combat to a rtwp tower defense game.
13 Sentinels sounds kinda neat. Any good detective games you can recommend? I heard those Sherlock games are really good for the most part. Actually I heard it from someone's blog here lol.
 

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