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What game are you wasting time on?

Kabas

Arcane
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Joined
Feb 10, 2018
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1,733
Ashes has the optional racing segment.
AshesAfterglowvw4bKd.png

My reward for winning was the premium golden crowbar skin and breeder dude being willing to pay 300 dollars instead 150 for my dog.
AshesAfterglowCavizW.png

Feels great
AshesAfterglowZ7CByh.png

AshesAfterglowS5TKqx.png

Sons of bitches :argh:
 
Joined
Jan 7, 2012
Messages
15,268
What the game could've used were large arenas in Hell type of environments (like good old Doom) where you fight against droves of demons.
There is a limit on monsters though, haven't tried it, but I heard spawning many monsters leads to problems.
Pretty sure it was just for performance reasons they limited monsters. Dynamic lighting in Doom 3 was pushing the limits of what PCs could do and every monster both means more highly detailed geometry to handle in the scene along with all of their glowing plasma attacks producing more dynamic lights to be rendered. The requirements start to go up exponentially, e.g. 6 monsters with 6 attacks lighting up all 6 monsters is 36x as much work as just 1 monsters with 1 attack. It is a shame that more of the game isn't Hell, they seem to have an extra 1 or 2 monsters per fight, probably because they are a lot less detailed and pretty much just flat surfaces compared to the techbase environments so performance could be pushed further. 4ish seemed to be the limit for non-hell and 6 in hell.

Although it was also a good idea in original Doom 3 to have the player stripped of weapons when going to hell and back. It's a great way to force the player to scavenge for ammo and weapons again (like how Doom 1 did with episodes and lots of good doom WADs enforce a similar structure). Something like a first 1/3rd techbase, middle 1/3rd hell, final 1/3rd techbase/hell/ruins would have worked well. Instead Doom 3 is 80% techbase. I did notice that RoE inexplicably let you go to hell and not lose your weapons which was weird, not sure if a log explained that because I ain't listening to that crap.
 
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Kabas

Arcane
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Wait, you could snipe your opponents?
It was difficult indeed. If you allow even one dude to overtake you at the very beginning it's almost impossible to catch up.
Reward was worth it though. Would kinda prefer if i could sell the bike instead of a dog as it handles a lot better and is actually a good fighter if you dismount it.
Hope i didn't screw myself over by deciding to wipe out the roamers on my own. Sheriff was warning me about how the shootout might atract unwanted attention and that the baron had the plan or something. Not like i care that much about Propserity or anything, just hope that i didn't lock myself out of extra reward.
 
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Self-Ejected

gabel

fork's latest account
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2,032
Yeah, performance.
That's why Doom/2 is still the best FPS ever.


 
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Dayyālu

Arcane
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Jul 1, 2012
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Location
Shaper Crypt
Wait, you could snipe your opponents?

Killing them all was my preferred solution. You won legit? My hat to ye.

Without going into spoilers, Prosperity has several endings, Fallout-style. If I remember right, you can ally with the Roamers, with the Baron, support the coup against the Baron, or ignore the situation altogether. I don't remember you getting particularly big rewards, the only "secrets" you can easily lose in the entire game are the PIG, the laser gun - almost useless - and the secret level. Hope you didn't miss the secret level, it requires the radio and getting several radio signals and it's magnificent.

EDIT: there's also the fake retrogame in the Nuclear Power Plant inside one of the secrets. Also the mutant seller in another secreat area before the mutant trap.

Fuck it, Afterglow is a wonderful game.
 

Kabas

Arcane
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Hope you didn't miss the secret level, it requires the radio and getting several radio signals and it's magnificent.
Found the laser gun and assembled the PIG. Didn't find the mutant merchant.
Does the secret level has something to do with the disc you can find in the ruins of bunker from which you freed Athena? A certain terminal later gave me the coordinates to what i assume is a russian submarine.
 

Don Peste

Arcane
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Sep 15, 2008
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||☆||
Halfway -I hope- through Alan Wake 13 years after its release. Nobody told me it's actually a TC of Max Payne 2!

AE0225954FF197C079863D3F50DCB95B97DED73A
 

antimeridian

Learned
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Joined
May 18, 2021
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282
Codex Year of the Donut
is id's RAEG any good?
It sucks. The combat itself isn't outright horrible despite being pretty consolized, but you're not engaging it in often enough - you spend most of your time either driving around, engaging in shitty vehicle combat, or listening to shitty NPC dialogue. It was admittedly a technological achievement on the PS360 boxes since it ran solid 60 fps with some nice art direction, but there was no vision for the game and it ended up with no identity. It's id's worst shooter and it's not even close.
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
is id's RAEG any good?
It sucks. The combat itself isn't outright horrible despite being pretty consolized, but you're not engaging it in often enough - you spend most of your time either driving around, engaging in shitty vehicle combat, or listening to shitty NPC dialogue. It was admittedly a technological achievement on the PS360 boxes since it ran solid 60 fps with some nice art direction, but there was no vision for the game and it ended up with no identity. It's id's worst shooter and it's not even close.
It's Carmack doing his tech magic without a Romero to make cool levels.
 

Gostak

Educated
Joined
Jan 10, 2022
Messages
253


My PB is 1:52 so far. It's great fun, I would love to see streams of this I think. But bot races are also fun to watch, rooting for the underdog or the upcoming star you see in a newcomer.
antigrav_top_pilot_decent_newbie_pb.jpg


I recently played this for so long that I had the chance and the following occurred:
The top bot pilot I raced suddenly had a cool red fire and smoke trail (which also made it harder to pass him). At first I thought he might have gotten some new gear, but there likely is no such thing.What must have happened is: One of the finish indicator flares of another race pair landing on his blade and sticking there for quite a looong ride. Sadly he lost it again, though.
Looked absolutely great!
 
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Shin

Cipher
Joined
Jan 5, 2015
Messages
697
I've just finished Gothic 2: Gold.

My spotty memory was pretty convinced I played Gothic 2 (without NotR) back in the day, but while Khorinis felt familiar, I'm pretty sure I've never played beyond the first act of G2. So I basically played G2 for the first time and mostly had a good time. Mechanically and content-wise, it's a bigger and more expansive version of the first game. I enjoyed the improved combat system and thought the various new systems were pretty neat, yet I think that I prefer the first game over G2, mostly due to its setting and story. G1 has a low fantasy world and the plot makes sense, as you're trying to escape your imprisonment. The fact you get caught up battling the Sleeper is merely an extension of that main plot point.

In G2 there's a lot more high-fantasy stuff going on and from the get-go the hero is set on a mission to save the world from evil, something that works to its detriment. I would've preferred if our hero would just try to gtfo of the island, just like Lee (former general/now merc captain) is aiming towards. Contrary to popular opinion (of having skimmed a few G2 threads here), I did like the NotR content a lot and thought Jharkendar was a lot of fun and together with Khorinis it's probably my favorite area of the game. The valley of mines is alright although it got quite tiresome (especially at first) to run circles around orcs, also the paladins are kinda lame and they're obviously the only faction running around in the VoM until the dragon hunters show up (who also kinda suck imho). The dragon fights are mechanically just bad, standing around regenerating extremely fast while they knock you back with a lame fire attack. Bah. The final act (6) is the worst of all, running around some catacombs battling skeletons while having to solve a bunch of 'puzzles' with trial and error. Bah. Also, the game doesn't wrap up nearly as neatly as G1, and while having Xardas turning out to be evil (probably) makes sense, it's sort of lame they drop that on you during the ending cinematic.

Having said all that, I enjoyed my ~60 hour-ish playthrough (finished it as a level 40 merc/dragon hunter) and I'll probably give Gothic 3 a shot, despite it's horrid reputation.
 
Joined
Jan 7, 2012
Messages
15,268
This Ashes thing sounds kickass as shit. Is it?
I found it had a far too much hitscan for my liking. You can think of the gameplay as being more like a Build Engine mod than a Doom one. It's interesting but not what I'd consider great in the same way that I'd enjoy a particularly good Doom level WAD.
 

NecroLord

Dumbfuck!
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Sep 6, 2022
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14,936
Finished Soldier of Fortune.
Game is as good as I remember it. An oldschool shooter with BALLS that feels like an early 90s action movie.
 
Joined
Mar 3, 2018
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7,412
Ping ponging between a few Dark Souls series mods while waiting for Lords of the Fallen.

Age of Sunlight for Dark Souls 1 is probably the most subtle of them. I haven't played the first Dark Souls in probably 7 years so sometimes it can be hard to remember exactly what the mod changes. Over all pretty gud not really any complaints.

For Dark Souls 2 I'm redoing Seeker of Fire. This one is my go to mod for Dark Souls 2. It remixes the boss challenges and changes world progression paths. It changes the lighting system to where torches are actually needed in dark places. Soul gain is adjusted drastically down so you no longer easily out level every challenge with ease. Very nice.

Dark Souls 3 is my least favorite so I've spent considerably less time with the Convergence mod. From what I've seen so far this is a mod that spends a lot of time fleshing out the magic system in 3 to not feel as weak and boring as it was in the default game.
 
Joined
Aug 10, 2012
Messages
5,904
I've been playing Cocoon, an abstract puzzle game where you play as a winged bug of some sort.



I'm a few hours and and so far there's been some pretty creative iterative puzzles and nice atmosphere. It's a bit on the easy side but there's no handholding. There are bossfights too, which have been equally creative. It's a very simple game mecahnically - only directional movement and one action button. However, there are contextual actions and some puzzles have a timing/spacial aspect to keep things fresh.

Probably a good game to play while high, if I did that sort of thing - the scenes and the way they transition into one another are quite trippy. Environments have a clean biomechanical quality that is endearing to me, although the graphics are, again, quite simple. Apparently the game was designed by the same guy who designed Limbo and Inside, but I never played those, so I wouldn't know how it compares. I'll probably play this to completion, which is a rare thing these days.


screenshotthu5_10_202t7f80.png
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Jun 12, 2007
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BRO
Codex 2012
BRO NEVER GOT A PS4 SO NO IDEA

I A SUCKER FOR SOULS LIKE SHIT THOUGH AND THIS IS FUN

IF PINOCOI IS TO WOMANLY YOU CAN GET A BIG ASS UGLY DONKEY HEAD TO WEAR EARLY IN THW GAME
 

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