DakaSha
Arcane
- Joined
- Dec 4, 2010
- Messages
- 4,792
As the title says.. Yes I'm sure I will get some very intelligent and original statement like "Rogueliks is teh sux cause no story and ASCII graphix" but if you don't like them it would be cool if you could name a non-generic reason.
I'm asking because I'm currently working on a random dungeon generator (that i'll prob never finish *sigh*) and for the off chance I finish it I may begin design on an actual game (that i'll prob never finish *sigh*) .
So this is basically a faggotry thread that has a relevant topic as an excuse.
Personally I have no problems with ASCII tiles but if I were to make my own RL I would use graphical tiles for multiple reasons (Lighting, pixel ratio etc)
My biggest problem with them is that most are in some retard generic fantasy world with no atmosphere and completely devoid of any game specific mechanics short of some cheap RPG dice rolls. Most of them don't have much character and become boring quite fast despite the promise of unlimited playability.
Balancing is often a problem and the best ones still boil down to checking off milestones "Get paralysis immunity, make sure speed is at X, get X artifact"
Sounds like I dont like them but even though they lack in some places they excel at things I value most in a game. They are like sandbox RPG's with a goal (although the goal is simply to kill alot of monsters and get alot of shit of course)
Also they are pretty damn strategic/tactical as far as non-party based RPG's go.. and im primarily a strategy gamer.
For the record ADoM is my fav so far although Incursion has the potential to dethrone it if the new version is more user friendly and streamlined.
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Whether you like them or not what are some new or at least unusual things you would like to see in a RL?
edit: I guess a bonus point question would be what is even your definition of a roguelike?
I'm asking because I'm currently working on a random dungeon generator (that i'll prob never finish *sigh*) and for the off chance I finish it I may begin design on an actual game (that i'll prob never finish *sigh*) .
So this is basically a faggotry thread that has a relevant topic as an excuse.
Personally I have no problems with ASCII tiles but if I were to make my own RL I would use graphical tiles for multiple reasons (Lighting, pixel ratio etc)
My biggest problem with them is that most are in some retard generic fantasy world with no atmosphere and completely devoid of any game specific mechanics short of some cheap RPG dice rolls. Most of them don't have much character and become boring quite fast despite the promise of unlimited playability.
Balancing is often a problem and the best ones still boil down to checking off milestones "Get paralysis immunity, make sure speed is at X, get X artifact"
Sounds like I dont like them but even though they lack in some places they excel at things I value most in a game. They are like sandbox RPG's with a goal (although the goal is simply to kill alot of monsters and get alot of shit of course)
Also they are pretty damn strategic/tactical as far as non-party based RPG's go.. and im primarily a strategy gamer.
For the record ADoM is my fav so far although Incursion has the potential to dethrone it if the new version is more user friendly and streamlined.
---
Whether you like them or not what are some new or at least unusual things you would like to see in a RL?
edit: I guess a bonus point question would be what is even your definition of a roguelike?