SkeleTony
Augur
- Joined
- Aug 17, 2006
- Messages
- 938
DakaSha said:It's not a problem in terms of how it works within the system itself no. Personally I just believe that if you are going to make all stats available to all characters then all characters should be able to at least make some decent use out of them.
I agree with you on this point, but a warning: Tom Proudfoot(famous for "Slash 'Em" Nethack, Natuk, Nahlakh, etc.) tried to do this with Natuk and P.O.W.S. and he kind of failed miserably(his games are still fun but they are broken as FUCK!). The problem was in how he defined his attributes; "Strength" represented BOTH Physique/Muscle AND Stamina. Much like the buggy early editions of GURPS this led to the 'Buff Mages' problem where one's shamans and witch doctors had much higher "Strength" scores than Half-Troll warriors and the Half-troll warriors ended up with just as high "Intelligence" scores as the casters(because Intelligence was the primary determinant of how much experience one received from battles).
The easy solutions would have been for him to do the following, design-wise:
1)NOT allow attributes to be improved via experience points - in most RPGs you need magic or tech items to raise attributes. This makes sense because generally people do not change a lot as far as how healthy, strong or intelligent or charismatic they are and there are better ways to account for PCs who DO train their attributes to gain in them. This will take care of the 'Genius Trolls' problem.
2)Define "Strength" as purely physical size and muscle, having nothing to do with fitness/stamina. Then if you want a magic system where cast spells drain from one's stamina/fatigue, you won't have the 'buff mages' problem. The attribute he had called "Endurance" made far more sense as an indicator of stamina/fatigue. Also have a separate 'characteristic' of "Hit Points"(or "Life" or whatever) that is based on "Strength" and another characteristic called "Stamina"(or "Fatigue" or what have you) based on Endurance or Health(he did not need both of those as primary attributes)
The point I am trying to make is that you should design your 'character' aspect with logical consistency in mind. In all the truly BAD RPG designs I have ever seen, logical consistency was the big reason those designs failed...be it AD&D, Marvel Superheroes etc.