hexer
Guest
What if every game is a RPG because you assume a role other than yourself as defined by game's programming code limitations?
RPG is gam wtith numbers that go up bexus Gay Gigax invented numbers and dice roll.
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If you play through Fallout without ever spending any of your skill points on level up, it's not an RPG.
If you play through Pool of Radiance without ever going to the trainer to level up, it's not an RPG
They are RPGs, but you are no longer playing them like ones.
Colossal Cave Adventure was inspired by RPGs (and spelunking).Rpg is adventure game with battles and stats
Character progression is one of the fundamental components of the RPG genre, but it is possible for a game to be missing one or more of the components and nonetheless still be an RPG due to their strength in other fundamental aspects.I present a little Schroedinger's RPG called Pools of Darkness. Whether it is an RPG or not depends entirely on the races in your party. If humans, an RPG it is. If demihumans who ain't thieves...whoopsies, you've hit a level cap before you finished character creation!
Character progression is one of the fundamental components of the RPG genre, but it is possible for a game to be missing one or more of the components and nonetheless still be an RPG due to their strength in other fundamental aspects.
I present a little Schroedinger's RPG called Pools of Darkness. Whether it is an RPG or not depends entirely on the races in your party. If humans, an RPG it is. If demihumans who ain't thieves...whoopsies, you've hit a level cap before you finished character creation!
If your definition of RPG doesn't include Wizardry, then your definition is wrong. Simple as that.
If your definition of RPG doesn't include Wizardry, then your definition is wrong. Simple as that.
It's not that it doesn't include Wizardry. It simply doesn't include the most un-Wizardry Wizardry title. A far cry from "Skyrim is not an RPG because Skyrim is shit lol".
Character progression is one of the fundamental components of the RPG genre, but it is possible for a game to be missing one or more of the components and nonetheless still be an RPG due to their strength in other fundamental aspects.
Not really. Within a typical tabletop module, you'll be lucky to level up once. And with all the "muh training is teh hard" house rules and even official DMG suggestions, your actual level up will take place after the adventure is done with and the credits roll in. And yet not everyone plays campaigns that last for years IRL taking your through dozens of dungeons and subsequent levelups.
Having stats matters. Getting them constantly bloat in the middle of a dungeon, not so much.
The typical CRPG is analogous to an entire pen-and-paper RPG campaign, not a single module, and involves numerous level-ups. The Gold Box games, ironically, were a bit of an oddity in how little leveling was involved.Not really. Within a typical tabletop module, you'll be lucky to level up once. And with all the "muh training is teh hard" house rules and even official DMG suggestions, your actual level up will take place after the adventure is done with and the credits roll in. And yet not everyone plays campaigns that last for years IRL taking your through dozens of dungeons and subsequent levelups.
Having stats matters. Getting them constantly bloat in the middle of a dungeon, not so much.