Max Damage
Savant
- Joined
- Mar 1, 2017
- Messages
- 748
You make a character or several, then make numbers/abilities grow big = RPG. Also, seconding the megathread proposal.
You make a character or several, then make numbers/abilities grow big = RPG.
A game system that allows freedom of choice as to the type of character played, personalization of the player character, its actions, and its general activity.
Typically, characters’ actions in a role-playing game are limited only by very broad parameters, common sense, and imagination.
But what is a “But what’s an RPG” thread?There should be a megathread of "But what's an RPG?" and all those weekly made threads should be moved in there.
Seconded.For an answer to "what is an RPG?" look first to Wizardry and Ultima. The hallmarks of the genre.
If you can't explain it simply, you don't understand it well enough.
Delicieuxz you're triggering me with the misappropriated Cultösaurus Erectus avatar. Fuck Ork, and fuck Psygnosis: bunch of try-hard fags. The only good thing they ever did was Lemmings.
I don't consider Wizardry IV to be an RPG, if your character (Werdna) cannot get naturally stronger.
I don't consider Wizardry IV to be an RPG, if your character (Werdna) cannot get naturally stronger.
Poor Megatraveller, all dressed up as an RPG and nowhere to go.
What of those pesky games with level cap, do they change their genre dynamically?
STOP THE LIES, START THE TRUTHS.
An RPG is an adventure game that focuses on repeatedly asking the player what kind of character(s) does he want to play, through stats and character driven choices (like moral dilemmas, dialogue options, alignment systems, and so on). Ideally, the game should acknowledge the choices made by the player and react accordingly (which is why turn-based gameplay and even RTwP are better than action gameplay, focusing too much on the player skills alone would overshadow his character's attributes).
This is true since the early days of Dungeons and Dragons.
Titles that qualify as role-playing games:
There are some ambiguous cases, games that don't care that much about the question, but due to convention or heritage they kind of ask it from time to time. Many JRPGs end up here, as the inherited Wizardry/Dungeons & Dragons mechanics do offer some way to customize player characters, but usually only as power-gaming exercises.
- Wizardry
- Ultima
- Pool of Radiance
- Sword of the Samurai (yes it does, shut up).
- Shin Megami Tensei (some JRPGs like this one or Uncharted Waters kind of care about letting the player create his own characters through stats and choices.)
- Glorious Realms of Arkania
- Planescape: Torment
- Expeditions: Conquistador
- Disco Elysium
If the game doesn't care about the question at all, then that's probably a tacticool game with stats, an adventure game with stats, or an action game with stats.
- Dungeon Master
- Lands of Lore
- Diablo
- Many JRPGs like Dragon Quest III and Final Fantasy V that let you customize your party members.
- Dark Souls
- Fallout 4
- Questron (it cloned the grinding parts of the early Ultimas, but it never allowed the player to make his own character or forge his own path, as it was deprived of everything that made the first 3 Ultimas good role-playing games).
- Final Fantasy IV, VI and VII, Chrono Trigger, Earthbound, Dragon Quest IV, and many other classic JRPGs that play more like graphic adventure games with random encounters, stats being there just to let the player grind.
- The Linear RPG
- Call of Duty and other action games that are just gamifying their systems.
Weeaboos and minmaxers will disagree with me, and I recognize this is a very Arnesian interpretation of what a role-playing game is, and that it is impossible not to offend Gygaxian goons. Nevertheless, this is what moved this genre forward, if you don't like it you can always play squad tacticool titles and wargames.
I don't consider Wizardry IV to be an RPG, if your character (Werdna) cannot get naturally stronger.
Poor Megatraveller, all dressed up as an RPG and nowhere to go.
What of those pesky games with level cap, do they change their genre dynamically?
I don't consider Wizardry IV to be an RPG, if your character (Werdna) cannot get naturally stronger.
Poor Megatraveller, all dressed up as an RPG and nowhere to go.
What of those pesky games with level cap, do they change their genre dynamically?
If you play through Fallout without ever spending any of your skill points on level up, it's not an RPG.
If you play through Pool of Radiance without ever going to the trainer to level up, it's not an RPG