So guys about Android Netrunner.
I'm intrigued by this game and I've read the rules (once). In other words, I know nothing about it, except that there's no way for me to play against the PC, which is my usual approach with games of any kind.
I really like the aesthetics and setting, it sucks that I can't play it as I usually would (leisurely) any other game.
Would you say it's possible for a middle-aged guy with very little time to spare and irregular schedules to get into this game?
How would I go about it?
That "Jinteki" site?
Tabletop simulator?
Are there even other ultra-beginners to play with?
Thanks for any hints.
Jinteki. I would just ask for a volunteer in the chat who would teach you. Also watch some games on youtube first (or lurk some games on Jinteki) so you kind of understand the game basics.
Alternatively try to meet up with an Android Netrunner player that lives near you and have them teach you.
But overall the game is pretty easy to learn.
- Win the game by scoring or stealing 7 agenda points.
- Both players start with a hand size of 5, which they discard down to at the end of their turn.
- There are 3 types of damage that the Runner can suffer- net, meat and brain damage. When the runner takes damage, they discard that many cards from their hand randomly. If the runner suffers brain damage, their hand size is also permanently reduced by that amount. The runner loses the game if they take damage while they have no more cards in their hand.
- Corp turn is draw a card, and then 3 actions. Corp always starts the first turn, and loses the game if they must draw without any cards left in their deck (R&D).
- Runner turn is 4 actions. The runner starts with 4 MU to store programs.
The basic actions are:
- Draw 1 card.
- Gain 1 bit.
- Make a run for the Runner, or pay 1 to advance an agenda for the Corp.
- Install a card (Program, Hardware or Resource face up for Runner, and Agenda, Asset, Upgrade or ICE face down for Corp).
- Play a (Prep for Runner, Operation for Corp).
- Use an action printed on an installed card.
- Pay 2 to remove a tag for Runner, or pay 2 to trash a tagged Runner's resource for Corp.
To make a run, the runner declares which server to run against-
- HQ (Hand) - if successful, the runner accesses 1 random card from the Corp's hand.
- R&D (Deck) - if successful the runner accesses the top card of the Corp's deck.
- Archives (Discard) - If successful, runner accesses (and reveals) all cards in the Corp's discard pile.
- Any remote server-
The Corp creates remove servers by installing either an agenda, asset, upgrade, or ICE card face down. Each Asset or agenda creates its own remote server. The Corp can also install cards in a remote server that no longer has an asset or agenda stored in it, or install over any asset or agenda stored in a remote server (overriding it, and trashing the previously installed card). Each server can have any number of ICE cards installed on it (although there is a cumulative cost of 1 bit to install each piece of ICE on the same server beyond the first), as well as any number of Upgrade cards installed in it. There is no limit to the number of remote servers the Corp can create.
- If the runner successfully runs a remote server, they access any cards installed in that remote server (agendas, assets and upgrades).
When the runner accesses a card, they see it, and can either-
- steal it if it's an agenda
- trash it by paying its trash cost (if it's an asset or upgrade)
- Ice and Operations normally cannot be trashed
That's all the basic rules of Netrunner.