kangaxx
Arbiter
On the clutter/loot I'm talking more about the immersive sim angle than the RPG stuff to be fair.
I think you would like it. I’m not very far in, but it really feels like “Arkane makes an isometric game (with a slightly lower budget than their usual titles)”. As you know there is a large segment of the Codex that loves to shit on Arkane for slightly dumbing down the LGS design philosophy, but that’s just Codexers being Codexian. If you have GamePass it’s a no-brainer. If not, $40 is probably a little steep; they probably should have launched at $30.Infinitron: citationDamn. I hoped this would turn out to be a hidden gem - reading that it's mostly a game about trash digging and inventory management is a big disappointment.
yesand have a fishing minigame
Overall, not bad for an AA game. Performed better than fellow Devolver title Shadow Warrior 3. I would be busting a nut if my games had these player numbers, but I have no idea if this is a win/loss for them overall.
Very consistent peak player activity over the launch weekend, but low launch day turnout. Might signal a lack of hype(?). Also, Steam reviews have dipped below 80%, converting to Mostly Positive.
Overall, not bad for an AA game. Performed better than fellow Devolver title Shadow Warrior 3. I would be busting a nut if my games had these player numbers, but I have no idea if this is a win/loss for them overall.
How many people worked on this, actually? I think I read an article in where Colantonio stated they were like ~20 people (not sure). One thing I like is that their focus isn't on visuals / graphics technology as such. The art is really pretty nice, but IIRC it was done by 4 people. E.g. they want their games to look nice, but not at the expense of anything else. It's not that I don't like pretty looking games. But it's remarkable how even so many higher profile Kickstarter games blew so much money purely on audiovisuals (even full VO, for which there is already a suggestion in WolfEye's own featureupvote (ranking relatively high)).
supposedly if you skip doing some quest for a church early on then all the towns will remain hostile and you have to play it like a nosferatu in VTMBKinda strange that the first village you enter as a pigman they tell you to fuck off or die, but everywhere else nobody cares, missed opportunity there to make playing him more unique
No fishing minigame has ever made a game worseyesand have a fishing minigame
Yes, this is the team:
Just one dangerhair and balanced by a dog, so I guess overall positive.How many people worked on this, actually? I think I read an article in where Colantonio stated they were like ~20 people (not sure). One thing I like is that their focus isn't on visuals / graphics technology as such. The art is really pretty nice, but IIRC it was done by 4 people. E.g. they want their games to look nice, but not at the expense of anything else. It's not that I don't like pretty looking games. But it's remarkable how even so many higher profile Kickstarter games blew so much money purely on audiovisuals (even full VO, for which there is already a suggestion in WolfEye's own featureupvote (ranking relatively high)).
Yes, this is the team:
Just one dangerhair and balanced by a dog, so I guess overall positive.
Spoiler alert, just kill the villains of each quest when you can, they may come back as bounties, but killing them then is just downright dissapointing.
Very consistent peak player activity over the launch weekend, but low launch day turnout. Might signal a lack of hype(?). Also, Steam reviews have dipped below 80%, converting to Mostly Positive.
Overall, not bad for an AA game. Performed better than fellow Devolver title Shadow Warrior 3. I would be busting a nut if my games had these player numbers, but I have no idea if this is a win/loss for them overall.
I'm not picking on you kangaxx, and there's no good reason to reopen this sidebar, but I was rereading this outside of the context of our debate and the image struck me as hilarious. There was straight-faced advocacy for a game world in which it makes sense to gather used ball point pens, sell them by the hundreds to ready buyers on the street, take that money to your local gun store, and buy "upgrades" ... I guess because having this option is "realistic" in imsim terms. Just think about each step of that process for a second and I hope you will laugh along with me.It isn't irrelevant though... you can sell it and make money to upgrade weapons, but it's up to you whether you do that. It's easy, but the price is that you can't carry around loads of junk.I want to say "I search the desk, do I find anything germane to the case?" and I want the same elegance of presentation in video games. Maybe one or two flavor items are fine but if trash digging is a primary expectation of RPGs, then RPGs fucking suck.
You can not bother with the clutter, buy a rope, wait until dark and rob the bank followed by the gun shop. Up to you.
I'm not picking on you kangaxx, and there's no good reason to reopen this sidebar, but I was rereading this outside of the context of our debate and the image struck me as hilarious. There was straight-faced advocacy for a game world in which it makes sense to gather used ball point pens, sell them by the hundreds to ready buyers on the street, take that money to your local gun store, and buy "upgrades" ... I guess because having this option is "realistic" in imsim terms. Just think about each step of that process for a second and I hope you will laugh along with me.It isn't irrelevant though... you can sell it and make money to upgrade weapons, but it's up to you whether you do that. It's easy, but the price is that you can't carry around loads of junk.I want to say "I search the desk, do I find anything germane to the case?" and I want the same elegance of presentation in video games. Maybe one or two flavor items are fine but if trash digging is a primary expectation of RPGs, then RPGs fucking suck.
You can not bother with the clutter, buy a rope, wait until dark and rob the bank followed by the gun shop. Up to you.
Yes, this is the team:
I think we all might have a few questions. Specifically what's going on in the lower right there.
Shops is rpgs is usually just a vending machine.shops in rpgs buying trash items is stupid to begin with
I don’t mind the camera positioning, but the camera controls (and the game controls in general) are definitely on the clunky side.Next game should have first person camera, IMO.